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This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Terror is the twenty-seventh map of the megawad Scythe. It was designed by Erik Alm and uses the music track "Waiting For Romero To Play". It is the seventh map of the third episode.

Strategy

Walkthrough

A Video Playtrough of "Map27: Terror"

Secrets

  1. From the start of the map head down the stairs or jump down to the red water/blood hallway, to your left you should see a path way parred with Yellow Skulls, ignore that and continue, now you should see you can go right into a room of hell knights or just continue forward, what you need to do is check the wall to your left with "use/open" key there is a wall that should open
  2. Once you gain access to the Yellow Skull pars blocked area, go in there and continue until you reach a room a Mancubus and 3 book shelves, one of the 3 can be opened with your "use/open" key

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things 109
Vertices 1574
Linedefs 1672
Sidedefs 2348
Sectors 287

Things

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Imps 6 8 11 11
Chaingunners 10 16 18 18
Demons 5 5 6 6
Cacodemons 1 2 2 2
Pain elementals 0 0 2 2
Revenants 5 10 20 20
Mancubis 3 4 5 5
Hell knights 12 17 19 19
Baron of Hells 8 10 11 11
Archviles 4 7 9 9
Cyberdemons 2 3 4 4
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Stimpacks 4 4 4 4
Green Armors 1 1 1 1
Blue Armors 1 1 1 1
Berserk packs 1 1 1 1
Soulspheres 7 7 7 7
Megaspheres 1 1 1 1
Invisibilitys 1 1 1 1
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Chainguns 1 1 1 1
Shotguns 1 1 1 1
Rocket Launchers 1 1 1 1
Super Shotguns 1 1 1 1
Plasma rifles 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Shells 2 2 2 2
Bulk cells 11 11 11 11
Bullet boxes 2 2 2 2
Shell boxes 15 15 15 15
Rocket boxes 13 13 13 13
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1
Yellow skulls 1 1 1 1
Red skulls 1 1 1 1
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