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{{map|slot=MAP19}} |
{{map|slot=MAP19}} |
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== Walkthrough == |
== Walkthrough == |
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− | [[ |
+ | [[file:PL2_MAP19_map.png|thumb|300px|Map of MAP19]] |
− | : Letters in ''italics'' refer to marked spots on the map. |
+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
− | |||
− | ===Essentials=== |
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− | |||
− | ===Other points of interest=== |
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===Secrets=== |
===Secrets=== |
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+ | # After going into the starting room for the second time, go through the door and to the right. The first column on the right after the green torch can be lowered for an [[invulnerability]] sphere (not on easy [[skill level]]s) (#1). |
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− | |||
+ | # In the room with the [[rocket launcher]], take the lift up to a room with four columns of boxes scattered. Climb up the column of boxes that resemble stairs, then jump into the hole in the wall with the weeds. Turn around and in the front right corner, is a gargoyle-shaped face near the ceiling. Shoot this face to open a wall nearby with a [[plasma gun]] and a [[soul sphere]] (#2). |
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− | ===Bugs=== |
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+ | # After lowering the four columns with the switch in the rocket launcher room, the wall on the left at the third step can be opened for three [[stimpack]]s, two [[medikit]]s and a [[blue armor]] (#3). |
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− | |||
− | ===Demo files=== |
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− | |||
− | == Areas / screenshots == |
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− | |||
− | == Speedrunning == |
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− | |||
− | ===Routes and tricks=== |
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− | |||
− | ===Current records=== |
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− | |||
− | ===Miscellaneous demos=== |
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− | |||
− | == Deathmatch == |
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== Statistics == |
== Statistics == |
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− | |||
− | ===Map data=== |
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− | |||
===Things=== |
===Things=== |
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+ | {| class="WikiaTable" |
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− | |||
+ | |- |
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− | == Technical information == |
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+ | ![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
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− | |||
+ | |- |
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− | == Inspiration and development == |
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+ | |[[Shotgun guy|Sergeants]]||5||7||11 |
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+ | |- |
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+ | |[[Zombieman|Troopers]]||3||5||5 |
||
+ | |- |
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+ | |[[Heavy weapon dude|Chaingunners]]||11||22||38 |
||
+ | |- |
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+ | |[[Pain elemental]]s||0||0||2 |
||
+ | |- |
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+ | |[[Cyberdemon]]s||1||1||2 |
||
+ | |- |
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+ | |[[Arch-vile]]s||1||4||7 |
||
+ | |- |
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+ | |[[Demon]]s||3||9||9 |
||
+ | |- |
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+ | |[[Imp]]s||27||35||44 |
||
+ | |- |
||
+ | |[[Cacodemon]]s||4||6||8 |
||
+ | |- |
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+ | |[[Hell knight]]s||10||17||33 |
||
+ | |- |
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+ | |[[Baron of hell|Barons of hell]]||5||10||10 |
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+ | |- |
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+ | |[[Revenant]]s||15||26||38 |
||
+ | |- |
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+ | |[[Arachnotron]]s||2||2||3 |
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+ | |- |
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+ | |[[Mancubus|Mancubi]]||3||9||11 |
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+ | |- |
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+ | ![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM |
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+ | |- |
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+ | |[[Shotgun]]s||1||1||1 |
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+ | |- |
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+ | |[[Super shotgun]]s||1||1||1 |
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+ | |- |
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+ | |[[Chaingun]]s||1||1||1 |
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+ | |- |
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+ | |[[Rocket launcher]]s||1||1||1 |
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+ | |- |
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+ | |[[Plasma gun]]s||1||1||1 |
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+ | |- |
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+ | ![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM |
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+ | |- |
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+ | |[[Clip]]s||3||3||3 |
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+ | |- |
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+ | |[[Box of bullets|Bullet boxes]]||5||5||5 |
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+ | |- |
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+ | |[[4 shotgun shells|Shells]]||10||10||10 |
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+ | |- |
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+ | |[[Box of shotgun shells|Shell boxes]]||22||22||24 |
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+ | |- |
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+ | |[[Box of rockets|Rocket boxes]]||25||25||27 |
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+ | |- |
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+ | |[[Energy cell]]s||12||18||18 |
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+ | |- |
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+ | |[[Energy cell pack|Bulk cells]]||1||1||1 |
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+ | |- |
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+ | ![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM |
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+ | |- |
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+ | |[[Backpack]]s||1||1||1 |
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+ | |- |
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+ | |[[Berserk]]s||1||1||1 |
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+ | |- |
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+ | |[[Medikit]]s||23||23||23 |
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+ | |- |
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+ | |[[Stimpack]]s||20||20||20 |
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+ | |- |
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+ | |[[Supercharge|Soul spheres]]||2||2||2 |
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+ | |- |
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+ | |[[Armor|Green armors]]||2||2||2 |
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+ | |- |
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+ | |[[Megaarmor|Blue armors]]||3||3||3 |
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+ | |- |
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+ | |[[Invulnerability|Invulnerabilities]]||0||1||1 |
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+ | |- |
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+ | ![[Key]]s||ITYTD and HNTR||HMP||UV and NM |
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+ | |- |
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+ | |[[Blue skull]]s||1||1||1 |
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+ | |- |
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+ | |[[Yellow skull]]s||3||3||3 |
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+ | |} |
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== Trivia == |
== Trivia == |
||
+ | *During development this map was called "Run Alone Through the Uric Acid". |
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⚫ | |||
− | == See also == |
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− | |||
− | == Sources == |
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− | |||
− | == External links == |
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[[Category:Levels by name|Hecknology (Plutonia 2)]] |
[[Category:Levels by name|Hecknology (Plutonia 2)]] |
Latest revision as of 06:38, 14 December 2019
- This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
MAP19: Hecknology is the nineteenth map of Plutonia 2. It was designed by Sam Woodman, Jakub Razák (_MethoD_) and Vincent Catalaá, and uses the music track "Slime Dweller" by James Paddock.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
- After going into the starting room for the second time, go through the door and to the right. The first column on the right after the green torch can be lowered for an invulnerability sphere (not on easy skill levels) (#1).
- In the room with the rocket launcher, take the lift up to a room with four columns of boxes scattered. Climb up the column of boxes that resemble stairs, then jump into the hole in the wall with the weeds. Turn around and in the front right corner, is a gargoyle-shaped face near the ceiling. Shoot this face to open a wall nearby with a plasma gun and a soul sphere (#2).
- After lowering the four columns with the switch in the rocket launcher room, the wall on the left at the third step can be opened for three stimpacks, two medikits and a blue armor (#3).
Statistics
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 5 | 7 | 11 |
Troopers | 3 | 5 | 5 |
Chaingunners | 11 | 22 | 38 |
Pain elementals | 0 | 0 | 2 |
Cyberdemons | 1 | 1 | 2 |
Arch-viles | 1 | 4 | 7 |
Demons | 3 | 9 | 9 |
Imps | 27 | 35 | 44 |
Cacodemons | 4 | 6 | 8 |
Hell knights | 10 | 17 | 33 |
Barons of hell | 5 | 10 | 10 |
Revenants | 15 | 26 | 38 |
Arachnotrons | 2 | 2 | 3 |
Mancubi | 3 | 9 | 11 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Clips | 3 | 3 | 3 |
Bullet boxes | 5 | 5 | 5 |
Shells | 10 | 10 | 10 |
Shell boxes | 22 | 22 | 24 |
Rocket boxes | 25 | 25 | 27 |
Energy cells | 12 | 18 | 18 |
Bulk cells | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Berserks | 1 | 1 | 1 |
Medikits | 23 | 23 | 23 |
Stimpacks | 20 | 20 | 20 |
Soul spheres | 2 | 2 | 2 |
Green armors | 2 | 2 | 2 |
Blue armors | 3 | 3 | 3 |
Invulnerabilities | 0 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 3 | 3 | 3 |
Trivia
- During development this map was called "Run Alone Through the Uric Acid".