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{{map|slot=MAP24}} |
{{map|slot=MAP24}} |
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== Walkthrough == |
== Walkthrough == |
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− | [[ |
+ | [[file:HR2_MAP24_map.png|thumb|300px|Map of MAP24]] |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
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− | |||
− | ===Essentials=== |
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− | |||
− | ===Other points of interest=== |
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===Secrets=== |
===Secrets=== |
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+ | # After taking the first lift in the level, turn south. A part of the wall has a slightly different color. Shoot it to open a secret alcove containing a box of shells, a super shotgun and a medikit. ('''Sector 14''') |
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− | |||
+ | # In the building north of the bridge blocked by the blue pole, push the northern part of the west wall, follow the path outside where a new path will rise. Follow it to a cage with a megasphere and six boxes of rockets. ('''Sector 100''') |
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− | ===Bugs=== |
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+ | # After picking up the blue key, drop north east down to where the five boxes of rockets and the invulnerability sphere are. After collecting the goodies, push the northern wall to use a secret elevator. ('''Sector 258''') |
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− | |||
+ | # After unlocking and crossing the bridge blocked by the blue pole, enter the next building. Push the east wall to open a secret room containing a megasphere and three boxes of rockets. ('''Sector 82''') |
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− | ===Demo files=== |
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+ | # After removing the yellow poles, return to the platform where you jumped west into the building to get the yellow key. This time go to the northern playtform and jump into the eastern bulding. Follow the way to the teleporter and use it. You will be teleported to a room where you killed some enemies before. Walls connecting to the neighored rooms wil lower. Those lowered walls count as secret. ('''Sector 206''') Take the invulnerability sphere to be teleported to the final area of the map. |
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− | |||
− | == Areas / screenshots == |
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− | |||
− | == Speedrunning == |
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− | |||
− | ===Routes and tricks=== |
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− | |||
− | ===Current records=== |
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− | |||
− | ===Miscellaneous demos=== |
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− | |||
− | == Deathmatch == |
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== Statistics == |
== Statistics == |
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− | |||
===Map data=== |
===Map data=== |
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+ | |||
+ | {| class="WikiaTable" |
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+ | |[[Thing]]s||394 |
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+ | |- |
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+ | |[[Vertex]]es||2061 |
||
+ | |- |
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+ | |[[Linedef]]s||2335 |
||
+ | |- |
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+ | |[[Sidedef]]s||980 |
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+ | |- |
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+ | |[[Sector]]s||263 |
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+ | |} |
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===Things=== |
===Things=== |
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+ | This level contains the following numbers of things per [[skill level]]: |
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− | == Technical information == |
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− | |||
− | == Inspiration and development == |
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− | |||
− | == Trivia == |
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+ | {| class="WikiaTable" |
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− | == See also == |
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+ | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]] |
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+ | |- |
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+ | |[[Arachnotron]]s||2 ||2 ||2 ||2 |
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+ | |- |
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+ | |[[Arch-Vile]]s||9 ||10 ||18 ||18 |
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+ | |- |
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+ | |[[Baron of Hell|Barons of Hell]]||2 ||8 ||9 ||9 |
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+ | |- |
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+ | |[[Cacodemon]]s||34 ||32 ||36 ||36 |
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+ | |- |
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+ | |[[Chaingunner]]s||47 ||55 ||87 ||87 |
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+ | |- |
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+ | |[[Cyberdemon]]s||6 ||6 ||6 ||6 |
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+ | |- |
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+ | |[[Demon]]s||10 ||14 ||0 ||0 |
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+ | |- |
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+ | |[[Hell Knight]]s||31 ||22 ||29 ||29 |
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+ | |- |
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+ | |[[Imp]]s||18 ||21 ||25 ||25 |
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+ | |- |
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+ | |[[Mancubus|Mancubi]]||16 ||28 ||41 ||41 |
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+ | |- |
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+ | |[[Pain Elemental]]s||0 ||6 ||10 ||10 |
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+ | |- |
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+ | |[[Revenant]]s||16 ||22 ||26 ||26 |
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+ | |- |
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+ | |[[Sergeant]]s||6 ||12 ||9 ||9 |
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+ | |- |
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+ | |[[Spectre]]s||0 ||0 ||14 ||14 |
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+ | |- |
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+ | |[[Trooper]]s||38 ||4 ||0 ||0 |
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+ | |- |
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+ | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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+ | |- |
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+ | |[[Backpack]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |[[Berserk pack]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |[[Combat armor|Blue armor]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |[[Security armor|Green armor]]s||2 ||2 ||2 ||2 |
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+ | |- |
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+ | |[[Health bonus]]es||3 ||3 ||3 ||3 |
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+ | |- |
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+ | |[[Invulnerability|Invulnerabilities]]||2 ||2 ||2 ||2 |
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+ | |- |
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+ | |[[Medikit]]s||58 ||58 ||58 ||58 |
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+ | |- |
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+ | |[[Megasphere]]s||3 ||3 ||3 ||3 |
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+ | |- |
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+ | |[[Soul Sphere]]s||3 ||3 ||3 ||3 |
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+ | |- |
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+ | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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+ | |- |
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+ | |[[Shotgun]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |[[Super shotgun]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |[[Rocket launcher]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |[[Plasma rifle]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |[[BFG 9000]]s||1 ||1 ||1 ||1 |
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+ | |- |
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+ | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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+ | |- |
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+ | |[[Ammo clip]]s||8 ||8 ||8 ||8 |
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+ | |- |
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+ | |[[Box of ammo|Bullet boxes]]||18 ||18 ||18 ||18 |
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+ | |- |
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+ | |[[Box of shells|Shell boxes]]||38 ||38 ||38 ||38 |
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+ | |- |
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+ | |[[Box of rockets|Rocket boxes]]||55 ||55 ||55 ||55 |
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+ | |- |
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+ | |[[Bulk cell]]s||21 ||17 ||12 ||12 |
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+ | |- |
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+ | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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+ | |- |
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+ | |Blue skulls||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |Red skulls||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |Yellow skulls||1 ||1 ||1 ||1 |
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+ | |} |
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⚫ | |||
− | == Sources == |
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+ | [[Category:Levels by name]] |
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− | == External links == |
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− | [[Category: |
+ | [[Category:Sam Woodman levels]] |
− | [[Category: |
+ | [[Category:Andy Olivera levels]] |
− | [[Category: Andy Olivera levels]] |
Latest revision as of 01:52, 15 December 2019
- This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
MAP24: The Inmost Dens III is the twenty-fourth map of Hell Revealed II. It was designed by Sam Woodman and Andy Olivera and uses a music track by Petter Mårtensen Called "Last Wish".
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
- After taking the first lift in the level, turn south. A part of the wall has a slightly different color. Shoot it to open a secret alcove containing a box of shells, a super shotgun and a medikit. (Sector 14)
- In the building north of the bridge blocked by the blue pole, push the northern part of the west wall, follow the path outside where a new path will rise. Follow it to a cage with a megasphere and six boxes of rockets. (Sector 100)
- After picking up the blue key, drop north east down to where the five boxes of rockets and the invulnerability sphere are. After collecting the goodies, push the northern wall to use a secret elevator. (Sector 258)
- After unlocking and crossing the bridge blocked by the blue pole, enter the next building. Push the east wall to open a secret room containing a megasphere and three boxes of rockets. (Sector 82)
- After removing the yellow poles, return to the platform where you jumped west into the building to get the yellow key. This time go to the northern playtform and jump into the eastern bulding. Follow the way to the teleporter and use it. You will be teleported to a room where you killed some enemies before. Walls connecting to the neighored rooms wil lower. Those lowered walls count as secret. (Sector 206) Take the invulnerability sphere to be teleported to the final area of the map.
Statistics
Map data
Things | 394 |
Vertexes | 2061 |
Linedefs | 2335 |
Sidedefs | 980 |
Sectors | 263 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arachnotrons | 2 | 2 | 2 | 2 |
Arch-Viles | 9 | 10 | 18 | 18 |
Barons of Hell | 2 | 8 | 9 | 9 |
Cacodemons | 34 | 32 | 36 | 36 |
Chaingunners | 47 | 55 | 87 | 87 |
Cyberdemons | 6 | 6 | 6 | 6 |
Demons | 10 | 14 | 0 | 0 |
Hell Knights | 31 | 22 | 29 | 29 |
Imps | 18 | 21 | 25 | 25 |
Mancubi | 16 | 28 | 41 | 41 |
Pain Elementals | 0 | 6 | 10 | 10 |
Revenants | 16 | 22 | 26 | 26 |
Sergeants | 6 | 12 | 9 | 9 |
Spectres | 0 | 0 | 14 | 14 |
Troopers | 38 | 4 | 0 | 0 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 | 1 |
Green armors | 2 | 2 | 2 | 2 |
Health bonuses | 3 | 3 | 3 | 3 |
Invulnerabilities | 2 | 2 | 2 | 2 |
Medikits | 58 | 58 | 58 | 58 |
Megaspheres | 3 | 3 | 3 | 3 |
Soul Spheres | 3 | 3 | 3 | 3 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 1 | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Ammo clips | 8 | 8 | 8 | 8 |
Bullet boxes | 18 | 18 | 18 | 18 |
Shell boxes | 38 | 38 | 38 | 38 |
Rocket boxes | 55 | 55 | 55 | 55 |
Bulk cells | 21 | 17 | 12 | 12 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue skulls | 1 | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 | 1 |