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This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Siege, designed by Haggay Niv, is the twenty-first map of Hell Revealed.

Description[]

HellRevealed-map21-tv

A TV in HR

Screenshot Doom 20130307 131243

The Great Pinky Massacre

According to the Hell Revealed info pack:

You begin in a haven - a house, in which you will be completely safe. Return here when you need more health or ammo. Outside the house you are unprotected, so be careful.
The endfight scene, the bridge in the night, is a beautiful and yet very hard area - use the switches well, or get a rocket in your face.
Size: small
Difficulty: medium
HR MAP21 map

Automap view of MAP21: Siege

Walkthrough[]

Open the door behind the player start, then shoot the TV set with pistol to reveal a plasma gun and cell pack. Take these, and the megasphere on the far wall. Take the SE door outside. Stock up on backpacks, rocket launcher and rocket ammo, then open the wide door in front of the shallow pool. Behind are a group of Barons, either rocket them all or run past. The next door will open automatically to reveal to Arch-Viles, either rocket them too or run past. Turn right and run up a narrow passage to a small room containing a barrel and a former human. Do not fire any weapons in this room, or a large number of monsters will begin to teleport into both this room and the passage outside. Open the small door on the right, and run into the narrow alcove. After a couple of seconds, the blue key will rise out of the floor. Take it, head back down the narrow passage and open the door on the right.

This will reveal a large open area and a long passage to the exit room, containing four Cyberdemons. Run past the Cyberdemons, strafing any rocket fire. In the exit room the path to the switch may be blocked by imps so fire plasma at them as you approach, this will prevent a Cyberdemon rocket catching you in the back.

Secrets[]

  1. In the living room of the starting-house shoot the TV set to open a compartment in the south wall containing a Plasma rifle and a Bulk cell.

Speedrunning[]

See:

Statistics[]

Map data[]

Things 346
Vertices 787
Linedefs 899
Sidedefs 1433
Sectors 198

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 0 1 1
Cyberdemons 1 2 4
Arch-Viles 1 2 3
Revenants 14 22 26
Mancubi 18 18 18
Arachnotrons 2 2 2
Imps 17 21 21
Demons 26 56 72
Barons of Hell 4 8 12
Troopers 1 1 1
Cacodemons 4 18 30
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 2 2 2
Stimpacks 1 1 1
Medikits 10 10 10
Health bonuses 4 4 4
Blue armors 2 2 2
Berserk packs 1 1 1
Invisibilities 2 2 2
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 9 9 9
Bulk cells 1 1 1
Rocket boxes 30 30 30
Ammo boxes 24 24 24
Shell boxes 24 24 24
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