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This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Excavations is the twenty-eighth level of Icarus: Alien Vanguard. It was designed by Steven Phares, and uses the music track "FastTrack" by Tom Mustaine. It is notorious as the hardest level in the megawad, due to an incredible shortage of ammo in proportion to the amount of enemies.

Walkthrough[]

Icarus MAP28 map

Map of MAP28

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. At the center of the map is a bucket containing breadsticks, held by chains. Walk through it to obtain a megasphere. (sector 223)
  2. In the same building as secret #1, enter the westernmost silver door, and flip the switch to lower an elevator in east. Run over and take this elevator to find a stimpack, a bulk cell, and a plasma rifle. At the north is a step that lets you climb onto the ledge; from there, drop from the northernmost side, and you will land on a ledge with combat armor. (sector 330)

Speedrunning[]

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:29 Kristian Ronge 2006-08-25 ic28p029.zip
NM speed 03:20 Donatas Tamonis 2004-02-25 in28-320.zip
UV max 11:27 Jason Henry 1999-01-26 ic281127.zip
NM100S
UV -fast 23:41 Roger Moraga 1997-04-17 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist 00:29 Kristian Ronge 2006-08-25 ic28p029.zip

Miscellaneous demos[]

Run Time Player Date File Notes
UV max TAS 06:28 Andy Olivera 2000-01-22 icuvlmps.zip

Statistics[]

Map data[]

Things 283
Vertices 1919
Linedefs 2103
Sidedefs 1507
Sectors 395

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arch-viles 1 2 3
Barons of hell 3 2
Cacodemons 0 7 11
Chaingunners 10 21 22
Demons 0 6
Hell knights 1 0
Imps 4
Lost souls 22
Pain elementals 0 13
Revenants 2 4 6
Sergeants 16 13
Spectres 2
Troopers 8 7
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 2
Chainguns 2
Plasma guns 1
Rocket launchers 2
Shotguns 5 4
Super shotguns 2 1
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 10 9
Backpacks 2
Blue armors 3
Health bonuses 3
Medikits 2 3
Stim packs 18 19
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 1 5
Ammo clips 5
Bulk cells 2
Rocket boxes 1
Shell boxes 4 7
Shells 7
Keys ITYTD and HNTR HMP UV and NM
Blue skull key 1
Red skull key 1
Yellow skull key 1

Inspiration and development[]

I play tested the level until I was completely confident that you pretty much only had enough ammo in the level to half whatever supplies a standard player had leftover from map 27.

The concept was more along the lines of removal of any significant gain made by the player up to that point in the game. Hence the name, Excavations. The setting of the map reflected this concept. I never really made this public to the rest of the team at that time, it was more of a private joke. I was constantly told by the others on the team that there wasn't enough ammunition in the level, and against my wishes, my father eventually doubled the amount on the map before release, to my cries of, "screw em, real men punch shit to death!"

-steven

External links[]

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