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== Deathmatch ==
 
== Deathmatch ==
   
== Statistics ==
+
==Statistics==
 
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||234
+
|[[Thing|Things]]||234
 
|-
 
|-
|[[Vertex]]es||1034
+
|[[Vertices]]||1110
 
|-
 
|-
|[[Linedefs]]||1259
+
|[[Linedef|Linedefs]]||1259
 
|-
 
|-
|[[Sidedefs]]||1911
+
|[[Sidedef|Sidedefs]]||671
 
|-
 
|-
|[[Sectors]]||168
+
|[[Sector|Sectors]]||168
 
|}
 
|}
 
 
===Things===
 
===Things===
 
{| {{prettytable}}
 
{| {{prettytable}}
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
  +
|[[Arch-vile|Arch-viles]]|| colspan="2" align="center"|0|| align="center"|2
|[[Arachnotron]]s|| || ||
 
 
|-
 
|-
  +
|[[Cacodemon|Cacodemons]]|| colspan="2" align="center"|1|| align="center"|2
|[[Arch-Vile]]s|| || ||
 
 
|-
 
|-
  +
|[[Heavy weapon dude|Chaingunners]]|| align="center"|2|| colspan="2" align="center"|6
|[[Baron of Hell|Barons of Hell]]|| || ||
 
 
|-
 
|-
  +
|[[Demon|Demons]]|| align="center"|3|| colspan="2" align="center"|6
|[[Cacodemon]]s|| || ||
 
 
|-
 
|-
  +
|[[Imp|Imps]]|| align="center"|28|| colspan="2" align="center"|41
|[[Chaingunner]]s|| || ||
 
 
|-
 
|-
  +
|[[Lost soul|Lost souls]]|| colspan="3" align="center"|4
|[[Commander Keen]]s|| || ||
 
 
|-
 
|-
  +
|[[Pain elemental|Pain elementals]]|| align="center"|0|| colspan="2" align="center"|1
|[[Cyberdemon]]s|| || ||
 
 
|-
 
|-
  +
|[[Revenant|Revenants]]|| colspan="2" align="center"|1|| align="center"|2
|[[Demon]]s|| || ||
 
 
|-
 
|-
  +
|[[Shotgun guy|Sergeants]]|| colspan="2" align="center"|5|| align="center"|6
|[[Hell Knight]]s|| || ||
 
 
|-
 
|-
  +
|[[Zombieman|Troopers]]|| colspan="2" align="center"|12|| align="center"|13
|[[Icon of Sin]]|| || ||
 
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
|[[Imp]]s|| || ||
 
 
|-
 
|-
  +
|[[BFG 9000|BFG 9000s]]|| colspan="3" align="center"|1
|[[Lost Soul]]s|| || ||
 
 
|-
 
|-
  +
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|1
|[[Mancubus|Mancubi]]|| || ||
 
 
|-
 
|-
  +
|[[Chainsaw|Chainsaws]]|| colspan="3" align="center"|1
|[[Pain Elemental]]s|| || ||
 
 
|-
 
|-
  +
|[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1
|[[Revenant]]s|| || ||
 
 
|-
 
|-
  +
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1
|[[Sergeant]]s|| || ||
 
 
|-
 
|-
  +
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|10
|[[Spectre]]s|| || ||
 
 
|-
 
|-
  +
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|3
|[[Spider Mastermind]]s|| || ||
 
 
|-
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM
|[[Trooper]]s|| || ||
 
 
|-
 
|-
  +
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|6
|[[Wolfenstein SS]]|| || ||
 
 
|-
 
|-
  +
|[[Computer area map|Computer maps]]|| colspan="3" align="center"|1
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
|[[Armor|Green armors]]|| colspan="3" align="center"|1
 
|-
 
|-
  +
|[[Health bonus|Health bonuses]]|| colspan="3" align="center"|5
|[[Backpack]]s|| || ||
 
 
|-
 
|-
  +
|[[Medikit|Medikits]]|| colspan="3" align="center"|3
|[[Berserk pack]]s|| || ||
 
 
|-
 
|-
  +
|[[Radiation shielding suit|Radiation suits]]|| colspan="3" align="center"|2
|[[Combat armor|Blue armor]]s|| || ||
 
 
|-
 
|-
  +
|[[Supercharge|Soul spheres]]|| colspan="3" align="center"|1
|[[Computer map]]s|| || ||
 
 
|-
 
|-
  +
|[[Stimpack|Stim packs]]|| colspan="3" align="center"|7
|[[Security armor|Green armor]]s|| || ||
 
 
|-
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM
|[[Health bonus]]es|| || ||
 
 
|-
 
|-
  +
|[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|1
|[[Blur artifact|Invisibilities]]|| || ||
 
 
|-
 
|-
  +
|[[Energy cell|Energy cells]]|| colspan="3" align="center"|1
|[[Invulnerability|Invulnerabilities]]|| || ||
 
 
|-
 
|-
 
|[[Box of rockets|Rocket boxes]]|| colspan="3" align="center"|2
|[[Light amplification visor|Light goggles]]|| || ||
 
 
|-
 
|-
  +
|[[Rocket|Rockets]]|| colspan="3" align="center"|4
|[[Medikit]]s|| || ||
 
 
|-
 
|-
 
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|2
|[[Megasphere]]s|| || ||
 
 
|-
 
|-
  +
|[[4 shotgun shells|Shells]]|| colspan="3" align="center"|8
|[[Radiation suit]]s|| || ||
 
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
  +
|[[Keys|Red keycards]]|| colspan="3" align="center"|1
|[[Stimpack]]s|| || ||
 
|-
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Chainsaw]]s|| || ||
 
|-
 
|[[Shotgun]]s|| || ||
 
|-
 
|[[Super shotgun]]s|| || ||
 
|-
 
|[[Chaingun]]s|| || ||
 
|-
 
|[[Rocket launcher]]s|| || ||
 
|-
 
|[[Plasma rifle]]s|| || ||
 
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shotgun shells|Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|Blue cards|| || ||
 
|-
 
|Blue skulls|| || ||
 
|-
 
|Red cards|| || ||
 
|-
 
|Red skulls|| || ||
 
|-
 
|Yellow cards|| || ||
 
|-
 
|Yellow skulls|| || ||
 
 
|-
 
|-
 
|}
 
|}

Revision as of 23:18, 16 June 2013

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

Template:Icarus 21-30 MAP21: Engine Core is the twenty-first level of Icarus: Alien Vanguard. It takes place at the engine core of the exploration cruiser, Icarus, and was designed by Dean Johnson.

Walkthrough

Icarus MAP21 map

Map of MAP21

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start of the level, enter the doors, and then head through the western door and up the stairs. You will hear a door opening in the northeast. Run into the core facility as quickly as you can, and run through the newly opened door to find a megasphere. (sector 146)

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:18 Graham "Grazza" Burgess 2005-03-10 ic21p018.zip
NM speed 00:26 Donatas Tamonis 2004-02-23 icn_dt1.zip
UV max 12:48 George Bell 1996-06-25 icuvdemo.zip
NM100S
UV -fast 09:59 Roger Moraga 1997-04-15 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist 00:18 Graham "Grazza" Burgess 2005-03-10 ic21p018.zip


Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 02:24 Andy Olivera 2000-01-11 icuvlmps.zip

Deathmatch

Statistics

Map data

Things 234
Vertices 1110
Linedefs 1259
Sidedefs 671
Sectors 168

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-viles 0 2
Cacodemons 1 2
Chaingunners 2 6
Demons 3 6
Imps 28 41
Lost souls 4
Pain elementals 0 1
Revenants 1 2
Sergeants 5 6
Troopers 12 13
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 1
Chainguns 1
Chainsaws 1
Plasma guns 1
Rocket launchers 1
Shotguns 10
Super shotguns 3
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 6
Computer maps 1
Green armors 1
Health bonuses 5
Medikits 3
Radiation suits 2
Soul spheres 1
Stim packs 7
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 1
Energy cells 1
Rocket boxes 2
Rockets 4
Shell boxes 2
Shells 8
Keys ITYTD and HNTR HMP UV and NM
Red keycards 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links