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{{Scythe 2 21-30}}
 
 
{{map|slot=MAP24}}
 
{{map|slot=MAP24}}
   
'''MAP24: Gaia's Temple''' is the twenty-fourth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track “Dungeon (No 21)" from Daggerfall”.
+
'''MAP24: Gaia's Temple''' is the twenty-fourth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track "Dungeon (No 21)" from Daggerfall".
   
  +
[[file: |thumb|300px|Map of **]] <br clear="left"/>
==Strategy==
 
 
==Walkthrough==
 
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
[[file:Scythe2-map24-lava.png|thumb|300px|MAP24, lava]]
 
 
===Walkthrough===
 
[[Image:Scythe2-map24-lava.png|thumb|300px|MAP24, lava]]
 
   
 
===Secrets===
 
===Secrets===
   
  +
#Once you make it to the Switch that lowers the Red Skull Key in the wall and outside in the middle, go to the window area where you can drop back down to the start zone. You shoud try to land on the ledge where the green torch is. Now stay close to the wall and move to the starting zone and try to run over to the tower platform in the middle, then carefully navigate your way to the other side and try to run onto the next ledge. Once you're on the ledge, follow it to the green torch: Behind it you will see a hole in the wall (SECONDARY Option: get an Arch-Vile to assist you; note that this secret is hard to get and might not be worth the effort) (Reward: Invulnerability Sphere)
#
 
 
   
 
==Speedrunning==
 
==Speedrunning==
 
[[file:Scythe2-map24-ensemble.png|thumb|300px|MAP24, ensemble]]
 
===Routes and tricks===
 
[[Image:Scythe2-map24-ensemble.png|thumb|300px|MAP24, ensemble]]
 
   
 
===Records===
 
===Records===
Line 26: Line 18:
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
Line 49: Line 41:
   
 
===Map data===
 
===Map data===
[[Image:Scythe2-map24-end.png|thumb|300px|MAP24, end]]
+
[[file:Scythe2-map24-end.png|thumb|300px|MAP24, end]]
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
|[[Things]]||
+
|[[Things]]||549
 
|-
 
|-
|[[Vertices]]||
+
|[[Vertices]]||11249
 
|-
 
|-
|[[Linedefs]]||
+
|[[Linedefs]]||11322
 
|-
 
|-
|[[Sidedefs]]||
+
|[[Sidedefs]]||19409
 
|-
 
|-
|[[Sectors]]||
+
|[[Sectors]]||2022
 
|}
 
|}
   
 
===Things===
 
===Things===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
|[[Arachnotron]]s||3 ||3 ||3 ||3
 
|-
 
|-
|[[Arch-Vile]]s|| || ||
+
|[[Arch-Vile]]s||14 ||15 ||28 ||28
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|[[Baron of Hell|Barons of Hell]]||32 ||34 ||34 ||34
 
|-
 
|-
|[[Cacodemon]]s|| || ||
+
|[[Cacodemon]]s||4 ||4 ||4 ||4
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
|[[Chaingunner]]s||96 ||96 ||96 ||96
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
|[[Cyberdemon]]s||5 ||6 ||7 ||7
 
|-
 
|-
|[[Cyberdemon]]s|| || ||
+
|[[Demon]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Demon]]s|| || ||
+
|[[Hell Knight]]s||63 ||63 ||63 ||63
 
|-
 
|-
|[[Hell Knight]]s|| || ||
+
|[[Imp]]s||115 ||115 ||115 ||115
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|[[Mancubus|Mancubi]]||24 ||24 ||24 ||24
 
|-
 
|-
|[[Imp]]s|| || ||
+
|[[Pain Elemental]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
|[[Revenant]]s||268 ||268 ||268 ||268
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
|[[Wolfenstein SS]]||7 ||7 ||6 ||6
 
|-
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Pain Elemental]]s|| || ||
 
 
|-
 
|-
|[[Revenant]]s|| || ||
+
|[[Spiritual armor|Armor bonuses]]|| || || ||
 
|-
 
|-
|[[Sergeant]]s|| || ||
+
|[[Backpack]]s||3 || || ||
 
|-
 
|-
|[[Spectre]]s|| || ||
+
|[[Berserk pack]]s|| || || ||
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||
+
|[[Blue armor]]s||4 || || ||
 
|-
 
|-
|[[Trooper]]s|| || ||
+
|[[Computer map]]s|| || || ||
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
|[[Green armor]]s||3 || || ||
 
|-
 
|-
  +
|[[Health potion|Health bonuses]]|| || || ||
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
|[[Spiritual armor|Armor bonuses]]|| || ||
+
|[[Blur artifact|Invisibilities]]||1 || || ||
 
|-
 
|-
|[[Backpack]]s|| || ||
+
|[[Invulnerability|Invulnerabilities]]||6 || || ||
 
|-
 
|-
|[[Berserk pack]]s|| || ||
+
|[[Light amplification visor|Light goggles]]|| || || ||
 
|-
 
|-
|[[Blue armor]]s|| || ||
+
|[[Medikit]]s||23 || || ||
 
|-
 
|-
|[[Computer map]]s|| || ||
+
|[[Megasphere]]s||12 || || ||
 
|-
 
|-
|[[Green armor]]s|| || ||
+
|[[Radiation suit]]s|| || || ||
 
|-
 
|-
|[[Health potion|Health bonuses]]|| || ||
+
|[[Soul Sphere]]s||7 || || ||
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||
+
|[[Stimpack]]s|| || || ||
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Invulnerability|Invulnerabilities]]|| || ||
 
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||
+
|[[Chainsaw]]s|| || || ||
 
|-
 
|-
|[[Medikit]]s|| || ||
+
|[[Shotgun]]s||1 || || ||
 
|-
 
|-
|[[Megasphere]]s|| || ||
+
|[[Super shotgun]]s||1 || || ||
 
|-
 
|-
|[[Radiation suit]]s|| || ||
+
|[[Chaingun]]s||1 || || ||
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
|[[Rocket launcher]]s||1 || || ||
 
|-
 
|-
|[[Stimpack]]s|| || ||
+
|[[Plasma rifle]]s|| || || ||
 
|-
 
|-
 
|[[BFG 9000]]s||1 || || ||
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Chainsaw]]s|| || ||
 
 
|-
 
|-
|[[Shotgun]]s|| || ||
+
|[[Ammo clip]]s|| || || ||
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
|[[Box of ammo|Bullet boxes]]||2 || || ||
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
|[[Shell]]s|| || || ||
 
|-
 
|-
|[[Rocket launcher]]s|| || ||
+
|[[Box of shells|Shell boxes]]||13 || || ||
 
|-
 
|-
|[[Plasma rifle]]s|| || ||
+
|[[Rocket]]s|| || || ||
 
|-
 
|-
|[[BFG 9000]]s|| || ||
+
|[[Box of rockets|Rocket boxes]]||46 || || ||
 
|-
 
|-
 
|[[Energy cell]]s|| || || ||
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
|[[Bulk cell]]s||69 || || ||
 
|-
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Box of ammo|Bullet boxes]]|| || ||
 
 
|-
 
|-
|[[Shell]]s|| || ||
+
|[[Blue skull key|Blue skulls]]||1 ||1 ||1 ||1
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||
+
|[[Red skull key|Red skulls]]||2 ||2 ||2 ||2
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Energy cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Blue keycard|Blue cards]]|| || ||
 
|-
 
|[[Blue skull key|Blue skulls]]|| || ||
 
|-
 
|[[Red keycard|Red cards]]|| || ||
 
|-
 
|[[Red skull key|Red skulls]]|| || ||
 
|-
 
|[[Yellow keycard|Yellow cards]]|| || ||
 
|-
 
|[[Yellow skull key|Yellow skulls]]|| || ||
 
 
|-
 
|-
 
|[[Yellow skull key|Yellow skulls]]||2 ||2 ||2 ||2
 
|}
 
|}
   
 
{{Navbox Scythe 2}}
==Trivia==
 
 
 
==See also==
 
 
*
 
   
==External links==
 
 
[[Category:Levels by name|Gaia's Temple (Scythe 2)]]
 
[[Category:Levels by name|Gaia's Temple (Scythe 2)]]

Latest revision as of 04:37, 23 March 2020

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Gaia's Temple is the twenty-fourth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Dungeon (No 21)" from Daggerfall".

[[file: |thumb|300px|Map of **]]

Walkthrough

Scythe2-map24-lava

MAP24, lava

Secrets

  1. Once you make it to the Switch that lowers the Red Skull Key in the wall and outside in the middle, go to the window area where you can drop back down to the start zone. You shoud try to land on the ledge where the green torch is. Now stay close to the wall and move to the starting zone and try to run over to the tower platform in the middle, then carefully navigate your way to the other side and try to run onto the next ledge. Once you're on the ledge, follow it to the green torch: Behind it you will see a hole in the wall (SECONDARY Option: get an Arch-Vile to assist you; note that this secret is hard to get and might not be worth the effort) (Reward: Invulnerability Sphere)

Speedrunning

Scythe2-map24-ensemble

MAP24, ensemble

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Scythe2-map24-end

MAP24, end

Things 549
Vertices 11249
Linedefs 11322
Sidedefs 19409
Sectors 2022

Things

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arachnotrons 3 3 3 3
Arch-Viles 14 15 28 28
Barons of Hell 32 34 34 34
Cacodemons 4 4 4 4
Chaingunners 96 96 96 96
Cyberdemons 5 6 7 7
Demons 1 1 1 1
Hell Knights 63 63 63 63
Imps 115 115 115 115
Mancubi 24 24 24 24
Pain Elementals 2 2 2 2
Revenants 268 268 268 268
Wolfenstein SS 7 7 6 6
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Armor bonuses
Backpacks 3
Berserk packs
Blue armors 4
Computer maps
Green armors 3
Health bonuses
Invisibilities 1
Invulnerabilities 6
Light goggles
Medikits 23
Megaspheres 12
Radiation suits
Soul Spheres 7
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Chainsaws
Shotguns 1
Super shotguns 1
Chainguns 1
Rocket launchers 1
Plasma rifles
BFG 9000s 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips
Bullet boxes 2
Shells
Shell boxes 13
Rockets
Rocket boxes 46
Energy cells
Bulk cells 69
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1
Red skulls 2 2 2 2
Yellow skulls 2 2 2 2