- This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
MAP20: The Starport is the twentieth map of the megawad Scythe. It was designed by Erik Alm and uses the music track "Castlevania 64: Castle Center ". It is the final map of the second episode.
A rather chaotic start as you are thrown into the middle of a group of lesser monsters and an Arachnotron
This is also the map that is shown on the Title screen and Intermission.
Strategy[]
Walkthrough[]
A Video Playtrough of "Map20: The Starport"
Secrets[]
- When you find the Red keycard, notice that on top of the crates is a Soul sphere next to a window, simply go up to that window from the outside, and try to get the soul sphere from there.
Speedrunning[]
Records[]
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
Statistics[]
Map data[]
| Things | 92 |
| Vertices | 904 |
| Linedefs | 893 |
| Sidedefs | 1354 |
| Sectors | 160 |
Things[]
| Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
|---|---|---|---|---|
| Imps | 47 | 47 | 47 | 47 |
| Sergeants | 1 | 1 | 1 | 1 |
| Chaingunners | 0 | 2 | 2 | 2 |
| Troopers | 16 | 16 | 16 | 16 |
| Demons | 2 | 2 | 5 | 5 |
| Cacodemons | 0 | 0 | 2 | 2 |
| Arachnotrons | 1 | 3 | 3 | 3 |
| Revenants | 0 | 1 | 2 | 2 |
| Baron of Hells | 0 | 2 | 2 | 2 |
| Hell Knights | 2 | 3 | 2 | 2 |
| Archviles | 0 | 0 | 1 | 1 |
| Cyberdemons | 1 | 1 | 1 | 2 |
| Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Medikits | 4 | 4 | 4 | 4 |
| Backpacks | 1 | 1 | 1 | 1 |
| Blue Armors | 1 | 1 | 1 | 1 |
| Green Armors | 1 | 1 | 1 | 1 |
| Berserk Packs | 1 | 1 | 1 | 1 |
| Soulspheres | 1 | 1 | 1 | 1 |
| Megaspheres | 1 | 1 | 1 | 1 |
| Invisibilitys | 1 | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Chainguns | 1 | 1 | 1 | 1 |
| Shotguns | 1 | 1 | 1 | 1 |
| Rocket Launchers | 1 | 1 | 1 | 1 |
| Super Shotguns | 1 | 1 | 1 | 4 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Shell boxes | 7 | 7 | 7 | 10 |
| Rocket boxes | 8 | 8 | 8 | 22 |
| Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Blue cards | 1 | 1 | 1 | 1 |
| Yellow cards | 1 | 1 | 1 | 1 |
| Red cards | 1 | 1 | 1 | 1 |