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{{map|slot=MAP19}} |
{{map|slot=MAP19}} |
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⚫ | '''MAP19: Everything Dies''', designed by [[Yonatan Donner]], is the nineteenth map of [[Hell Revealed]]. It uses "You Suck," the game over theme from [[Wikipedia:Rise of the Triad|Rise of the Triad]]. It is notable for utilizing the [[Lost Soul limit]] in the mechanism of a trap at at the beginning of the level, featuring four [[Pain Elemental]]s who are harmless until the [[megasphere]] is obtained. |
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⚫ | '''MAP19: Everything Dies''', designed by [[Yonatan Donner]], is the nineteenth map of [[Hell Revealed]]. |
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==Description== |
==Description== |
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:''Difficulty: medium'' |
:''Difficulty: medium'' |
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− | ==Strategy== |
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No particular strategy here-just fight until you reach the exit. Conserve your health and ammo, as there are no pickups here. |
No particular strategy here-just fight until you reach the exit. Conserve your health and ammo, as there are no pickups here. |
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|[[Box of shells|Shell boxes]]||6||6||4 |
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[[Category:Levels by name|Everything Dies (Hell Revealed)]] |
[[Category:Levels by name|Everything Dies (Hell Revealed)]] |
Latest revision as of 01:38, 15 December 2019
- This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
MAP19: Everything Dies, designed by Yonatan Donner, is the nineteenth map of Hell Revealed. It uses "You Suck," the game over theme from Rise of the Triad. It is notable for utilizing the Lost Soul limit in the mechanism of a trap at at the beginning of the level, featuring four Pain Elementals who are harmless until the megasphere is obtained.
Description
According to the Hell Revealed info pack:
- An extremely linear, quite short, outdoor level. In the start you will get full health and ammo, and make sure you save them, because you won't see any more until the level's end. A very fun level to play, try to finish in the shortest time you can, let's see if you can beat my times here. And watch your health! Because in the end - everything dies, one way or another.
- Size: small
- Difficulty: medium
Walkthrough
No particular strategy here-just fight until you reach the exit. Conserve your health and ammo, as there are no pickups here.
Secrets
- The very last platform with the Spider Mastermind and the exit counts as a secret - impossible to miss.
Bugs
In the first room of the map is a raised marble face, that if crossed gives the player a large sum of ammo and weapons. This is achieved using a Voodoo doll outside the map. However the way the effect is set up on this map produces a visual anomaly if the player loads a save game on this map that was saved after triggering said effect. Upon loading the save game, the player will find their view height lowered to the floor, but can otherwise move around and attack normally. Presumably this has something to do with how the afore mentioned voodoo doll ends up after it's associated trigger has been ran. Though note that several ports correct whatever causes this anomaly.
Speedrunning
See:
Statistics
Map data
Things | 398 |
Vertices | 662 |
Linedefs | 823 |
Sidedefs | 1389 |
Sectors | 92 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Spider Masterminds | 0 | 1 | 1 |
Cyberdemons | 0 | 0 | 1 |
Spectres | 6 | 14 | 25 |
Arch-Viles | 0 | 2 | 4 |
Chaingunners | 5 | 5 | 5 |
Revenants | 5 | 15 | 21 |
Mancubi | 1 | 4 | 6 |
Arachnotrons | 1 | 3 | 5 |
Hell Knights | 0 | 2 | 4 |
Pain Elementals | 1 | 3 | 4 |
Imps | 27 | 31 | 33 |
Demons | 3 | 3 | 3 |
Barons of Hell | 3 | 4 | 4 |
Troopers | 1 | 1 | 1 |
Cacodemons | 4 | 6 | 8 |
Lost Souls | 38 | 38 | 38 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Megaspheres | 1 | 1 | 1 |
Stimpacks | 8 | 8 | 0 |
Medikits | 8 | 8 | 0 |
Soul spheres | 1 | 1 | 0 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bulk cells | 5 | 5 | 5 |
Ammo clips | 2 | 2 | 2 |
Rockets | 2 | 2 | 2 |
Rocket boxes | 23 | 23 | 19 |
Ammo boxes | 6 | 6 | 6 |
Shell boxes | 6 | 6 | 4 |