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(Note about not using weapons)
m (Records: clean up)
 
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{{Scythe 2 31-32}}
 
 
{{map|slot=MAP31}}
 
{{map|slot=MAP31}}
  +
'''MAP31: Secret''' is the secret map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track from map01 of DWANGO5. It features the evil marine, and of course it has an entry to the super secret map, [[MAP32: Super Secret (Scythe 2)|MAP32: Super Secret]]. One additional advantage of finding the secret levels in Scythe 2 is that the player does not lose his weapons when going into episode 3.
   
'''MAP31: Secret''' is the secret map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track “ ”. It features the evil marine, and of course it has an entry to the super secret map, [[MAP32: Super Secret (Scythe 2)|MAP32: Super Secret]]. One additional advantage of finding the secret levels in Scythe 2 is that the player does not lose his weapons when going into episode 3.
+
The Music is called *Hit the Floor-Modified*
   
==Strategy==
+
[[file: |thumb|300px|Map of **]] <br clear="left"/>
+
==Walkthrough==
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
[[file:Scythe2-map31.png|thumb|300px|MAP31]]
 
 
===Walkthrough===
 
[[Image:Scythe2-map31.png|thumb|300px|MAP31]]
 
   
 
===Secrets===
 
===Secrets===
  +
# The area where you enter the level counts as a secret.
  +
Secret Exit: To find the supersecret exit, you must obtain all three keys and then get to the area with the alternative exit on the northwest side of the map within 11-12 seconds. This is very hard to do and requires extreme speedrunning. If you take too long, you will be foreced to take the normal exit to Map16. (1 player online attempt is even more hard)
   
#
+
The best way to do this is to ignore the enemies unless they're directly in your path and run for the yellow key first. Taking a right out of the entryway is faster, since the crate won't be in your way. Go for the blue key next, then the red key last, so that you can quickly jump off and open the door to the exit. Fortunately it will stay open once it's open, so you can go back and mop up the enemies and collect the items.
 
   
 
==Speedrunning==
 
==Speedrunning==
 
===Routes and tricks===
 
 
 
===Records===
 
===Records===
 
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
{| {{prettytable}}
+
{| class="WikiaTable"
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
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===Map data===
 
===Map data===
   
{| {{prettytable}}
+
{| class="WikiaTable"
|[[Things]]||
+
|[[Things]]||19
 
|-
 
|-
|[[Vertices]]||
+
|[[Vertices]]||1234
 
|-
 
|-
|[[Linedefs]]||
+
|[[Linedefs]]||1412
 
|-
 
|-
|[[Sidedefs]]||
+
|[[Sidedefs]]||2271
 
|-
 
|-
|[[Sectors]]||
+
|[[Sectors]]||280
 
|}
 
|}
   
 
===Things===
 
===Things===
   
{| {{prettytable}}
+
{| class="WikiaTable"
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] and [[Ultra-Violence|UV]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
|[[Wolfenstein SS]]||4 ||5 ||8 ||12
 
|-
 
|-
|[[Arch-Vile]]s|| || ||
+
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|[[Berserk pack]]s||1 ||1 ||1 ||2
 
|-
 
|-
|[[Cacodemon]]s|| || ||
+
|[[Medikit]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
|[[Megasphere]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Cyberdemon]]s|| || ||
+
|[[Super shotgun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Demon]]s|| || ||
+
|[[Rocket launcher]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Hell Knight]]s|| || ||
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!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|[[Box of shells|Shell boxes]]||3 ||3 ||3 ||9
 
|-
 
|-
|[[Imp]]s|| || ||
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!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Lost Soul]]s|| || ||
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|[[Blue keycard|Blue cards]]||1 ||1 ||1 ||1
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
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|[[Red keycard|Red cards]]||1 ||1 ||1 ||1
|-
 
|[[Pain Elemental]]s|| || ||
 
|-
 
|[[Revenant]]s|| || ||
 
|-
 
|[[Sergeant]]s|| || ||
 
|-
 
|[[Spectre]]s|| || ||
 
|-
 
|[[Spider Mastermind]]s|| || ||
 
|-
 
|[[Trooper]]s|| || ||
 
|-
 
|[[Wolfenstein SS]]|| || ||
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Spiritual armor|Armor bonuses]]|| || ||
 
|-
 
|[[Backpack]]s|| || ||
 
|-
 
|[[Berserk pack]]s|| || ||
 
|-
 
|[[Blue armor]]s|| || ||
 
|-
 
|[[Computer map]]s|| || ||
 
|-
 
|[[Green armor]]s|| || ||
 
|-
 
|[[Health potion|Health bonuses]]|| || ||
 
|-
 
|[[Blur artifact|Invisibilities]]|| || ||
 
|-
 
|[[Invulnerability|Invulnerabilities]]|| || ||
 
|-
 
|[[Light amplification visor|Light goggles]]|| || ||
 
|-
 
|[[Medikit]]s|| || ||
 
|-
 
|[[Megasphere]]s|| || ||
 
|-
 
|[[Radiation suit]]s|| || ||
 
|-
 
|[[Soul Sphere]]s|| || ||
 
|-
 
|[[Stimpack]]s|| || ||
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Chainsaw]]s|| || ||
 
|-
 
|[[Shotgun]]s|| || ||
 
|-
 
|[[Super shotgun]]s|| || ||
 
|-
 
|[[Chaingun]]s|| || ||
 
|-
 
|[[Rocket launcher]]s|| || ||
 
|-
 
|[[Plasma rifle]]s|| || ||
 
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Energy cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Blue keycard|Blue cards]]|| || ||
 
|-
 
|[[Blue skull key|Blue skulls]]|| || ||
 
|-
 
|[[Red keycard|Red cards]]|| || ||
 
|-
 
|[[Red skull key|Red skulls]]|| || ||
 
|-
 
|[[Yellow keycard|Yellow cards]]|| || ||
 
|-
 
|[[Yellow skull key|Yellow skulls]]|| || ||
 
 
|-
 
|-
  +
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
 
|}
 
|}
   
==Trivia==
+
{{Navbox Scythe 2}}
 
 
==See also==
 
 
*
 
   
==External links==
+
[[Category:Levels by name|Secret (Scythe 2)]]
  +
[[Category:Secret levels]]

Latest revision as of 04:37, March 23, 2020

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Secret is the secret map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track from map01 of DWANGO5. It features the evil marine, and of course it has an entry to the super secret map, MAP32: Super Secret. One additional advantage of finding the secret levels in Scythe 2 is that the player does not lose his weapons when going into episode 3.

The Music is called *Hit the Floor-Modified*

[[file: |thumb|300px|Map of **]]

WalkthroughEdit

Scythe2-map31

MAP31

SecretsEdit

  1. The area where you enter the level counts as a secret.

Secret Exit: To find the supersecret exit, you must obtain all three keys and then get to the area with the alternative exit on the northwest side of the map within 11-12 seconds. This is very hard to do and requires extreme speedrunning. If you take too long, you will be foreced to take the normal exit to Map16. (1 player online attempt is even more hard)

The best way to do this is to ignore the enemies unless they're directly in your path and run for the yellow key first. Taking a right out of the entryway is faster, since the crate won't be in your way. Go for the blue key next, then the red key last, so that you can quickly jump off and open the door to the exit. Fortunately it will stay open once it's open, so you can go back and mop up the enemies and collect the items.

SpeedrunningEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

StatisticsEdit

Map dataEdit

Things19
Vertices1234
Linedefs1412
Sidedefs2271
Sectors280

ThingsEdit

MonstersITYTD and HNTRHMPUV and NMMP and UV
Wolfenstein SS4 5 8 12
PowerupsITYTD and HNTRHMPUV and NMMP on UV
Berserk packs1 1 1 2
Medikits1 1 1 1
Megaspheres1 1 1 1
WeaponsITYTD and HNTRHMPUV and NMMP on UV
Super shotguns1 1 1 1
Rocket launchers1 1 1 1
AmmunitionITYTD and HNTRHMPUV and NMMP on UV
Shell boxes3 3 3 9
KeysITYTD and HNTRHMPUV and NMMP on UV
Blue cards1 1 1 1
Red cards1 1 1 1
Yellow cards1 1 1 1
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