(New page: {{map|slot=MAP20}} {{Icarus 11-20}} '''MAP20: WarTemple''' is the twentieth level of Icarus: Alien Vanguard. It is set in a simulation of a massive temple, notable for containing a re...) |
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[[Category:Levels by name|WarTemple (Icarus: Alien Vanguard)]] |
[[Category:Levels by name|WarTemple (Icarus: Alien Vanguard)]] |
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Revision as of 06:59, 13 August 2007
- This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
Template:Icarus 11-20 MAP20: WarTemple is the twentieth level of Icarus: Alien Vanguard. It is set in a simulation of a massive temple, notable for containing a reversed, upside-down version of the first third of the level as the second. It was designed by Rand Phares.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the first third of the level (the right side up area,) northeast of the wooden wall that can be walked through, there is another wooden wall. Press on it to find an elevator leading to an alcove with a medikit and a backpack. (sector 308)
- In the second third of the level (the upside down area,) press on this same wooden wall, and an elevator will lower nearby to reveal an alcove identical to the one in secret #1, with the same contents, although they have changed locations. (sector 181) To get out if the elevator rises before you do so, walk under what was the elevator in secret #1 to activate the other. In addition, as the elevator rises, you can drop from it onto the ceiling lights to acquire a rocket launcher.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 20:25 | George Bell | 1996-06-29 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 25:42 | Roger Moraga | 1997-04-14 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 06:14 | Andy Olivera | 2000-01-10 | icuvlmps.zip |
Deathmatch
Statistics
Map data
Things | 444 |
Vertexes | 2031 |
Linedefs | 2548 |
Sidedefs | 3714 |
Sectors | 398 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |