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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Between Scattered Corpses is the twenty-sixth level of Memento Mori. It was designed by Denis and Thomas Möller and uses the music track "Scary 1" by Mark Klem.


MM MAP26 map

Map of MAP26

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


  1. Enter the door in the west of the spider masterminds' arena. Walking through the hallway lowers the northern and southern walls. In the southern L-shaped hallway, there is a portion of the wooden wall not covered by metal. Open this wall to find one (two on hard skill levels) spectres, three boxes of ammo, four boxes of shells, four boxes of rockets, four stimpacks, a super shotgun and a rocket launcher (sector 87).
  2. In the southeast of secret #1's entrance is a cage with a megasphere and a revenant who starts moving around as soon as he hears you making attack noises. He certainly will ride the elevator (sector 99) down, leaving it and trapping himself behind a lava pit.
    After pushing the switch in the west of the great hall with the invulnerability on the large crucifix, a door opens in the southeast. Assumed you did not kill the revenant yet, lower the elevator here and instantly step on it to ride it down, causing the trapped revenant to fire at the hell knight (baron of hell on hard skills) in the lava pit. Enjoy them infighting and kill the weakened survivor. Lower the elevator again, take an inrun and jump over the lavas pit: the very eastern wall can (not from the pit's ground) be walked through. Take the elevator you find here to access the dead revenant's cage, containing a megasphere.
  3. In the sludge-filled area in the east of the map, there is an out-of-place toxic waterfall behind a long torch. This waterfall can be walked through, revealing an alcove (sector 202) with a soul sphere.
  4. After grabbing the yellow skull key and dealing with the trap sprung at the red key entrance as a result, you see a metallic bar at the north. (Walking towards it over the now lowered walls (look at the automap) lets an arch-vile teleport into the center of the spider masterminds' arena.) Open it to find seven energy cells, seven sets of shells, seven rockets, and five medikits (sector 201).


  • The items placed at the spawn points of coop players #2, #3 and #4 cannot be collected in single-player mode, but are not flagged as multiplayer only:
    Three plasma guns (things #9, #10, #11), three bulk cells (things #13, #14, #15) and three medikits (things #17, #18, #19).


Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 02:07 Erik Alm 2002-05-12
NM speed
UV max 04:40 Chris "Ryback" Ratcliff 2001-11-23
UV -fast 08:16 Chris "Ryback" Ratcliff 2001-04-22
UV -respawn 05:22 Casey Alvis 2002-05-10
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes


Map data[]

Things 474
Vertexes 1028
Linedefs 1295
Sidedefs 1958
Sectors 281


Monsters ITYTD and HNTR HMP UV and NM
Sergeants 4 7 11
Cyberdemons 1 1 1
Spider masterminds 5 5 5
Arch-viles 2 2 2
Demons 22 31 42
Spectres 7 9 13
Imps 22 33 44
Cacodemons 10 15 20
Hell knights 5 8 10
Barons of hell 2 3 5
Revenants 2 2 2
Arachnotrons 2 4 9
Mancubi 7 10 13
Lost souls 3 5 7
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 2 2 2
Rocket launchers 1 1 1
Plasma guns 4 4 4
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 8 8 8
Shells 25 25 25
Shell boxes 24 24 24
Rockets 11 11 11
Rocket boxes 11 11 11
Energy cells 7 7 7
Bulk cells 18 18 18
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserks 1 1 1
Medikits 43 43 43
Stimpacks 33 33 33
Soul spheres 1 1 1
Megaspheres 1 1 1
Green armors 2 2 2
Radiation suits 5 5 5
Invulnerabilities 1 1 1
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 20 20 20

External links[]