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{{map|slot=MAP22}}
 
{{map|slot=MAP22}}
 
'''MAP22: Nightfall''' (called '''Nightfall -- The Graveyard''' on the TeamTNT website) is the twenty-second level of [[Icarus: Alien Vanguard]], set in a simulation of a graveyard. It was designed by Gary Gosson. It is notable for containing gravestones bearing the names of every person involved in the development of Icarus.
{{Icarus 21-30}}
 
'''MAP22: Nightfall''' (called '''Nightfall -- The Graveyard''' on the TeamTNT website) is the twenty-second level of [[Icarus: Alien Vanguard]], set in a simulation of a graveyard. It was designed by Gary Gosson. It is notable for containing gravestones bearing the names of every person involved in the development of Icarus.
 
   
 
== Walkthrough ==
 
== Walkthrough ==
[[Image:Icarus_MAP22_map.png|thumb|300px|Map of MAP22]]
+
[[file:Icarus_MAP22_map.png|thumb|300px|Map of MAP22]]
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
===Essentials===
 
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
# At the beginning of the level, enter the gray stone room from the second and third doors from the west or east. Inside, a [[health bonus]] rests in front of a portion of the southern wall with light shining on it. This can be opened to find a [[box of rockets]], [[combat armor]], and a [[berserk pack]]. ('''sector 45''')
+
# At the beginning of the level, enter the gray stone room from the second and third doors from the west or east. Inside, a [[health bonus]] rests in front of a portion of the southern wall with light shining on it. This can be opened to find a [[box of rockets]], [[combat armor]], and a [[berserk pack]]. ('''sector 45''')
# In the library, two bookshelves in the east are situated lower than the others, and have a health bonus in front of them. Open them to find a [[medikit]], a [[rocket]], and a [[BFG 9000]]. ('''sector 251''')
+
# In the library, two bookshelves in the east are situated lower than the others, and have a health bonus in front of them. Open them to find a [[medikit]], a [[rocket]], and a [[BFG 9000]]. ('''sector 251''')
   
===Bugs===
+
== Speedrunning ==
   
===Demo files===
+
===Routes and tricks===
  +
Although it is intended that you take the staircase to a switch in order to get the red key, the switch can be pressed from behind the wall, allowing immediate access. The trick was first documented by Graham "Grazza" Burgess in his 0:30 UV speed / pacifist demo. ([http://competn.doom2.net/pub/sda/i-o/icar_gb1.zip Ic22P030.lmp, within icar_gb1.zip])
*
 
   
  +
Two more tricks, however, allow access to the exit without getting the red key, although it can only be performed on [[skill level|Ultra Violence]] or higher. The edges of the fountains in the first area have linedef actions that are intended to be triggered in multiplayer only, which seal off the path to the red key and open the exit. However, if you enter the room north of the graveyard, awaken the [[Arch-Vile]], and run toward the western fountain while keeping the Arch-Vile in your sight, you can [[Arch-Vile jump|launch yourself onto the fountain with the Arch-Vile's attack]], triggering the linedefs in the process and opening the exit early. The trick cannot be performed on any lower skill level, as the Arch-Vile is not present.
== Areas / screenshots ==
 
   
  +
While the above trick would appear to make the map impossible to finish (due to sealing off access to the red key,) a [[suicide exit]] can be performed in the exit room by leading the [[Baron of Hell]] into the simulation portal, waiting for a bit before entering the portal (so you don't [[telefrag]] him,) and letting him kill you with a fireball as you run toward the barrier. If done correctly, your body will slide under the barrier and into the exit teleporter. These two tricks were first documented by Burgess in his 0:26 UV speed / pacifist demo. ([http://competn.doom2.net/pub/sda/i-o/ic22p026.zip])
<gallery>
 
Image: |
 
</gallery>
 
 
== Speedrunning ==
 
 
===Routes and tricks===
 
   
 
===Current records===
 
===Current records===
 
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
 
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
Line 52: Line 41:
 
|[[UV pacifist]]||00:26||[[Graham "Grazza" Burgess]]||2006-09-12||[http://competn.doom2.net/pub/sda/i-o/ic22p026.zip ic22p026.zip]||
 
|[[UV pacifist]]||00:26||[[Graham "Grazza" Burgess]]||2006-09-12||[http://competn.doom2.net/pub/sda/i-o/ic22p026.zip ic22p026.zip]||
 
|}
 
|}
 
 
 
===Miscellaneous demos===
 
===Miscellaneous demos===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
Line 61: Line 48:
 
|}
 
|}
   
== Deathmatch ==
+
==Statistics==
 
== Statistics ==
 
 
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
|[[Things]]||261
+
|[[Thing|Things]]||261
 
|-
 
|-
|[[Vertex]]es||1221
+
|[[Vertices]]||1519
 
|-
 
|-
|[[Linedefs]]||1508
+
|[[Linedef|Linedefs]]||1508
 
|-
 
|-
|[[Sidedefs]]||2364
+
|[[Sidedef|Sidedefs]]||1077
 
|-
 
|-
|[[Sectors]]||313
+
|[[Sector|Sectors]]||313
 
|}
 
|}
 
 
===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
  +
|[[Arch-vile|Arch-viles]]|| colspan="2" align="center"|0|| align="center"|2
|[[Arachnotron]]s|| || ||
 
 
|-
 
|-
 
|[[Baron of hell|Barons of hell]]|| colspan="3" align="center"|2
|[[Arch-Vile]]s|| || ||
 
 
|-
 
|-
  +
|[[Cacodemon|Cacodemons]]|| colspan="2" align="center"|5|| align="center"|4
|[[Baron of Hell|Barons of Hell]]|| || ||
 
 
|-
 
|-
  +
|[[Heavy weapon dude|Chaingunners]]|| colspan="2" align="center"|4|| align="center"|5
|[[Cacodemon]]s|| || ||
 
 
|-
 
|-
  +
|[[Demon|Demons]]|| align="center"|1|| colspan="2" align="center"|3
|[[Chaingunner]]s|| || ||
 
 
|-
 
|-
  +
|[[Hell knight|Hell knights]]|| align="center"|0|| colspan="2" align="center"|1
|[[Commander Keen]]s|| || ||
 
 
|-
 
|-
  +
|[[Imp|Imps]]|| align="center"|8|| align="center"|6|| align="center"|8
|[[Cyberdemon]]s|| || ||
 
 
|-
 
|-
  +
|[[Lost soul|Lost souls]]|| align="center"|13|| align="center"|17|| align="center"|23
|[[Demon]]s|| || ||
 
 
|-
 
|-
  +
|[[Mancubus|Mancubi]]|| colspan="2" align="center"|0|| align="center"|1
|[[Hell Knight]]s|| || ||
 
 
|-
 
|-
  +
|[[Pain elemental|Pain elementals]]|| align="center"|0|| align="center"|2|| align="center"|3
|[[Icon of Sin]]|| || ||
 
 
|-
 
|-
  +
|[[Revenant|Revenants]]|| colspan="2" align="center"|2|| align="center"|1
|[[Imp]]s|| || ||
 
 
|-
 
|-
  +
|[[Shotgun guy|Sergeants]]|| align="center"|3|| colspan="2" align="center"|5
|[[Lost Soul]]s|| || ||
 
 
|-
 
|-
  +
|[[Spectre|Spectres]]|| align="center"|16|| align="center"|19|| align="center"|26
|[[Mancubus|Mancubi]]|| || ||
 
 
|-
 
|-
  +
|[[Zombieman|Troopers]]|| align="center"|7|| colspan="2" align="center"|5
|[[Pain Elemental]]s|| || ||
 
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
|[[Revenant]]s|| || ||
 
 
|-
 
|-
  +
|[[BFG 9000|BFG 9000s]]|| colspan="3" align="center"|2
|[[Sergeant]]s|| || ||
 
 
|-
 
|-
  +
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|1
|[[Spectre]]s|| || ||
 
 
|-
 
|-
  +
|[[Chainsaw|Chainsaws]]|| colspan="3" align="center"|1
|[[Spider Mastermind]]s|| || ||
 
 
|-
 
|-
  +
|[[Plasma gun|Plasma guns]]|| colspan="2" align="center"|3|| align="center"|2
|[[Trooper]]s|| || ||
 
 
|-
 
|-
  +
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1
|[[Wolfenstein SS]]|| || ||
 
 
|-
 
|-
  +
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|1
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
  +
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|8
|[[Armor bonus]]es|| || ||
 
 
|-
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM
|[[Backpack]]s|| || ||
 
 
|-
 
|-
  +
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|5
|[[Berserk pack]]s|| || ||
 
 
|-
 
|-
  +
|[[Backpack|Backpacks]]|| colspan="3" align="center"|4
|[[Combat armor|Blue armor]]s|| || ||
 
 
|-
 
|-
  +
|[[Berserk|Berserks]]|| colspan="3" align="center"|2
|[[Computer map]]s|| || ||
 
 
|-
 
|-
  +
|[[Megaarmor|Blue armors]]|| colspan="3" align="center"|2
|[[Security armor|Green armor]]s|| || ||
 
 
|-
 
|-
  +
|[[Armor|Green armors]]|| colspan="3" align="center"|1
|[[Health bonus]]es|| || ||
 
 
|-
 
|-
  +
|[[Health bonus|Health bonuses]]|| colspan="3" align="center"|7
|[[Blur artifact|Invisibilities]]|| || ||
 
 
|-
 
|-
  +
|[[Medikit|Medikits]]|| colspan="3" align="center"|4
|[[Invulnerability|Invulnerabilities]]|| || ||
 
 
|-
 
|-
  +
|[[Supercharge|Soul spheres]]|| align="center"|2|| colspan="2" align="center"|1
|[[Light amplification visor|Light goggles]]|| || ||
 
 
|-
 
|-
  +
|[[Stimpack|Stim packs]]|| align="center"|5|| colspan="2" align="center"|4
|[[Medikit]]s|| || ||
 
 
|-
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM
|[[Megasphere]]s|| || ||
 
 
|-
 
|-
  +
|[[Box of bullets|Ammo boxes]]|| colspan="3" align="center"|1
|[[Radiation suit]]s|| || ||
 
 
|-
 
|-
  +
|[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|4
|[[Soul Sphere]]s|| || ||
 
 
|-
 
|-
  +
|[[Energy cell pack|Bulk cells]]|| colspan="3" align="center"|2
|[[Stimpack]]s|| || ||
 
 
|-
 
|-
  +
|[[Energy cell|Energy cells]]|| colspan="3" align="center"|3
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
|[[Box of rockets|Rocket boxes]]|| colspan="3" align="center"|3
|[[Chainsaw]]s|| || ||
 
 
|-
 
|-
  +
|[[Rocket|Rockets]]|| colspan="3" align="center"|2
|[[Shotgun]]s|| || ||
 
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|4
 
|-
 
|-
  +
|[[4 shotgun shells|Shells]]|| colspan="3" align="center"|8
|[[Chaingun]]s|| || ||
 
 
|-
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM
|[[Rocket launcher]]s|| || ||
 
 
|-
 
|-
  +
|[[Keys|Red keycards]]|| colspan="3" align="center"|1
|[[Plasma rifle]]s|| || ||
 
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shotgun shells|Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|Blue cards|| || ||
 
|-
 
|Blue skulls|| || ||
 
|-
 
|Red cards|| || ||
 
|-
 
|Red skulls|| || ||
 
|-
 
|Yellow cards|| || ||
 
|-
 
|Yellow skulls|| || ||
 
 
|-
 
|-
  +
|[[Keys|Yellow keycards]]|| colspan="3" align="center"|1
 
|}
 
|}
 
== Technical information ==
 
 
== Inspiration and development ==
 
 
== Trivia ==
 
 
== See also ==
 
 
*
 
 
== Sources ==
 
 
*
 
   
 
== External links ==
 
== External links ==
 
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
   
 
{{Navbox Icarus}}
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
 
   
 
[[Category:Levels by name|Nightfall (Icarus: Alien Vanguard)]]
 
[[Category:Levels by name|Nightfall (Icarus: Alien Vanguard)]]

Latest revision as of 02:56, 15 December 2019

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Nightfall (called Nightfall -- The Graveyard on the TeamTNT website) is the twenty-second level of Icarus: Alien Vanguard, set in a simulation of a graveyard. It was designed by Gary Gosson. It is notable for containing gravestones bearing the names of every person involved in the development of Icarus.

Walkthrough

Icarus MAP22 map

Map of MAP22

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. At the beginning of the level, enter the gray stone room from the second and third doors from the west or east. Inside, a health bonus rests in front of a portion of the southern wall with light shining on it. This can be opened to find a box of rockets, combat armor, and a berserk pack. (sector 45)
  2. In the library, two bookshelves in the east are situated lower than the others, and have a health bonus in front of them. Open them to find a medikit, a rocket, and a BFG 9000. (sector 251)

Speedrunning

Routes and tricks

Although it is intended that you take the staircase to a switch in order to get the red key, the switch can be pressed from behind the wall, allowing immediate access. The trick was first documented by Graham "Grazza" Burgess in his 0:30 UV speed / pacifist demo. (Ic22P030.lmp, within icar_gb1.zip)

Two more tricks, however, allow access to the exit without getting the red key, although it can only be performed on Ultra Violence or higher. The edges of the fountains in the first area have linedef actions that are intended to be triggered in multiplayer only, which seal off the path to the red key and open the exit. However, if you enter the room north of the graveyard, awaken the Arch-Vile, and run toward the western fountain while keeping the Arch-Vile in your sight, you can launch yourself onto the fountain with the Arch-Vile's attack, triggering the linedefs in the process and opening the exit early. The trick cannot be performed on any lower skill level, as the Arch-Vile is not present.

While the above trick would appear to make the map impossible to finish (due to sealing off access to the red key,) a suicide exit can be performed in the exit room by leading the Baron of Hell into the simulation portal, waiting for a bit before entering the portal (so you don't telefrag him,) and letting him kill you with a fireball as you run toward the barrier. If done correctly, your body will slide under the barrier and into the exit teleporter. These two tricks were first documented by Burgess in his 0:26 UV speed / pacifist demo. ([1])

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:26 Graham "Grazza" Burgess 2006-09-12 ic22p026.zip
NM speed 00:29 Selim "Bastard" Benabdelkhalek 2004-05-13 icn_sbb1.zip
UV max 08:22 George Bell 1996-07-01 icuvdemo.zip
NM100S
UV -fast 12:44 Michael "Prower" Reid 1997-04-04 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist 00:26 Graham "Grazza" Burgess 2006-09-12 ic22p026.zip

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 03:33 Andy Olivera 2000-01-11 icuvlmps.zip

Statistics

Map data

Things 261
Vertices 1519
Linedefs 1508
Sidedefs 1077
Sectors 313

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-viles 0 2
Barons of hell 2
Cacodemons 5 4
Chaingunners 4 5
Demons 1 3
Hell knights 0 1
Imps 8 6 8
Lost souls 13 17 23
Mancubi 0 1
Pain elementals 0 2 3
Revenants 2 1
Sergeants 3 5
Spectres 16 19 26
Troopers 7 5
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 2
Chainguns 1
Chainsaws 1
Plasma guns 3 2
Rocket launchers 1
Shotguns 1
Super shotguns 8
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 5
Backpacks 4
Berserks 2
Blue armors 2
Green armors 1
Health bonuses 7
Medikits 4
Soul spheres 2 1
Stim packs 5 4
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 1
Ammo clips 4
Bulk cells 2
Energy cells 3
Rocket boxes 3
Rockets 2
Shell boxes 4
Shells 8
Keys ITYTD and HNTR HMP UV and NM
Red keycards 1
Yellow keycards 1

External links