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- This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
MAP27: Terror is the twenty-seventh map of the megawad Scythe. It was designed by Erik Alm and uses the music track "Waiting For Romero To Play". It is the seventh map of the third episode.
Strategy[]
Walkthrough[]
A Video Playtrough of "Map27: Terror"
Secrets[]
- From the start of the map head down the stairs or jump down to the red water/blood hallway, to your left you should see a path way parred with Yellow Skulls, ignore that and continue, now you should see you can go right into a room of hell knights or just continue forward, what you need to do is check the wall to your left with "use/open" key there is a wall that should open
- Once you gain access to the Yellow Skull pars blocked area, go in there and continue until you reach a room a Mancubus and 3 book shelves, one of the 3 can be opened with your "use/open" key
Speedrunning[]
Records[]
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics[]
Map data[]
Things | 109 |
Vertices | 1574 |
Linedefs | 1672 |
Sidedefs | 2348 |
Sectors | 287 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Imps | 6 | 8 | 11 | 11 |
Chaingunners | 10 | 16 | 18 | 18 |
Demons | 5 | 5 | 6 | 6 |
Cacodemons | 1 | 2 | 2 | 2 |
Pain elementals | 0 | 0 | 2 | 2 |
Revenants | 5 | 10 | 20 | 20 |
Mancubis | 3 | 4 | 5 | 5 |
Hell knights | 12 | 17 | 19 | 19 |
Baron of Hells | 8 | 10 | 11 | 11 |
Archviles | 4 | 7 | 9 | 9 |
Cyberdemons | 2 | 3 | 4 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Stimpacks | 4 | 4 | 4 | 4 |
Green Armors | 1 | 1 | 1 | 1 |
Blue Armors | 1 | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 | 1 |
Soulspheres | 7 | 7 | 7 | 7 |
Megaspheres | 1 | 1 | 1 | 1 |
Invisibilitys | 1 | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Chainguns | 1 | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 | 1 |
Rocket Launchers | 1 | 1 | 1 | 1 |
Super Shotguns | 1 | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shells | 2 | 2 | 2 | 2 |
Bulk cells | 11 | 11 | 11 | 11 |
Bullet boxes | 2 | 2 | 2 | 2 |
Shell boxes | 15 | 15 | 15 | 15 |
Rocket boxes | 13 | 13 | 13 | 13 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue skulls | 1 | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 | 1 |