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== Deathmatch == |
== Deathmatch == |
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− | == |
+ | ==Statistics== |
− | |||
===Map data=== |
===Map data=== |
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{| {{prettytable}} |
{| {{prettytable}} |
||
− | |[[Things]]||234 |
+ | |[[Thing|Things]]||234 |
|- |
|- |
||
− | |[[ |
+ | |[[Vertices]]||1110 |
|- |
|- |
||
− | |[[Linedefs]]||1259 |
+ | |[[Linedef|Linedefs]]||1259 |
|- |
|- |
||
− | |[[Sidedefs]]|| |
+ | |[[Sidedef|Sidedefs]]||671 |
|- |
|- |
||
− | |[[Sectors]]||168 |
+ | |[[Sector|Sectors]]||168 |
|} |
|} |
||
− | |||
===Things=== |
===Things=== |
||
{| {{prettytable}} |
{| {{prettytable}} |
||
− | ! |
+ | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
|- |
|- |
||
+ | |[[Arch-vile|Arch-viles]]|| colspan="2" align="center"|0|| align="center"|2 |
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− | |[[Arachnotron]]s|| || || |
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|- |
|- |
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+ | |[[Cacodemon|Cacodemons]]|| colspan="2" align="center"|1|| align="center"|2 |
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− | |[[Arch-Vile]]s|| || || |
||
|- |
|- |
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+ | |[[Heavy weapon dude|Chaingunners]]|| align="center"|2|| colspan="2" align="center"|6 |
||
− | |[[Baron of Hell|Barons of Hell]]|| || || |
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|- |
|- |
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+ | |[[Demon|Demons]]|| align="center"|3|| colspan="2" align="center"|6 |
||
− | |[[Cacodemon]]s|| || || |
||
|- |
|- |
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+ | |[[Imp|Imps]]|| align="center"|28|| colspan="2" align="center"|41 |
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− | |[[Chaingunner]]s|| || || |
||
|- |
|- |
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+ | |[[Lost soul|Lost souls]]|| colspan="3" align="center"|4 |
||
− | |[[Commander Keen]]s|| || || |
||
|- |
|- |
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+ | |[[Pain elemental|Pain elementals]]|| align="center"|0|| colspan="2" align="center"|1 |
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− | |[[Cyberdemon]]s|| || || |
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|- |
|- |
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+ | |[[Revenant|Revenants]]|| colspan="2" align="center"|1|| align="center"|2 |
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− | |[[Demon]]s|| || || |
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|- |
|- |
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+ | |[[Shotgun guy|Sergeants]]|| colspan="2" align="center"|5|| align="center"|6 |
||
− | |[[Hell Knight]]s|| || || |
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|- |
|- |
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+ | |[[Zombieman|Troopers]]|| colspan="2" align="center"|12|| align="center"|13 |
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− | |[[Icon of Sin]]|| || || |
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|- |
|- |
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⚫ | |||
− | |[[Imp]]s|| || || |
||
|- |
|- |
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+ | |[[BFG 9000|BFG 9000s]]|| colspan="3" align="center"|1 |
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− | |[[Lost Soul]]s|| || || |
||
|- |
|- |
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+ | |[[Chaingun|Chainguns]]|| colspan="3" align="center"|1 |
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− | |[[Mancubus|Mancubi]]|| || || |
||
|- |
|- |
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+ | |[[Chainsaw|Chainsaws]]|| colspan="3" align="center"|1 |
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− | |[[Pain Elemental]]s|| || || |
||
|- |
|- |
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+ | |[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1 |
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− | |[[Revenant]]s|| || || |
||
|- |
|- |
||
+ | |[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1 |
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− | |[[Sergeant]]s|| || || |
||
|- |
|- |
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+ | |[[Shotgun|Shotguns]]|| colspan="3" align="center"|10 |
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− | |[[Spectre]]s|| || || |
||
|- |
|- |
||
+ | |[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|3 |
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− | |[[Spider Mastermind]]s|| || || |
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|- |
|- |
||
⚫ | |||
− | |[[Trooper]]s|| || || |
||
|- |
|- |
||
+ | |[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|6 |
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− | |[[Wolfenstein SS]]|| || || |
||
|- |
|- |
||
+ | |[[Computer area map|Computer maps]]|| colspan="3" align="center"|1 |
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− | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM |
||
|- |
|- |
||
− | |[[Armor |
+ | |[[Armor|Green armors]]|| colspan="3" align="center"|1 |
|- |
|- |
||
+ | |[[Health bonus|Health bonuses]]|| colspan="3" align="center"|5 |
||
− | |[[Backpack]]s|| || || |
||
|- |
|- |
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+ | |[[Medikit|Medikits]]|| colspan="3" align="center"|3 |
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− | |[[Berserk pack]]s|| || || |
||
|- |
|- |
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+ | |[[Radiation shielding suit|Radiation suits]]|| colspan="3" align="center"|2 |
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− | |[[Combat armor|Blue armor]]s|| || || |
||
|- |
|- |
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+ | |[[Supercharge|Soul spheres]]|| colspan="3" align="center"|1 |
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− | |[[Computer map]]s|| || || |
||
|- |
|- |
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+ | |[[Stimpack|Stim packs]]|| colspan="3" align="center"|7 |
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− | |[[Security armor|Green armor]]s|| || || |
||
|- |
|- |
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⚫ | |||
− | |[[Health bonus]]es|| || || |
||
|- |
|- |
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+ | |[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|1 |
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− | |[[Blur artifact|Invisibilities]]|| || || |
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|- |
|- |
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+ | |[[Energy cell|Energy cells]]|| colspan="3" align="center"|1 |
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− | |[[Invulnerability|Invulnerabilities]]|| || || |
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|- |
|- |
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⚫ | |||
− | |[[Light amplification visor|Light goggles]]|| || || |
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|- |
|- |
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+ | |[[Rocket|Rockets]]|| colspan="3" align="center"|4 |
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− | |[[Medikit]]s|| || || |
||
|- |
|- |
||
⚫ | |||
− | |[[Megasphere]]s|| || || |
||
|- |
|- |
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+ | |[[4 shotgun shells|Shells]]|| colspan="3" align="center"|8 |
||
− | |[[Radiation suit]]s|| || || |
||
|- |
|- |
||
− | | |
+ | !Keys||ITYTD and HNTR||HMP||UV and NM |
|- |
|- |
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+ | |[[Keys|Red keycards]]|| colspan="3" align="center"|1 |
||
− | |[[Stimpack]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | |[[Chainsaw]]s|| || || |
||
− | |- |
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− | |[[Shotgun]]s|| || || |
||
− | |- |
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− | |[[Super shotgun]]s|| || || |
||
− | |- |
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− | |[[Chaingun]]s|| || || |
||
− | |- |
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− | |[[Rocket launcher]]s|| || || |
||
− | |- |
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− | |[[Plasma rifle]]s|| || || |
||
− | |- |
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− | |[[BFG 9000]]s|| || || |
||
− | |- |
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⚫ | |||
− | |- |
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− | |[[Ammo clip]]s|| || || |
||
− | |- |
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− | |[[Box of ammo|Bullet boxes]]|| || || |
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− | |- |
||
− | |[[Shotgun shells|Shell]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
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− | |[[Rocket]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | |[[Cell]]s|| || || |
||
− | |- |
||
− | |[[Bulk cell]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
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− | |Blue cards|| || || |
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− | |- |
||
− | |Blue skulls|| || || |
||
− | |- |
||
− | |Red cards|| || || |
||
− | |- |
||
− | |Red skulls|| || || |
||
− | |- |
||
− | |Yellow cards|| || || |
||
− | |- |
||
− | |Yellow skulls|| || || |
||
|- |
|- |
||
|} |
|} |
Revision as of 23:18, 16 June 2013
- This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
Template:Icarus 21-30 MAP21: Engine Core is the twenty-first level of Icarus: Alien Vanguard. It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the start of the level, enter the doors, and then head through the western door and up the stairs. You will hear a door opening in the northeast. Run into the core facility as quickly as you can, and run through the newly opened door to find a megasphere. (sector 146)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:18 | Graham "Grazza" Burgess | 2005-03-10 | ic21p018.zip | |
NM speed | 00:26 | Donatas Tamonis | 2004-02-23 | icn_dt1.zip | |
UV max | 12:48 | George Bell | 1996-06-25 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 09:59 | Roger Moraga | 1997-04-15 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:18 | Graham "Grazza" Burgess | 2005-03-10 | ic21p018.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 02:24 | Andy Olivera | 2000-01-11 | icuvlmps.zip |
Deathmatch
Statistics
Map data
Things | 234 |
Vertices | 1110 |
Linedefs | 1259 |
Sidedefs | 671 |
Sectors | 168 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arch-viles | 0 | 2 | |
Cacodemons | 1 | 2 | |
Chaingunners | 2 | 6 | |
Demons | 3 | 6 | |
Imps | 28 | 41 | |
Lost souls | 4 | ||
Pain elementals | 0 | 1 | |
Revenants | 1 | 2 | |
Sergeants | 5 | 6 | |
Troopers | 12 | 13 | |
Weapons | ITYTD and HNTR | HMP | UV and NM |
BFG 9000s | 1 | ||
Chainguns | 1 | ||
Chainsaws | 1 | ||
Plasma guns | 1 | ||
Rocket launchers | 1 | ||
Shotguns | 10 | ||
Super shotguns | 3 | ||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 6 | ||
Computer maps | 1 | ||
Green armors | 1 | ||
Health bonuses | 5 | ||
Medikits | 3 | ||
Radiation suits | 2 | ||
Soul spheres | 1 | ||
Stim packs | 7 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 1 | ||
Energy cells | 1 | ||
Rocket boxes | 2 | ||
Rockets | 4 | ||
Shell boxes | 2 | ||
Shells | 8 | ||
Keys | ITYTD and HNTR | HMP | UV and NM |
Red keycards | 1 |