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{{map|slot=MAP26}}
 
{{map|slot=MAP26}}
 
'''MAP26: Hardcore''' is the second fun level in [[Doom 64]]. Like the other fun levels it is only accessed through the "Features" menu. The level music is the same as [[MAP10: The Bleeding (Doom 64)|MAP10: The Bleeding]] and [[MAP24: No Escape (Doom 64)|MAP24: No Escape]].
{{Doom 64 21-30}}
 
   
 
==Walkthrough==
MAP26: Hardcore is the second "fun" level the level in Doom 64. Like the other fun levels it is only accessed through the "Features" menu. The level music is the same as [[MAP10: The Bleeding (Doom 64)|MAP10: The Bleeding]] and [[MAP24: No Escape (Doom 64)|MAP24: No Escape]] .<br />
 
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[[File:Doom64_MAP26.png|thumb|350px|Map of MAP26]]
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The level itself is a boxed-in set of staircases, where the player must fight through a few waves of demons. The stage starts with the player in the middle of it all facing a [[rocket launcher]], [[Box of rockets|rocket boxes]], [[combat armor]], and a huge army of [[Mancubus|mancubi]] that the player must kill.
   
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There are certain sections within the map where the mancubi can teleport, increasing the difficulty level somewhat. Once they are all killed, the player must advance through the stage until they find a ledge they must leap to from the highest staircase, where a [[Megasphere]], [[backpack]], and a [[plasma rifle]] sit.
== Walkthrough ==
 
   
The level itself is a boxed-in set of staircases, where the player must fight through a few waves of demons. The stage starts with the player in the middle of it all facing a [[rocket launcher]] , [[Box of rockets|rocket boxes]] , [[combat armor]] , and a huge army of [[Mancubus|mancubi]] the player must kill. There are certain sections within the map where the mancubi can teleport, increasing the difficulty level somewhat. Once they are all killed, the player must advance through the stage until he finds a ledge he must leap to from the highest staircase, where a [[Megasphere]] , [[backpack]] , and a [[plasma rifle]] sit. Upon collection of the rifle, a large army of [[Arachnotron|arachnotrons]] will teleport in and two [[energy cell pack]]s will appear on the ledge. The player must then leap down and reenter the fray. Once the player has killed every arachnotron, a [[cyberdemon]], [[super shotgun]] and many [[box of shells|boxes of shells]] will teleport into the stage. Killing the cyberdemon ends the level.<br />
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Upon collection of the rifle, a large army of [[Arachnotron|arachnotrons]] will teleport in and two [[energy cell pack]]s will appear on the ledge. The player must then leap down and go back into the fray. Once the player has killed every arachnotron, a [[cyberdemon]], [[super shotgun]] and many [[box of shells|boxes of shells]] will teleport into the stage. Killing the cyberdemon ends the level.
<br />
 
== Secrets ==
 
   
 
===Secrets===
There are no official secrets in this level.
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There are no secrets in this level.
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==Statistics==
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===Map data===
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{| class="WikiaTable"
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|[[Things]]||62
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|-
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|[[Vertices]]||98
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|-
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|[[Linedefs]]||144
  +
|-
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|[[Sidedefs]]||192
  +
|-
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|[[Sectors]]||63
  +
|}
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  +
===Things===
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{| class="WikiaTable"
  +
!Monsters!![[Skill_level#Doom_64_skill_levels|BG]] and [[Skill_level#Doom_64_skill_levels|BIO]]!![[Skill_level#Doom_64_skill_levels|IOD]]!![[Skill_level#Doom_64_skill_levels|WMD]]
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|-
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|[[Arachnotron/Doom 64|Arachnotrons]]||11||11||11
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|-
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|[[Mancubus/Doom 64|Mancubi]]||18||18||18
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|-
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|[[Cyberdemon/Doom 64|Cyberdemons]]||1||1||1
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|}
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{{Doom 64 maps}}
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[[Category:Doom 64 levels]]
 
[[Category:Levels by name|Hardcore (Doom 64)]]
 
[[Category:Levels by name|Hardcore (Doom 64)]]

Latest revision as of 10:59, 13 April 2020

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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Hardcore is the second fun level in Doom 64. Like the other fun levels it is only accessed through the "Features" menu. The level music is the same as MAP10: The Bleeding and MAP24: No Escape.

Walkthrough

Doom64 MAP26

Map of MAP26

The level itself is a boxed-in set of staircases, where the player must fight through a few waves of demons. The stage starts with the player in the middle of it all facing a rocket launcher, rocket boxes, combat armor, and a huge army of mancubi that the player must kill.

There are certain sections within the map where the mancubi can teleport, increasing the difficulty level somewhat. Once they are all killed, the player must advance through the stage until they find a ledge they must leap to from the highest staircase, where a Megasphere, backpack, and a plasma rifle sit.

Upon collection of the rifle, a large army of arachnotrons will teleport in and two energy cell packs will appear on the ledge. The player must then leap down and go back into the fray. Once the player has killed every arachnotron, a cyberdemon, super shotgun and many boxes of shells will teleport into the stage. Killing the cyberdemon ends the level.

Secrets

There are no secrets in this level.

Statistics

Map data

Things 62
Vertices 98
Linedefs 144
Sidedefs 192
Sectors 63

Things

Monsters BG and BIO IOD WMD
Arachnotrons 11 11 11
Mancubi 18 18 18
Cyberdemons 1 1 1