- This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
Template:Doom II 21-30 MAP25: Bloodfalls is the twenty-fifth map of Doom II. It is the only map in Doom II designed by Shawn Green, and uses the music track "Adrian's Asleep".
Strategy
Walkthrough
From the starting area, walk forward, dropping into the shaft ahead of you. Continue forward out into the large round courtyard (A). Walk around the blood "fountain" the revenant is perched on and lower the grey wall (B; actually an elevator), proceeding into the cave behind it. Continue to the end of the cave and go through the teleport (C).
In the next area, pick up the blue skull key (D) in front of you and snipe at the enemies below to clear your path. When you're done, drop into the blood and climb the stairs from the top platform. From here, You can run along the platforms to the north to get a megasphere (E) if you wish. Either way, go through the door to the south, down the stairs, and into the teleporter (F).
Back in the starting area, drop down the shaft ahead of you once again. Lower the grey wall in the courtyard again, but ride it back up this time (G). Continue along the ledge to the blue door in the south. Kill all the enemies in the next room, then continue down the stairs to the lift. Ride it up and proceed along the path to the next lift. Once inside the green marble area (H), get the items in the watery alcoves to the left and right if you wish, then lower the wall ahead (another lift). You'll now find yourself in a dark outdoor area with seven columns surrounding a square structure (I). Find the switch on one of these columns to lower the wall of the square structure (J). Step into the teleporter beneath the floating cube of water inside to exit the level (K).
Secrets
- After getting the blue skull key, drop down into the pit of blood (L) and walk up the stairs and through the door at the top. About halfway down the stairs behind this door is a green-paneled wall on the left (M). Behind it is some secret ammo.
- After riding the lift behind the blue door, turn left and continue to hug the left wall until you reach a solid grey wall (N). Open it to get a BFG9000 in skills 1-3. In skills 4 and 5, it's empty, but still counts as a secret (O).
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:43 | Adam Hegyi | 2000-08-28 | Template:Competnftp | |
NM speed | 00:52 | Drew "stx-Vile" DeVore | 2003-05-11 | Template:Competnftp | |
UV max | 01:29 | Anders Johnsen | 2003-01-10 | Template:Competnftp | |
NM100S | 00:58 | Adam Williamson | 2000-01-17 | Template:Competnftp | |
UV -fast | 01:45 | Henning Skogsto | 2000-02-19 | Template:Competnftp | |
UV -respawn | 01:30 | Radek Pecka | 2003-01-13 | Template:Competnftp | |
UV Tyson | 12:13 | Xit Vono | 2002-07-30 | Template:Competnftp | |
UV pacifist | 00:46 | Jaromir "Jacih" Cihak | 2000-07-24 | Template:Competnftp |
Statistics
Map data
Things | 276 |
Vertices | 697 |
Linedefs | 762 |
Sidedefs | 1079 |
Sectors | 147 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 19 | 34 | 35 |
Spectres | 1 | 3 | 6 |
Imps | 18 | 24 | 24 |
Troopers | 3 | 16 | 17 |
Lost Souls | 2 | 4 | 4 |
Arch-Viles | 1 | 1 | 1 |
Chaingunners | 0 | 6 | 10 |
Revenants | 0 | 1 | 1 |
Arachnotrons | 0 | 0 | 1 |
Hell Knights | 0 | 1 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 16 | 16 | 16 |
Medikits | 4 | 4 | 4 |
Green armors | 0 | 0 | 1 |
Blue armors | 1 | 1 | 0 |
Invisibilities | 1 | 1 | 1 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 0 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 0 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 2 | 4 | 4 |
Shells | 16 | 23 | 23 |
Energy cells | 6 | 6 | 6 |
Ammo boxes | 4 | 4 | 4 |
Shell boxes | 5 | 5 | 5 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 10 | 10 | 10 |