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{{map|slot=MAP22}}
 
{{map|slot=MAP22}}
{{Icarus 21-30}}
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'''MAP22: Nightfall''' (called '''Nightfall -- The Graveyard''' on the TeamTNT website) is the twenty-second level of [[Icarus: Alien Vanguard]], set in a simulation of a graveyard. It was designed by Gary Gosson. It is notable for containing gravestones bearing the names of every person involved in the development of Icarus.
'''MAP22: Nightfall''' (called '''Nightfall -- The Graveyard''' on the TeamTNT website) is the twenty-second level of [[Icarus: Alien Vanguard]], set in a simulation of a graveyard. It was designed by Gary Gosson. It is notable for containing gravestones bearing the names of every person involved in the development of Icarus.
 
   
 
== Walkthrough ==
 
== Walkthrough ==
[[Image:Icarus_MAP22_map.png|thumb|300px|Map of MAP22]]
+
[[file:Icarus_MAP22_map.png|thumb|300px|Map of MAP22]]
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
===Essentials===
 
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
# At the beginning of the level, enter the gray stone room from the second and third doors from the west or east. Inside, a [[health bonus]] rests in front of a portion of the southern wall with light shining on it. This can be opened to find a [[box of rockets]], [[combat armor]], and a [[berserk pack]]. ('''sector 45''')
+
# At the beginning of the level, enter the gray stone room from the second and third doors from the west or east. Inside, a [[health bonus]] rests in front of a portion of the southern wall with light shining on it. This can be opened to find a [[box of rockets]], [[combat armor]], and a [[berserk pack]]. ('''sector 45''')
# In the library, two bookshelves in the east are situated lower than the others, and have a health bonus in front of them. Open them to find a [[medikit]], a [[rocket]], and a [[BFG 9000]]. ('''sector 251''')
+
# In the library, two bookshelves in the east are situated lower than the others, and have a health bonus in front of them. Open them to find a [[medikit]], a [[rocket]], and a [[BFG 9000]]. ('''sector 251''')
   
===Bugs===
+
== Speedrunning ==
   
===Demo files===
+
===Routes and tricks===
*
+
Although it is intended that you take the staircase to a switch in order to get the red key, the switch can be pressed from behind the wall, allowing immediate access. The trick was first documented by Graham "Grazza" Burgess in his 0:30 UV speed / pacifist demo. ([http://competn.doom2.net/pub/sda/i-o/icar_gb1.zip Ic22P030.lmp, within icar_gb1.zip])
   
== Areas / screenshots ==
+
Two more tricks, however, allow access to the exit without getting the red key, although it can only be performed on [[skill level|Ultra Violence]] or higher. The edges of the fountains in the first area have linedef actions that are intended to be triggered in multiplayer only, which seal off the path to the red key and open the exit. However, if you enter the room north of the graveyard, awaken the [[Arch-Vile]], and run toward the western fountain while keeping the Arch-Vile in your sight, you can [[Arch-Vile jump|launch yourself onto the fountain with the Arch-Vile's attack]], triggering the linedefs in the process and opening the exit early. The trick cannot be performed on any lower skill level, as the Arch-Vile is not present.
   
<gallery>
+
While the above trick would appear to make the map impossible to finish (due to sealing off access to the red key,) a [[suicide exit]] can be performed in the exit room by leading the [[Baron of Hell]] into the simulation portal, waiting for a bit before entering the portal (so you don't [[telefrag]] him,) and letting him kill you with a fireball as you run toward the barrier. If done correctly, your body will slide under the barrier and into the exit teleporter. These two tricks were first documented by Burgess in his 0:26 UV speed / pacifist demo. ([http://competn.doom2.net/pub/sda/i-o/ic22p026.zip])
Image: |
 
</gallery>
 
 
== Speedrunning ==
 
 
===Routes and tricks===
 
   
 
===Current records===
 
===Current records===
 
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
 
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
   
{| {{prettytable}}
+
{| class="WikiaTable"
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
Line 41: Line 41:
 
|[[UV pacifist]]||00:26||[[Graham "Grazza" Burgess]]||2006-09-12||[http://competn.doom2.net/pub/sda/i-o/ic22p026.zip ic22p026.zip]||
 
|[[UV pacifist]]||00:26||[[Graham "Grazza" Burgess]]||2006-09-12||[http://competn.doom2.net/pub/sda/i-o/ic22p026.zip ic22p026.zip]||
 
|}
 
|}
 
 
 
===Miscellaneous demos===
 
===Miscellaneous demos===
{| {{prettytable}}
+
{| class="WikiaTable"
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
Line 50: Line 48:
 
|}
 
|}
   
== Deathmatch ==
+
==Statistics==
 
== Statistics ==
 
 
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{| class="WikiaTable"
|[[Things]]||261
+
|[[Thing|Things]]||261
 
|-
 
|-
|[[Vertex]]es||1221
+
|[[Vertices]]||1519
 
|-
 
|-
|[[Linedefs]]||1508
+
|[[Linedef|Linedefs]]||1508
 
|-
 
|-
|[[Sidedefs]]||2364
+
|[[Sidedef|Sidedefs]]||1077
 
|-
 
|-
|[[Sectors]]||313
+
|[[Sector|Sectors]]||313
 
|}
 
|}
 
 
===Things===
 
===Things===
{| {{prettytable}}
+
{| class="WikiaTable"
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
|[[Arch-vile|Arch-viles]]|| colspan="2" align="center"|0|| align="center"|2
 
|-
 
|-
|[[Arch-Vile]]s|| || ||
+
|[[Baron of hell|Barons of hell]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|[[Cacodemon|Cacodemons]]|| colspan="2" align="center"|5|| align="center"|4
 
|-
 
|-
|[[Cacodemon]]s|| || ||
+
|[[Heavy weapon dude|Chaingunners]]|| colspan="2" align="center"|4|| align="center"|5
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
|[[Demon|Demons]]|| align="center"|1|| colspan="2" align="center"|3
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
|[[Hell knight|Hell knights]]|| align="center"|0|| colspan="2" align="center"|1
 
|-
 
|-
|[[Cyberdemon]]s|| || ||
+
|[[Imp|Imps]]|| align="center"|8|| align="center"|6|| align="center"|8
 
|-
 
|-
|[[Demon]]s|| || ||
+
|[[Lost soul|Lost souls]]|| align="center"|13|| align="center"|17|| align="center"|23
 
|-
 
|-
|[[Hell Knight]]s|| || ||
+
|[[Mancubus|Mancubi]]|| colspan="2" align="center"|0|| align="center"|1
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|[[Pain elemental|Pain elementals]]|| align="center"|0|| align="center"|2|| align="center"|3
 
|-
 
|-
|[[Imp]]s|| || ||
+
|[[Revenant|Revenants]]|| colspan="2" align="center"|2|| align="center"|1
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
|[[Shotgun guy|Sergeants]]|| align="center"|3|| colspan="2" align="center"|5
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
|[[Spectre|Spectres]]|| align="center"|16|| align="center"|19|| align="center"|26
 
|-
 
|-
|[[Pain Elemental]]s|| || ||
+
|[[Zombieman|Troopers]]|| align="center"|7|| colspan="2" align="center"|5
 
|-
 
|-
|[[Revenant]]s|| || ||
+
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Sergeant]]s|| || ||
+
|[[BFG 9000|BFG 9000s]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Spectre]]s|| || ||
+
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||
+
|[[Chainsaw|Chainsaws]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Trooper]]s|| || ||
+
|[[Plasma gun|Plasma guns]]|| colspan="2" align="center"|3|| align="center"|2
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|8
 
|-
 
|-
|[[Backpack]]s|| || ||
+
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Berserk pack]]s|| || ||
+
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|5
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||
+
|[[Backpack|Backpacks]]|| colspan="3" align="center"|4
 
|-
 
|-
|[[Computer map]]s|| || ||
+
|[[Berserk|Berserks]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||
+
|[[Megaarmor|Blue armors]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Health bonus]]es|| || ||
+
|[[Armor|Green armors]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||
+
|[[Health bonus|Health bonuses]]|| colspan="3" align="center"|7
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||
+
|[[Medikit|Medikits]]|| colspan="3" align="center"|4
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||
+
|[[Supercharge|Soul spheres]]|| align="center"|2|| colspan="2" align="center"|1
 
|-
 
|-
|[[Medikit]]s|| || ||
+
|[[Stimpack|Stim packs]]|| align="center"|5|| colspan="2" align="center"|4
 
|-
 
|-
|[[Megasphere]]s|| || ||
+
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Radiation suit]]s|| || ||
+
|[[Box of bullets|Ammo boxes]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
|[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|4
 
|-
 
|-
|[[Stimpack]]s|| || ||
+
|[[Energy cell pack|Bulk cells]]|| colspan="3" align="center"|2
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|[[Energy cell|Energy cells]]|| colspan="3" align="center"|3
 
|-
 
|-
|[[Chainsaw]]s|| || ||
+
|[[Box of rockets|Rocket boxes]]|| colspan="3" align="center"|3
 
|-
 
|-
|[[Shotgun]]s|| || ||
+
|[[Rocket|Rockets]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|4
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
|[[4 shotgun shells|Shells]]|| colspan="3" align="center"|8
 
|-
 
|-
|[[Rocket launcher]]s|| || ||
+
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Plasma rifle]]s|| || ||
+
|[[Keys|Red keycards]]|| colspan="3" align="center"|1
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shotgun shells|Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|Blue cards|| || ||
 
|-
 
|Blue skulls|| || ||
 
|-
 
|Red cards|| || ||
 
|-
 
|Red skulls|| || ||
 
|-
 
|Yellow cards|| || ||
 
|-
 
|Yellow skulls|| || ||
 
 
|-
 
|-
  +
|[[Keys|Yellow keycards]]|| colspan="3" align="center"|1
 
|}
 
|}
 
== Technical information ==
 
 
== Inspiration and development ==
 
 
== Trivia ==
 
 
== See also ==
 
 
*
 
 
== Sources ==
 
 
*
 
   
 
== External links ==
 
== External links ==
  +
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
   
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
+
{{Navbox Icarus}}
   
 
[[Category:Levels by name|Nightfall (Icarus: Alien Vanguard)]]
 
[[Category:Levels by name|Nightfall (Icarus: Alien Vanguard)]]

Latest revision as of 02:56, December 15, 2019

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Nightfall (called Nightfall -- The Graveyard on the TeamTNT website) is the twenty-second level of Icarus: Alien Vanguard, set in a simulation of a graveyard. It was designed by Gary Gosson. It is notable for containing gravestones bearing the names of every person involved in the development of Icarus.

Walkthrough Edit

Icarus MAP22 map

Map of MAP22

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

SecretsEdit

  1. At the beginning of the level, enter the gray stone room from the second and third doors from the west or east. Inside, a health bonus rests in front of a portion of the southern wall with light shining on it. This can be opened to find a box of rockets, combat armor, and a berserk pack. (sector 45)
  2. In the library, two bookshelves in the east are situated lower than the others, and have a health bonus in front of them. Open them to find a medikit, a rocket, and a BFG 9000. (sector 251)

Speedrunning Edit

Routes and tricksEdit

Although it is intended that you take the staircase to a switch in order to get the red key, the switch can be pressed from behind the wall, allowing immediate access. The trick was first documented by Graham "Grazza" Burgess in his 0:30 UV speed / pacifist demo. (Ic22P030.lmp, within icar_gb1.zip)

Two more tricks, however, allow access to the exit without getting the red key, although it can only be performed on Ultra Violence or higher. The edges of the fountains in the first area have linedef actions that are intended to be triggered in multiplayer only, which seal off the path to the red key and open the exit. However, if you enter the room north of the graveyard, awaken the Arch-Vile, and run toward the western fountain while keeping the Arch-Vile in your sight, you can launch yourself onto the fountain with the Arch-Vile's attack, triggering the linedefs in the process and opening the exit early. The trick cannot be performed on any lower skill level, as the Arch-Vile is not present.

While the above trick would appear to make the map impossible to finish (due to sealing off access to the red key,) a suicide exit can be performed in the exit room by leading the Baron of Hell into the simulation portal, waiting for a bit before entering the portal (so you don't telefrag him,) and letting him kill you with a fireball as you run toward the barrier. If done correctly, your body will slide under the barrier and into the exit teleporter. These two tricks were first documented by Burgess in his 0:26 UV speed / pacifist demo. ([1])

Current recordsEdit

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed00:26Graham "Grazza" Burgess2006-09-12ic22p026.zip
NM speed00:29Selim "Bastard" Benabdelkhalek2004-05-13icn_sbb1.zip
UV max08:22George Bell1996-07-01icuvdemo.zip
NM100S
UV -fast12:44Michael "Prower" Reid1997-04-04icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist00:26Graham "Grazza" Burgess2006-09-12ic22p026.zip

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
UV max TAS03:33Andy Olivera2000-01-11icuvlmps.zip

StatisticsEdit

Map dataEdit

Things261
Vertices1519
Linedefs1508
Sidedefs1077
Sectors313

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Arch-viles02
Barons of hell2
Cacodemons54
Chaingunners45
Demons13
Hell knights01
Imps868
Lost souls131723
Mancubi01
Pain elementals023
Revenants21
Sergeants35
Spectres161926
Troopers75
WeaponsITYTD and HNTRHMPUV and NM
BFG 9000s2
Chainguns1
Chainsaws1
Plasma guns32
Rocket launchers1
Shotguns1
Super shotguns8
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses5
Backpacks4
Berserks2
Blue armors2
Green armors1
Health bonuses7
Medikits4
Soul spheres21
Stim packs54
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes1
Ammo clips4
Bulk cells2
Energy cells3
Rocket boxes3
Rockets2
Shell boxes4
Shells8
KeysITYTD and HNTRHMPUV and NM
Red keycards1
Yellow keycards1

External links Edit

Community content is available under CC-BY-SA unless otherwise noted.