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This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

Template:TNT: Evilution 11-20 MAP20: Central Processing is the twentieth map of TNT: Evilution. It was designed by Drake O'Brien and uses the music track "Horizon" by Tom Mustaine.

Overview

Evilution-map20

A computer station

Evilution-map20-slimetrail

A big slime trail

Evilution-map20-stairs

Stairs before the end

Statistics

Map data

Things 703
Vertices 2688
Linedefs 2436
Sidedefs 935
Sectors 321

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 1 1
Sergeants 18 32 27
Spectres 5 10 12
Imps 88 113 116
Demons 8 12 13
Barons of Hell 0 0 2
Troopers 5 4 3
Cacodemons 2 4 5
Lost Souls 16 15 7
Arch-Viles 1 2 2
Pain Elementals 0 4 7
Chaingunners 5 23 48
Revenants 3 8 11
Mancubi 1 2 3
Arachnotrons 1 4 6
Hell Knights 2 1 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 12 15 15
Medikits 16 16 15
Soul spheres 4 1 1
Health bonuses 23 23 23
Armor bonuses 19 19 19
Green armors 1 1 1
Blue armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 2 2 1
Radiation suits 3 2 2
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 9 10 10
Shells 18 18 18
Rockets 16 16 16
Rocket boxes 10 9 9
Energy cells 2 2 2
Ammo boxes 19 19 23
Shell boxes 17 19 19
Keys ITYTD and HNTR HMP UV and NM
Blue skulls (Doom95 only, rest have blue cards) 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 9 9 9

Walkthrough

TNT MAP20 map

Map of MAP20


Secrets

  1. Near the beginning of the level is a large, black-walled room with several desks in it. In this room is a teleporter pad; step through and you'll be taken to a nearby chamber with some crates in it. There is a series of small crates leading up to the top of a large wooden box with some shotgun shells on it. Open the wall of the adjacent crate (it has a "3" on it) to reveal a secret area. One of the walls inside this secret can open, letting you exit.
  2. Accessing secret #1 will cause one of the walls in the crate room to lower, revealing some armor and a computer map. The outcropping near these items has a red brick texture; lower it for a medikit. Ride the lift back up and you'll reach a secret area with a BFG. While standing at the top of the BFG's pedestal, you will see a gargoyle face on the wall far to the south. Shoot it to lower the nearby gate, letting you exit through the teleport in the gargoyle's alcove.
  3. In the nukage pool area containing the blue skull key, there is a metal-textured wall to the west. Open it and pass through the long tunnel (the seeming dead end is in fact a lift). You'll eventually come to a room with lava in it; the second tunnel leading out is tagged secret. It's impossible to complete this level without triggering this secret.
  4. The second half of the tunnel from secret #3 is also tagged secret and impossible to miss.
  5. Upon entering the room with the yellow skull key, you'll see the long, diagonal wall to your left lower before you can reach it. Simply open it back up to get the bulk cell it hides.
  6. Just around the corner from secret #5 (directly across from the yellow skull key itself) is another openable wall with a slightly different texture from the ones surrounding it. This one holds an invulnerability sphere.
  7. At the end of the level is a huge outdoor area with a number of fenced-in ledges surrounding a long river. While walking along the ledge, you'll have to take a lift up to the next ledge. If you ride it all the way to the top, you'll see a small alcove with a bulk cell in it. Open the damaged-looking wall in this alcove to reveal a teleport that lets you skip a decent portion of the ledge-traversing part of the level.

Bugs

  • Not so much a bug in itself as an opportunity to see one, collecting the Soul Sphere on the damaging floor in the outside courtyard is a great place to see the ouch face bug.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 02:39 Drew "stx-Vile" DeVore 2002-03-31 Template:Competnftp
NM speed 07:18 Xit Vono 2002-08-10 Template:Competnftp
UV max 10:21 Yashar "GeminI" Garibzadeh 2001-02-04 Template:Competnftp
NM100S 07:18 Xit Vono 2002-08-10 Template:Competnftp
UV -fast 15:39 Kai-Uwe Humpert 1997-01-21 Template:Competnftp
UV -respawn
UV Tyson 43:37 Xit Vono 2002-11-10 Template:Competnftp
UV pacifist 05:29 Drew "stx-Vile" DeVore 2003-04-25 Template:Competnftp

External links

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