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This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

Template:TNT: Evilution 21-30 MAP29: River Styx is the twenty-ninth map of TNT: Evilution. It was designed by Jimmy Sieben. The BG music for this level is "Death's Bells" for the final time.

Overview

Evilution-map29

map29

Evilution-map29-marble

Marble

Statistics

Screenshot Doom 20121129 210148

A Spider Mastermind is guarding the red key from being taken

===Map data===

Things 417
Vertices 2233
Linedefs 2511
Sidedefs 1461
Sectors 477

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 0 0 1
Sergeants 12 13 16
Imps 15 14 16
Demons 10 18 21
Barons of Hell 0 0 1
Cacodemons 0 7 9
Lost Souls 0 1 38
Arch-Viles 0 0 4
Pain Elementals 0 0 1
Chaingunners 2 9 16
Revenants 1 5 14
Mancubi 0 3 5
Arachnotrons 0 0 1
Hell Knights 0 6 7
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 2 2 2
Medikits 21 19 19
Soul spheres 2 2 2
Health bonuses 12 12 12
Armor bonuses 17 17 17
Green armors 1 1 1
Invisibilities 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 2 2 2
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 0 0
Chainsaws 1 0 0
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 3 3 3
Ammo clips 3 3 3
Shells 6 6 6
Rockets 27 27 27
Rocket boxes 6 6 6
Energy cells 6 6 6
Ammo boxes 5 5 5
Shell boxes 12 12 12
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1

Walkthrough

TNT MAP29 map

Map of MAP29


Secrets

Official

  1. Once you reach the "porch" of the green marble temple, find the only green torch. Press the use key on it to lower a lift on the opposite side of the porch. Ride it to the top, where a soul sphere is located.
  2. After entering the temple, hug the left wall until you reach a security armor overlooking a bridge crossing some lava. The ground it rests on counts as a secret.
  3. From secret 2, backtrack a bit and you'll come across a stairway that dips down in the middle, with an opening to an outdoor area at the lowest point. Open the green marble wall across from the opening to find an ammo cache.

Non-official

  1. Halfway through the long red tunnel in the beginning of the level, there will be a niche to your right. Open the back wall to reveal a pair of medikits.
  2. There is a S-shaped tunnel to the north-west from circular lava-filled room. After second turn, you can see a "vent" near the floor on the wall to your left. (Similar "vents" are commonly used in maps for setting off monsters by means of propagating player's gunshot sounds.) This "vent" is actually a fake wall, behind which lies the passage to a hidden room. After killing everyone in there, flip the switch and step into the teleporter to be taken to the tunnel where you came from.
  3. In the courtyard with tower in center, columns along the perimeter are placed in a pattern, alternating between stone and metallic. Metallic ones can be lowered to reveal some goodies. Look for the column that breaks the pattern (in the southwest corner), which contains a megasphere.

Bugs

  1. On Hurt Me Plenty, a Mancubus cannot teleport into the final area of the level, making it impossible to reach 100% kills (unless using No Clipping mode, then you can run into its hidden room and kill it.).

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:48 Jakub "method_man" Razak 2003-05-15 Template:Competnftp
NM speed 02:47 Jakub "method_man" Razak 2003-07-28 Template:Competnftp
UV max 07:31 Jakub "method_man" Razak 2003-10-05 Template:Competnftp
NM100S 02:47 Jakub "method_man" Razak 2003-07-28 Template:Competnftp
UV -fast 10:30 Tomas "DeDo" Kollar 2003-09-07 Template:Competnftp
UV -respawn 06:09 Jakub "method_man" Razak 2003-10-11 Template:Competnftp
UV Tyson
UV pacifist 04:35 Drew "stx-Vile" DeVore 2003-05-12 Template:Competnftp

External links

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