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- This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
MAP19: 3000 AD is the nineteenth map of the megawad Scythe. It was designed by Erik Alm. It is the ninth map of the second episode.
The music for this level is a remix of two levels found in the Nintendo 64 game, Perfect Dark. It combines the tracks for Carrington Institute: Defense and Pelagic II: Exploration.
Strategy[]
Walkthrough[]
A Video Playtrough of "Map19: 3000 AD"
Secrets[]
- Continue the map from the start, until you make it to the door where you encounter the first manchubus of the map, go in that door kill all the monsters, then next to the door there is a fake wall that can be opened, explore the walls with your "Use/Open key".
Speedrunning[]
Records[]
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics[]
Map data[]
Things | 129 |
Vertices | 2065 |
Linedefs | 1979 |
Sidedefs | 3037 |
Sectors | 408 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Imps | 95 | 96 | 96 | 96 |
Sergeants | 9 | 9 | 9 | 9 |
Chaingunners | 4 | 5 | 5 | 5 |
Troopers | 27 | 29 | 30 | 30 |
Demons | 3 | 3 | 4 | 4 |
Cacodemons | 2 | 2 | 2 | 2 |
Arachnotrons | 6 | 6 | 6 | 6 |
Revenants | 4 | 6 | 12 | 12 |
Mancubi | 3 | 3 | 3 | 3 |
Baron of Hells | 2 | 2 | 2 | 2 |
Hell Knights | 6 | 9 | 9 | 9 |
Archviles | 0 | 0 | 2 | 2 |
Spider Masterminds | 1 | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Medikits | 12 | 12 | 12 | 12 |
Stimpacks | 3 | 3 | 3 | 3 |
Backpacks | 1 | 1 | 1 | 1 |
Blue Armors | 1 | 1 | 1 | 1 |
Green Armors | 1 | 1 | 1 | 1 |
Berserk Packs | 1 | 1 | 1 | 1 |
Soulspheres | 2 | 2 | 2 | 2 |
Invulnerabilitys | 1 | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Chainguns | 1 | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 | 1 |
Rocket Launchers | 1 | 1 | 1 | 1 |
Super Shotguns | 1 | 1 | 1 | 1 |
Plasma Rifles | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 2 | 2 | 2 | 2 |
Shells | 9 | 9 | 9 | 9 |
Shell boxes | 8 | 8 | 8 | 8 |
Rocket boxes | 10 | 10 | 10 | 10 |
Bulk cells | 1 | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |