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This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

Template:Doom II 21-30 MAP22: The Catacombs is the twenty-second map of Doom II. It was designed by Sandy Petersen and uses the music track "The Dave D. Taylor Blues".

Strategy

MAP22 map

Map of MAP22


Walkthrough

Right off the bat, secrets #1 and #2 are accessible if you wish to go that route. If not, simply lower the lift in front of you and ride it up to the central area. Kill the chaingunners on the "compass" platform and drop into the slime pit, killing any spectres that get in your way. Lower the green lion-faced block in the northwest corner of the pit and ride it up. In this next area, flip the switch in the corner and pick up the berserk pack. Continue up the stairs and along the path, killing monsters along the way. When you reach the upside-down-"T"-shaped structure, go through the door on the south side, kill the imp, and go through the teleporter.

From here, pick up the blue keycard and run along the walkway back onto the compass platform. Walk along the bridge to the west and pick up the rocket launcher. Drop back into the slime and lower the baron-faced block in the northeast corner. Drop down the shaft, kill the demons, and raise the bars using the blue key. Walk through the arched tunnel and drop into the next area. Flip the switch to lower a wall, releasing a Baron of Hell. Kill him, and flip the switch to lower the lift to the red key. Pick it up (Secret #3 is here) and follow the passage back out to the bars. Go around the arched tunnel this time and flip the switch at the end. Be wary of the chaingunners that a released upon doing this. Quickly make your way back through the now-open bars before they close again. Lower the green pillar in the corner to get back to the central area. Drop into the slime one last time, and lower the gargoyle-faced block. Open the red door, killing chaingunners along the way. Flip the switch behind the last door to exit the level.

Secrets

  1. In the northwest corner of the starting room, there is a slightly recessed dark green wall. Open it to reveal a soul sphere, security armor, and a box of rockets.
  2. On the southern wall of the starting room, there are five torches. Press the use key on the green torch to lower a floor to your right that leads to a plasma rifle and a teleporter to the main area.
  3. Immediately after picking up the red skull key, open the Baron-of-Hell-faced wall to your right. Behind it is a teleporter to secret #2.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:37 Vincent Catalaá 2000-01-09 Template:Competnftp
NM speed 00:50 David "mr.twister" Ficenec 2003-01-17 Template:Competnftp
UV max 01:11 Radek Pecka 2004-01-18 Template:Competnftp
NM100S 00:50 David "mr.twister" Ficenec 2003-01-17 Template:Competnftp
UV -fast 01:27 Radek Pecka 2003-01-22 Template:Competnftp
UV -respawn 01:27 Radek Pecka 2001-05-21 Template:Competnftp
UV Tyson 02:49 Henning Skogsto 1999-05-13 Template:Competnftp
UV pacifist 01:03 Oyvind Stenhaug 2001-07-30 Template:Competnftp

Statistics

Map data

Things 121
Vertices 590
Linedefs 657
Sidedefs 940
Sectors 140

Things

Monsters ITYTD and HNTR HMP UV and NM
Spectres 2 5 7
Imps 7 15 18
Demons 1 1 3
Barons of Hell 0 0 1
Chaingunners 11 18 25
Revenants 0 1 2
Hell Knights 0 1 0
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 2 2 2
Medikits 4 4 4
Soul spheres 0 1 1
Armor bonuses 5 5 5
Green armors 1 1 1
Berserks 1 1 1
Radiation suits 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 0 1 1
Shells 3 3 3
Rocket boxes 1 1 1
Ammo boxes 1 1 1
Shell boxes 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1

External links

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