Doom Wiki
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{{map|slot=MAP21}}
 
{{Doom II 21-30}}
 
'''MAP21: Nirvana''' is the twenty-first map of [[Doom II]], named after the [[Wikipedia:Nirvana|Nirvana]], the [[Wikipedia:Buddhism|Buddhist]] [[Wikipedia:Heaven|Heaven]], that ends the whole reincarnation cycle in [[Wikipedia:Earth|Earth]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Countdown To Death". Coincidentally, [[Wikipedia:Kurt Cobain|Kurt Cobain]], the leader of popular rock band [[Wikipedia:Nirvana (band)|Nirvana]], died by committing [[Wikipedia:Suicide|suicide]] with a shotgun blast the same year Doom II was released.
 
   
==Strategy==
 
[[Image:MAP21 map.png|thumb|300px|Map of MAP21]]<br clear="left"/>
 
===Walkthrough===
 
Pick up the [[health bonus]]es and [[medikit]]s in the starting area (A) and kill the [[imp]]s in front of you. Take the [[teleporter]] on the right (the eastern one). On the other side, continue along the path either way, killing [[spectre]]s and [[shotgun guy]]s along the way. Once you approach the teleporter at the end, the wall will open, releasing two pairs of [[revenant]]s. Flip the switch to lower the wall, then step through the second teleporter (B).
 
 
In the next area, flip all four switches on the triangular platform (C). This raises a staircase in front of you. The nearest step actually acts as a lift, so lower it and step on. Once it has risen again, you can jump onto the triangular platform (D) to retrieve the [[rocket launcher]]. Afterwards, climb the stairs and continue down towards a horde of imps and [[mancubi]] as well as two teleporters. Take the southern one (to your right).
 
 
In the next area, press the use key on any of the four walls to lower them, unleashing an ambush of imps around you. Crossing into their territory causes the next four walls to lower, revealing further two [[pain elemental]]s. After all the enemies are dead, pick up the yellow skull [[key]] (E) and go through the teleporter. Flip the other switch to open a shortcut back to the starting area. This time take the teleporter on the left (F, the western one).
 
 
Open the yellow walls in the next area (it may be tempting to fire rockets between the yellow walls before lowering them, but be careful, as there is a high probability of hitting the walls). From here, follow the ledge around to the end, then drop down onto the imps' platform and flip the switch. This lowers the [[chaingunner]]s' platform across the way, where you can pick up the red key (G). Grab the nearby [[radiation suit]] and head back out into the main slime pit with the brown platforms. The blue key rests on the northwestern-most platform (H). Lower the platform just southeast of this as you would a lift, ride it up and drop onto the blue key platform. Once you've obtained all 3 keys, head back to the southeast corner of the pit and lower the platform there (I). Ride it back up to the ledge, make your way through the red and blue barriers, then exit.
 
 
===Trivia and other points of interest===
 
 
# [[wikipedia:Kurt Cobain|Kurt Cobain]] from the popular band [[wikipedia:Nirvana (band)|Nirvana]] died from a shotgun blast the same year [[Doom II]] was released. Interestingly a super shotgun is found on the first sector on this level.
 
# In some online Doom forums/discussion boards, this was considered the worst Doom II stage created.
 
 
===Secrets===
 
====Official====
 
There are no official secrets in this level.
 
 
====Non-official====
 
 
# To obtain the [[megasphere]] in the same room where you get the yellow [[skull key]], return to the previous room (the one with the northern and southern teleporters), flip the switch close to the southern teleporter, go through it again and run into the megasphere's corner before it rises again.
 
 
===Bugs===
 
 
# In the room you teleport to after fighting the revenants, if you switch all four switches too fast it can result in some of them not working, leaving the player permanantly stuck in the first area of the map.
 
 
==Speedrunning==
 
===Routes and tricks===
 
# You do not need the blue key to finish this level, as there is enough space to fit through the gap between the blue doors. Because this feature of the map is very obvious, it was likely made intentionally for some reason.
 
 
===Records===
 
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]]||00:17||[[Vincent Catalaá]]||2001-11-21||{{competnftp|doom2/speed/lv21-017.zip|lv21-017.zip}}||
 
|-
 
|[[NM speed]]||00:27||[[Jakub "method_man" Razak]]||2003-06-27||{{competnftp|doom2/nmare/nm21-027.zip|nm21-027.zip}}||
 
|-
 
|[[UV max]]||02:19||[[Anders Johnsen]]||2003-01-17||{{competnftp|doom2/max/lv21-219.zip|lv21-219.zip}}||
 
|-
 
|[[NM100S]]|| || || || ||
 
|-
 
|[[UV -fast]]||02:44||[[Vincent Catalaá]]||2000-01-30||{{competnftp|doom2/fast/fa21-244.zip|fa21-244.zip}}||
 
|-
 
|[[UV -respawn]]||02:15||[[Henning Skogsto]]||2000-04-05||{{competnftp|doom2/respawn/re21-215.zip|re21-215.zip}}||
 
|-
 
|[[UV Tyson]]||09:50||[[Daniel "Demonlord" Lindgren]]||1997-06-18||{{competnftp|doom2/tyson/ty21-950.zip|ty21-950.zip}}||
 
|-
 
|[[UV pacifist]]||00:28||[[Kim "N.C." Lundqvist]]||2003-11-16||{{competnftp|doom2/pacifist/pa21-028.zip|pa21-028.zip}}||
 
|}
 
 
==Statistics==
 
===Map data===
 
{| {{prettytable}}
 
|[[Things]]||217
 
|-
 
|[[Vertices]]||396
 
|-
 
|[[Linedefs]]||327
 
|-
 
|[[Sidedefs]]||538
 
|-
 
|[[Sectors]]||61
 
|}
 
 
===Things===
 
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|[[Sergeant]]s||7||14||19
 
|-
 
|[[Spectre]]s||0||0||3
 
|-
 
|[[Imp]]s||24||55||76
 
|-
 
|[[Pain Elemental]]s||0||1||2
 
|-
 
|[[Chaingunner]]s||3||8||11
 
|-
 
|[[Revenant]]s||1||2||4
 
|-
 
|[[Mancubi]]||0||1||3
 
|-
 
|[[Hell Knight]]s||0||3||6
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Backpack]]s||1||1||1
 
|-
 
|[[Medikit]]s||20||20||20
 
|-
 
|[[Health bonus]]es||16||16||16
 
|-
 
|[[Invulnerability|Invulnerabilities]]||1||1||1
 
|-
 
|[[Radiation suit]]s||4||4||4
 
|-
 
|[[Megasphere]]||1||1||1
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Rocket launcher]]s||1||1||1
 
|-
 
|[[Super shotgun]]s||1||1||1
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Rocket]]s||6||6||6
 
|-
 
|[[Box of rockets|Rocket boxes]]||1||1||1
 
|-
 
|[[Box of shells|Shell boxes]]||4||4||4
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Red skull]]s||1||1||1
 
|-
 
|[[Yellow skull]]s||1||1||1
 
|-
 
|[[Blue skull]]s||1||1||1
 
|-
 
!Barrels||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Exploding barrel]]s||6||6||6
 
|-
 
|}
 
 
==External links==
 
# [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:21 MAP21 demos from the Compet-n database]
 
# [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert
 
 
[[Category:Levels by name|Nirvana (Doom II)]]
 
[[Category:Levels by name|Nirvana (Doom II)]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]

Revision as of 10:21, 13 June 2013