Doom Wiki
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First pick all the ammo up and open the door at the end of the hallway. Enter the outside area by turning right. You will come to a blood pool containing many platforms, three of which are close enough to run onto. Some of these platforms will kill you instantly if you step on them (using a [[voodoo doll]] trick). The key to the puzzle lies in the torches. Look at the torches in the hallway from which you arrived into this area and notice their color. The platforms you must go through have colored torches and you must match the same sequence to safely arrive on the other side:
 
First pick all the ammo up and open the door at the end of the hallway. Enter the outside area by turning right. You will come to a blood pool containing many platforms, three of which are close enough to run onto. Some of these platforms will kill you instantly if you step on them (using a [[voodoo doll]] trick). The key to the puzzle lies in the torches. Look at the torches in the hallway from which you arrived into this area and notice their color. The platforms you must go through have colored torches and you must match the same sequence to safely arrive on the other side:
 
:'''red, green ''(2X)'', blue, green, blue, green, blue, green ''(2X)'', red, blue, red, blue'''
 
:'''red, green ''(2X)'', blue, green, blue, green, blue, green ''(2X)'', red, blue, red, blue'''
 
Alternatively if you can't memorise the colours, its possible to use the [[Automap|auto-map]] to pass this part. The platform edges that would kill you are instant-death [http://doom.wikia.com/wiki/Teleporter teleporters] and have a different colour on the [[Automap|auto-map]].
 
   
 
Go straight and open the door. Follow the curved hallway until you reach a room with the red key, pressing switches along the way. Open the red skull key door at the south end and take the teleporter in that room.
 
Go straight and open the door. Follow the curved hallway until you reach a room with the red key, pressing switches along the way. Open the red skull key door at the south end and take the teleporter in that room.

Revision as of 19:02, 28 November 2010

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

Template:TNT: Evilution 21-30 MAP30: Last Call is the final map of TNT: Evilution. It was designed by Jimmy Sieben and uses the music track "Into The Beast's Belly".

Overview

Evilution-map30-start

Don’t mess with the teleporters

Evilution-map30

The demon-spitter

Statistics

Map data

Things 339
Vertices 2015
Linedefs 2038
Sidedefs 976
Sectors 341

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 4 4 6
Cyberdemons 1 1 1
Spectres 1 1 1
Imps 5 5 5
Demons 5 7 9
Barons of Hell 2 4 4
Cacodemons 3 4 5
Lost Souls 8 10 14
Chaingunners 0 4 8
Revenants 1 6 12
Mancubi 0 2 2
Arachnotrons 3 4 5
Hell Knights 2 2 2
Romero's heads 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 7 7 7
Soul spheres 2 2 2
Blue armors 2 2 2
Invulnerabilities 1 0 0
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 3 3 3
Chainguns 1 1 1
Rocket launchers 2 2 2
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 2 2 2
Rockets 10 10 10
Rocket boxes 23 23 23
Ammo boxes 2 2 2
Shell boxes 7 7 7
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1

Walkthrough

TNT MAP30 map

Map of MAP30


Essentials

First pick all the ammo up and open the door at the end of the hallway. Enter the outside area by turning right. You will come to a blood pool containing many platforms, three of which are close enough to run onto. Some of these platforms will kill you instantly if you step on them (using a voodoo doll trick). The key to the puzzle lies in the torches. Look at the torches in the hallway from which you arrived into this area and notice their color. The platforms you must go through have colored torches and you must match the same sequence to safely arrive on the other side:

red, green (2X), blue, green, blue, green, blue, green (2X), red, blue, red, blue

Go straight and open the door. Follow the curved hallway until you reach a room with the red key, pressing switches along the way. Open the red skull key door at the south end and take the teleporter in that room.

You will arrive in a room with a lot of ammo and enemies. Follow the hallway to the end, where you will see 2 teleporters. Both of them lead to the final room, containing the final boss.

Climb to the top of the curved stairs and drop down onto the raised platform and press the switch. This raises another set of stairs leading up to the ledge behind the curved stairs. Travel up to this ledge. This places the player at roughly the height of the "hole" in the bosses head graphic. However, unlike the final bosses of Doom 2 and Plutonia, one must actually aim just below the "hole" to hit the Boss Brain. If you stand on the step just before the upper platform you will be able to strike the boss with normal ranged attacks.

Secret

The final boss area counts as a secret; you can't miss it.

Trivia

  • The Boss Brain at the end of the level is placed in such a way that allows it to be hit by any weapon. Unlike the final maps of Doom 2 and Plutonia, the Boss Brain is not lower than the opening but is at the same level as the opening. Therefor, it is possible to hit the Boss Brain with any ranged weapon either from the player or monsters.
  • The Boss Brain and Spawn shooter are "disabled" in deathmatch through a hidden barrier in front of them that starts off closed when the map begins. This barrier is raised in single-player and co-operative by an unavoidable trigger near the start location on the map. In deathmatch, this area of the map cannot be reached and therefore the trigger cannot be reached. Hence the Boss Brain will never activate in this game mode due to the barrier blocking it from seeing or hearing a player.

When playing in Deathmatch mode, a player may respawn in either one of two small rooms which contain a single switch which opens 4 doors in the windowed hallway. Once open, one may access a teleporter inside another small room slightly down the hall on the right side. Using that teleporter, one may teleport to the ledge containing the exit switch. However, in non-Deathmatch modes, you must either use the no clipping cheat or execute an Arch-Vile jump to reach the ledge.

Speedrunning

Routes and tricks

  • When the final boss spawns an Arch-Vile you may execute an Arch-Vile jump to get up to the left side ledge where the exit is located.
  • It is possible to finish the level in UV Tyson due to the nature of the Boss Brain being exposed. Normal runs may utilize this vulnerability by firing a powerful weapon such as the BFG where rockets are normally fired to kill the boss in a single hit.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:26 Jakub "DooMerMan" Machata 2003-07-26 Template:Competnftp
NM speed 01:31 Adam Hegyi 2000-11-09 Template:Competnftp
UV max 02:51 Yashar "GeminI" Garibzadeh 2001-02-13 Template:Competnftp
NM100S
UV -fast 04:02 Jakub "method_man" Razak 2003-06-23 Template:Competnftp
UV -respawn 02:53 Casey Alvis 2003-03-29 Template:Competnftp
UV Tyson
UV pacifist 02:04 Eugene Kapustin 2003-03-26 Template:Competnftp

External links