- This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Template:Doom II 21-30 MAP26: The Abandoned Mines is the twenty-sixth map of Doom II. It was designed by John Romero and uses the music track "Message For The Archvile".
Strategy
Walkthrough
Note: All letters are in parentheses and italic.
Hit the switch and follow the caged hallway crossing an intersection and turning left at the end (A). After eliminating the Cacodemons flip the switch and go back into a new access at the corner (B). After dispatching the Imps get the red key and go back to the hallways. Return to the intersection, go west and enter the red door (C).
Cross the pool of toxic waste and climb the stairs. Watch out for the Baron who will be in a small raising section (D). Get the blue key and retrace your steps back out the red door. Follow the whole walkway until you arrive in a huge room with a curved walkway above a pool of toxic waste (E). Watch for Cacodemons to raise up from there and follow the walkway to the blue door.
In that outdoor area, make your way around the walkway to a platform with a yellow key (F). Retrace your way back through the huge room and back into the caged walkways. At the intersection go back north and around the corner and enter the yellow door near the switch you hit for the red key (G). Jump in the hole to exit.
Secrets
- At the level start, immediately turn around and open the wall behind you to reveal a secret area (H).
- Return to the starting room and press the switch. Once the floor lowers, open the vented wall to the right (I) to access another fairly extensive secret area.
- The wall behind the blue key opens, revealing a switch (J).
- Press the switch in secret #3, and return to the previous, lava-floored room. Two timed lifts have been lowered on the north and south walls (K). Ride the northern lift up into an alcove containing a combat armor vest. One of the walls in this alcove is differently textured from the rest. Open it and follow the tunnel to a soul sphere.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:41 | Vincent Catalaá | 2000-08-18 | Template:Competnftp | |
NM speed | 00:46 | Jakub "method_man" Razak | 2003-07-06 | Template:Competnftp | |
UV max | 03:09 | Radek Pecka | 2004-01-18 | Template:Competnftp | |
NM100S | 01:17 | Henning Skogsto | 2000-03-11 | Template:Competnftp | |
UV -fast | 03:55 | Henning Skogsto | 2000-02-15 | Template:Competnftp | |
UV -respawn | 02:32 | Jakub "method_man" Razak | 2003-12-10 | Template:Competnftp | |
UV Tyson | 27:55 | Daniel "Demonlord" Lindgren | 1997-06-16 | Template:Competnftp | |
UV pacifist |
Statistics
Map data
Things | 296 |
Vertices | 818 |
Linedefs | 850 |
Sidedefs | 1184 |
Sectors | 126 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 1 | 2 | 2 |
Spectres | 0 | 1 | 1 |
Imps | 6 | 17 | 27 |
Barons of Hell | 1 | 2 | 2 |
Cacodemons | 5 | 16 | 23 |
Lost Souls | 1 | 14 | 29 |
Chaingunners | 3 | 13 | 14 |
Mancubi | 1 | 2 | 3 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 10 | 8 | 6 |
Medikits | 19 | 18 | 17 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 35 | 35 | 35 |
Armor bonuses | 21 | 21 | 21 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Radiation suits | 2 | 2 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Shells | 18 | 19 | 18 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 5 | 6 | 6 |
Energy cells | 1 | 1 | 1 |
Ammo boxes | 6 | 6 | 6 |
Shell boxes | 7 | 6 | 6 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 11 | 11 | 11 |