- This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: The BloodStone Gardens of Hell is the twenty forth map of Perdition's Gate. The Music Track it uses is "Pluck".
Plot: These areas are getting extremely complex. More integration areas lie beyond. You must sneak to the control centre before it's too late..
Walkthrough[]
The exit is immediately behind you blocked by yellow, red and blue bar's.
To get the yellow key, which is right in front of you when you start in an alcove, press the switch immediately behind you to briefly lower the bars around it. Ride them up to grab the key.
To get the red key, head through the arch in the back left of the start room, where you can see the key on a raised pedestal, and take either set up stairs upward. At the top you will come to a small hole and a teleporter. Drop down the hole to land on the red key.
The blue key is on the raised platform in front of you when you start. To get it head go through the arch in the back left corner of the start room and head up the stairs on either side of the room beyond. At the stop you will find a small room with a teleporter and a hole. Head into the teleporter to be taken to the ledge surrounding the right side of the start room. From here you can jump off and land on the platform the blue key sit's on.
Bad guys will teleport into the start room after a short delay, every time you pick up a key.
With all three key's, open the bars and exit. Though note that the blood floor in this corridor hurt's.
Other points of interest[]
On the red key podium is a trigger that lowers the bars around the yellow key. This trigger is seemingly uneeded as there is a swtich right next to said bars.
One can jump on top of the bars arround the yellow key from the chaingun ledge if they don't wish to press the switch to lower the bars.
Secrets[]
1. The exit room counts as a secet.
2. The ledge you drop down from to get the blue key counts as a secret.
3. The bottom left corner of the left set of stairs has a fake wall. Behind which is a soul sphere and some ammo.
Speedrunning[]
Current records[]
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics[]
Things[]
This level contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4-5 |
---|---|---|---|
Zombieman | 0 | 0 | 0 |
Shotgun guy | 0 | 0 | 0 |
Heavy weapon dude | 0 | 0 | 0 |
Imp | 0 | 0 | 0 |
Lost soul | 0 | 0 | 0 |
Demon | 0 | 0 | 0 |
Spectre | 0 | 0 | 0 |
Revenant | 0 | 0 | 0 |
Cacodemon | 0 | 0 | 0 |
Pain elemental | 0 | 0 | 0 |
Hell knight | 0 | 0 | 0 |
Baron of Hell | 0 | 0 | 0 |
Arachnotron | 0 | 0 | 0 |
Mancubus | 0 | 0 | 0 |
Arch-vile | 0 | 0 | 0 |
Spiderdemon | 0 | 0 | 0 |
Cyberdemon | 0 | 0 | 0 |
Wolfenstein SS | 0 | 0 | 0 |
Commander Keen | 0 | 0 | 0 |
Final Boss | 0 | 0 | 0 |
Powerups | 1-2 | 3 | 4-5 |
---|---|---|---|
Armor bonus | 0 | 0 | 0 |
Armor | 0 | 0 | 0 |
Megaarmor | 0 | 0 | 0 |
Megasphere | 0 | 0 | 0 |
Supercharge | 0 | 0 | 0 |
Medikit | 0 | 0 | 0 |
Stimpack | 0 | 0 | 0 |
Health bonus | 0 | 0 | 0 |
Berserk | 0 | 0 | 0 |
Backpack | 0 | 0 | 0 |
Computer area map | 0 | 0 | 0 |
Invulnerability | 0 | 0 | 0 |
Light amplification visor | 0 | 0 | 0 |
Partial invisibility | 0 | 0 | 0 |
Radiation shielding suit | 0 | 0 | 0 |
Weapons | 1-2 | 3 | 4-5 |
---|---|---|---|
Chainsaw | 0 | 0 | 0 |
Shotgun | 0 | 0 | 0 |
Super shotgun | 0 | 0 | 0 |
Chaingun | 0 | 0 | 0 |
Rocket launcher | 0 | 0 | 0 |
Plasma gun | 0 | 0 | 0 |
BFG9000 | 0 | 0 | 0 |
Ammunition | 1-2 | 3 | 4-5 |
---|---|---|---|
Clip | 0 | 0 | 0 |
Box of bullets | 0 | 0 | 0 |
4 shotgun shells | 0 | 0 | 0 |
Box of shotgun shells | 0 | 0 | 0 |
Rocket | 0 | 0 | 0 |
Box of rockets | 0 | 0 | 0 |
Energy cell | 0 | 0 | 0 |
Energy cell pack | 0 | 0 | 0 |
Keys | 1-2 | 3 | 4-5 |
---|---|---|---|
Blue keycard | 0 | 0 | 0 |
Blue skull key | 0 | 0 | 0 |
Red keycard | 0 | 0 | 0 |
Red skull key | 0 | 0 | 0 |
Yellow keycard | 0 | 0 | 0 |
Yellow skull key | 0 | 0 | 0 |
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