Doom Wiki
(→‎Bugs: It can betriggered, look at the screenshots)
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Image:Requiem-map23-start.png|The start with the [[arch-vile]] tower
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Image:Requiem-map23-trap.png|The trapped teleporter near the end goes here
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Image:Requiem-map23-secret.png|A secret room not tagged as a secret
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Image:Requiem-map23-water.png|Down in the flooded room
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Image:Requiem-map23-altar.png|A lonely altar
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Image:Requiem-map23-arachnotron.png|The last big room
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Image:Requiem-map23-bluekey.png|The blue key
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Image:Requiem-map23-icon.png|The [[Icon of sin]]
 
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Revision as of 14:10, 27 August 2011

Template:Requiem 21-30

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Hatred is the twenty-third map of Requiem. It was designed by Dario Casali, and uses the music track "Dry Rot" by Mark Klem. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed. It also features a battle with the final boss.

Description

According to both the text file and the Requiem info pack:

This map is a taste of what Final Doom is all about - unleashing the potential of the DooM2 [sic] engine.
The level incorporates a unique use for the Archvile [sic] ghost making technique, where it can resurrect a demon giving him the ability to walk through walls and not be shot. The first known way to kill such an enemy is to hit him in a rocket explosion. Another way is to get the ghost to hit another enemy who has a close attack ability, who will then go and tear the ghost apart.

Walkthrough

Requiem MAP23

Map of MAP23

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. While traveling through the sewer, a portion of the northern wall is misaligned. Press on it to activate a lift with a blur artifact on top. This lift leads to a megasphere and a yellow key-locked door leading to the same destination as the other one. (sector 114)
  2. Open the door leading into the building where the red key is, and head into the west of the building to find a switch, which must be pressed before the door closes again. (sector 240) If this switch is flipped before the final boss battle begins, the floor on which the final boss sits will be unable to lower, making any rockets fired at it guaranteed to connect. Moreover, if you hit monsters in the corridor just behind the Icon of sin, you can make damages to the Icon.

Bugs

In multiplayer, the Icon of Sin will not be present. However, this level does not contain an exit linedef, preventing you from leaving the level in multiplayer gameplay unless a timer has been set through the -timer switch. The Deathmatch Repair File created by Steve Terry adds an exit switch found in the easternmost of the tunnels leading down to the sewer. During single-player gameplay, this exit will be closed off, requiring you to complete the level in the intended fashion.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 06:18 Xit Vono 2002-07-07 Template:Competnftp
NM speed
UV max 07:22 Adam Hegyi 1998-08-01 Template:Competnftp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 604
Vertexes 1722
Linedefs 2018
Sidedefs 2953
Sectors 243

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 11
Arch-viles 1
Barons of hell 10
Chaingunners 18
Cyberdemons 3
Demons 22
Hell knights 24
Imps 11
Lost souls 19
Mancubi 9
Pain elementals 7
Revenants 37
Romero's head 1
Sergeants 13 14
Spectres 8
Spider masterminds 0 1
Wolfenstein SS 24 31
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 1
Chainguns 1
Plasma guns 1
Rocket launchers 1
Super shotguns 2
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 10
Backpacks 8
Blue armors 2
Computer maps 1
Green armors 1
Health bonuses 34
Invisibilities 1
Medikits 8
Stim packs 4 3
invulnerabilities 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 8
Ammo clips 3
Bulk cells 4
Energy cells 8
Rocket boxes 20
Rockets 33
Shell boxes 12
Shells 11
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1
Red keycards 1
Yellow skull key 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links