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{{map|slot=MAP26}} |
{{map|slot=MAP26}} |
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'''MAP26: Bunker''' is the twenty-sixth map of [[Plutonia]]. It uses the music track "Message for the Archvile" from [[Doom II]] (the same as Doom II's [[MAP26: The Abandoned Mines (Doom II)|MAP26]].) |
'''MAP26: Bunker''' is the twenty-sixth map of [[Plutonia]]. It uses the music track "Message for the Archvile" from [[Doom II]] (the same as Doom II's [[MAP26: The Abandoned Mines (Doom II)|MAP26]].) |
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− | == |
+ | ==Walkthrough== |
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− | ==Strategy== |
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− | ===Walkthrough=== |
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===Secrets=== |
===Secrets=== |
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# From the megasphere, head west down some stairs, then turn left and go straight up another set until you hit a wall. The green-tinged wall to your left opens up, revealing a teleporter to a combat armor vest. |
# From the megasphere, head west down some stairs, then turn left and go straight up another set until you hit a wall. The green-tinged wall to your left opens up, revealing a teleporter to a combat armor vest. |
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# In the same room as the door to secret #2, there's an opening in the east to a vaguely "3"-shaped hall. At the north end of this corridor, there is another green-tinged wall that can be opened for a secret. |
# In the same room as the door to secret #2, there's an opening in the east to a vaguely "3"-shaped hall. At the north end of this corridor, there is another green-tinged wall that can be opened for a secret. |
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+ | ==Screenshots== |
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+ | <gallery> |
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+ | </gallery> |
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==Speedrunning== |
==Speedrunning== |
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==External links== |
==External links== |
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* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:26 MAP26 demos from the Compet-N database] |
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:26 MAP26 demos from the Compet-N database] |
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[[Category:Levels by name|Bunker (The Plutonia Experiment)]] |
[[Category:Levels by name|Bunker (The Plutonia Experiment)]] |
Revision as of 10:40, 14 July 2010
Template:Plutonia 21-30
- This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
MAP26: Bunker is the twenty-sixth map of Plutonia. It uses the music track "Message for the Archvile" from Doom II (the same as Doom II's MAP26.)
Walkthrough
Secrets
- From the start, go down the stairs and drop into the "moat". Follow it left for a while, until you reach a pair of overhanging green structures. An unreachable blue combat armor vest is visible in a nook underneath the western one. Press the use key on the brown wall underneath the nook that does not contain the blue armor, and both nooks will lower. Run over to the blue armor before it rises again to register the secret.
- From secret #1, continue east along the moat until you reach a wooden chamber with several lion-faced pillars in it. One of them has blood splattered on its side; open it to reveal a teleporter to a megasphere (Note: you'll actually need to use the idclip cheat code to register this secret, as the sector is so small you can't stand in it during normal gameplay).
- From the megasphere, head west down some stairs, then turn left and go straight up another set until you hit a wall. The green-tinged wall to your left opens up, revealing a teleporter to a combat armor vest.
- In the same room as the door to secret #2, there's an opening in the east to a vaguely "3"-shaped hall. At the north end of this corridor, there is another green-tinged wall that can be opened for a secret.
Screenshots
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
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UV speed | 00:48 | Xit Vono | 2003-01-14 | Template:Competnftp | |
NM speed | 00:53 | Xit Vono | 2003-01-16 | Template:Competnftp | |
UV max | 05:54 | Anders Johnsen | 1998-12-25 | Template:Competnftp | |
NM100S | 01:10 | Xit Vono | 2003-01-16 | Template:Competnftp | |
UV -fast | 12:12 | George I. Bell | 1997-01-11 | Template:Competnftp | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:48 | Xit Vono | 2003-01-14 | Template:Competnftp |
Statistics
Map data
Things | 364 |
Vertices | 1746 |
Linedefs | 1664 |
Sidedefs | 2275 |
Sectors | 203 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 37 | 42 | 44 |
Imps | 18 | 22 | 26 |
Demons | 1 | 1 | 1 |
Barons of Hell | 3 | 4 | 5 |
Cacodemons | 10 | 10 | 10 |
Lost Souls | 7 | 7 | 7 |
Arch-Viles | 0 | 1 | 1 |
Pain Elementals | 1 | 1 | 2 |
Chaingunners | 24 | 28 | 31 |
Revenants | 11 | 15 | 22 |
Mancubi | 2 | 2 | 2 |
Arachnotrons | 5 | 5 | 6 |
Hell Knights | 4 | 7 | 9 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 9 | 9 | 9 |
Medikits | 12 | 12 | 12 |
Green armors | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Ammo clips | 12 | 12 | 12 |
Shells | 22 | 22 | 22 |
Rockets | 29 | 29 | 29 |
Rocket boxes | 9 | 9 | 9 |
Energy cells | 8 | 8 | 8 |
Ammo boxes | 3 | 3 | 3 |
Shell boxes | 4 | 4 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 5 | 5 | 5 |