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{{map|slot=MAP24}}
 
{{map|slot=MAP24}}
 
{{Hell Revealed II 21-30}}
 
{{Hell Revealed II 21-30}}
'''MAP24: The Inmost Dens III''' is the twenty-fourth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and [[Andy Olivera]] and uses a music track by Grave Called "Last Wish".
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'''MAP24: The Inmost Dens III''' is the twenty-fourth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and [[Andy Olivera]] and uses a music track by Petter Mårtensen Called "Last Wish".
   
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 00:47, 13 May 2016

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

Template:Hell Revealed II 21-30 MAP24: The Inmost Dens III is the twenty-fourth map of Hell Revealed II. It was designed by Sam Woodman and Andy Olivera and uses a music track by Petter Mårtensen Called "Last Wish".

Walkthrough

File:HR2 MAP24 map.png

Map of MAP24

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After taking the first lift in the level, turn south. A part of the wall has a slightly different color. Shoot it to open a secret alcove containing a box of shells, a super shotgun and a medikit. (Sector 14)
  2. In the building north of the bridge blocked by the blue pole, push the northern part of the west wall, follow the path outside where a new path will rise. Follow it to a cage with a megasphere and six boxes of rockets. (Sector 100)
  3. After picking up the blue key, drop north east down to where the five boxes of rockets and the invulnerability sphere are. After collecting the goodies, push the northern wall to use a secret elevator. (Sector 258)
  4. After unlocking and crossing the bridge blocked by the blue pole, enter the next building. Push the east wall to open a secret room containing a megasphere and three boxes of rockets. (Sector 82)
  5. After removing the yellow poles, return to the platform where you jumped west into the building to get the yellow key. This time go to the northern playtform and jump into the eastern bulding. Follow the way to the teleporter and use it. You will be teleported to a room where you killed some enemies before. Walls connecting to the neighored rooms wil lower. Those lowered walls count as secret. (Sector 206) Take the invulnerability sphere to be teleported to the final area of the map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Deathmatch

Statistics

Map data

Things 394
Vertexes 2061
Linedefs 2335
Sidedefs 980
Sectors 263

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arachnotrons 2 2 2 2
Arch-Viles 9 10 18 18
Barons of Hell 2 8 9 9
Cacodemons 34 32 36 36
Chaingunners 47 55 87 87
Cyberdemons 6 6 6 6
Demons 10 14 0 0
Hell Knights 31 22 29 29
Imps 18 21 25 25
Mancubi 16 28 41 41
Pain Elementals 0 6 10 10
Revenants 16 22 26 26
Sergeants 6 12 9 9
Spectres 0 0 14 14
Troopers 38 4 0 0
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Blue armors 1 1 1 1
Green armors 2 2 2 2
Health bonuses 3 3 3 3
Invulnerabilities 2 2 2 2
Medikits 58 58 58 58
Megaspheres 3 3 3 3
Soul Spheres 3 3 3 3
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 1 1 1 1
Super shotguns 1 1 1 1
Rocket launchers 1 1 1 1
Plasma rifles 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips 8 8 8 8
Bullet boxes 18 18 18 18
Shell boxes 38 38 38 38
Rocket boxes 55 55 55 55
Bulk cells 21 17 12 12
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1
Red skulls 1 1 1 1
Yellow skulls 1 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links