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This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: River Styx is the twenty-ninth map of TNT: Evilution. It was designed by Jimmy Sieben. The BG music for this level is "Death's Bells" for the final time.


Map of MAP29



  1. Once you reach the "porch" of the green marble temple, find the only green torch. Press the use key on it to lower a lift on the opposite side of the porch. Ride it to the top, where a soul sphere is located.
  2. After entering the temple, hug the left wall until you reach a security armor overlooking a bridge crossing some lava. The ground it rests on counts as a secret.
  3. From secret 2, backtrack a bit and you will come across a stairway that dips down in the middle, with an opening to an outdoor area at the lowest point. Open the green marble wall across from the opening to find an ammo cache.


  1. Halfway through the long red tunnel in the beginning of the level, there will be a niche to your right. Open the back wall to reveal a pair of medikits.
  2. There is a S-shaped tunnel to the north-west from circular lava-filled room. After second turn, you can see a "vent" near the floor on the wall to your left (similar "vents" are commonly used in maps for setting off monsters by means of propagating player's gunshot sounds). This "vent" is actually a fake wall, behind which lies the passage to a hidden room. Enter this passage and climb the stairs. As soon as you walk on the highest step, you will not be able to return the same way, being caught in an ambush. So stay on the second step from above and make an attack sound to attract the monsters. As they hear you, run down the stairs, wait at the passage entrance and enjoy the monster infighting. Dodge the projectiles that may be thrown at you. After some time, most monsters will have killed each other, so you will not lose much ammo and health. After killing everyone in there, flip the switch and step into the teleporter to be taken to the tunnel where you came from.
  3. In the courtyard with tower in center, columns along the perimeter are placed in a pattern, alternating between stone and metallic. Metallic ones can be lowered to reveal some goodies. Look for the column that breaks the pattern (in the southwest corner), which contains a megasphere.


  1. On Hurt Me Plenty, a Mancubus cannot teleport into the final area of the level, making it impossible to reach 100% kills (unless using noclip mode, then you can run into its hidden room and kill it).



Map data

Things 417
Vertices 2233
Linedefs 2511
Sidedefs 1461
Sectors 477


Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 0 0 1
Sergeants 12 13 16
Imps 15 14 16
Demons 10 18 21
Barons of Hell 0 0 1
Cacodemons 0 7 9
Lost Souls 0 1 38
Arch-Viles 0 0 4
Pain Elementals 0 0 1
Chaingunners 2 9 16
Revenants 1 5 14
Mancubi 0 3 5
Arachnotrons 0 0 1
Hell Knights 0 6 7
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 2 2 2
Medikits 21 19 19
Soul spheres 2 2 2
Health bonuses 12 12 12
Armor bonuses 17 17 17
Green armors 1 1 1
Invisibilities 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 2 2 2
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 0 0
Chainsaws 1 0 0
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 3 3 3
Ammo clips 3 3 3
Shells 6 6 6
Rockets 27 27 27
Rocket boxes 6 6 6
Energy cells 6 6 6
Ammo boxes 5 5 5
Shell boxes 12 12 12
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1



The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:48 Jakub "method_man" Razak 2003-05-15 NOT WORKING
NM speed 02:47 Jakub "method_man" Razak 2003-07-28 NOT WORKING
UV max 07:31 Jakub "method_man" Razak 2003-10-05 NOT WORKING
NM100S 02:47 Jakub "method_man" Razak 2003-07-28 NOT WORKING
UV -fast 10:30 Tomas "DeDo" Kollar 2003-09-07 NOT WORKING
UV -respawn 06:09 Jakub "method_man" Razak 2003-10-11 not tested
UV Tyson
UV pacifist 04:35 Drew "stx-Vile" DeVore 2003-05-12 WORKING

External links