m (clean up) |
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The [[Compet-N]] records for the map are: |
The [[Compet-N]] records for the map are: |
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!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
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===Miscellaneous demos=== |
===Miscellaneous demos=== |
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!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
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===Map data=== |
===Map data=== |
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|[[Things]]||325 |
|[[Things]]||325 |
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===Things=== |
===Things=== |
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!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
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Revision as of 05:13, 2 August 2019
Template:Requiem 11-20
- This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
MAP19: Skinny Puppy is the nineteenth map of Requiem. It was designed by Anthony Czerwonka, and uses a music track by Jeremy Doyle.
Description
There is no description provided for this level in both the text file and the Requiem info pack.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Near the switch raising the staircase at the west of the map, there is a high alcove containing a computer map and a soul sphere, with a lighter metallic floor in front of it. Look toward the west window to find a switch on the wall outside. Shoot at the switch while standing on the lighter floor to be carried up to the alcove. (sector 199) Once you enter it and grab the items, press on the metal wall when it finishes rising to lower it again. Note that you can only trigger the platform-rising switch once; if you shoot it while not on the platform and don't get on it in time, you will be unable to access this secret.
- Once you get the yellow keycard, return to where the switch lowering the pillar it sat on was to find that it has lowered, allowing you access to combat armor. (sector 203)
Bugs
The "yellow" key-locked barrier (linedefs 1772-1775) is erroneously flagged as requiring a red key (linedef type 33 instead of 34,) rendering the yellow keycard useless.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:50 | Adam Hegyi | 2002-04-23 | Template:Competnftp | |
NM speed | 01:06 | Xit Vono | 2002-09-01 | Template:Competnftp | |
UV max | 05:27 | Xit Vono | 2002-07-12 | Template:Competnftp | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 325 |
Vertexes | 1831 |
Linedefs | 2186 |
Sidedefs | 3231 |
Sectors | 391 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | 6 | 9 | 12 |
Arch-viles | 0 | 1 | |
Barons of hell | 0 | 1 | 4 |
Cacodemons | 3 | 0 | |
Chaingunners | 4 | 9 | 34 |
Demons | 2 | 3 | |
Hell knights | 3 | 2 | 0 |
Lost souls | 8 | 1 | 6 |
Mancubi | 3 | 7 | 10 |
Pain elementals | 0 | 3 | |
Revenants | 2 | 4 | 6 |
Sergeants | 12 | 27 | 9 |
Spectres | 1 | ||
Troopers | 25 | 9 | |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 5 | ||
Chainsaws | 1 | ||
Plasma guns | 2 | ||
Rocket launchers | 3 | ||
Shotguns | 2 | ||
Super shotguns | 5 | ||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 12 | ||
Backpacks | 3 | ||
Blue armors | 1 | ||
Computer maps | 1 | ||
Green armors | 2 | ||
Health bonuses | 4 | ||
Medikits | 23 | ||
Soul spheres | 2 | ||
Stim packs | 14 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo boxes | 5 | 6 | |
Energy cells | 4 | 3 | |
Rocket boxes | 7 | 9 | 10 |
Shell boxes | 6 | 7 | |
Shells | 5 | ||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue keycards | 1 | ||
Red keycards | 1 | ||
Yellow keycards | 1 |
Technical information
Inspiration and development
Trivia
This level shares its name with a famous industrial music band.