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[[file:AlienVendetta-map18-secret.png|right|thumb|Secret soulsphere]]
 
[[file:AlienVendetta-map18-secret.png|right|thumb|Secret soulsphere]]
   
==Strategy==
 
 
[[file:AV MAP18 map.png|thumb|300px|Automap view of MAP18: Lake Poison]]
 
[[file:AV MAP18 map.png|thumb|300px|Automap view of MAP18: Lake Poison]]
===Walkthrough===
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==Walkthrough==
 
Lake Poison is a large map with intimidating fights that would be a lot trickier but for the extremely generous supply of health and ammo. There are a few traps along the way to gathering the three keys, most notably a [[Hell Knight]] ambush on the bridge near the first [[Spider Mastermind]], and an army of [[Imp]]s that teleport into the nukage-filled halls at the north-east of the level. Near the end of the map is a huge battle with ten [[Spider Mastermind]]s and assorted other monsters, but cells and [[Soul Sphere]]s are so plentiful here that the room can be easily cleared by charging around with [[BFG]] blazing.
 
Lake Poison is a large map with intimidating fights that would be a lot trickier but for the extremely generous supply of health and ammo. There are a few traps along the way to gathering the three keys, most notably a [[Hell Knight]] ambush on the bridge near the first [[Spider Mastermind]], and an army of [[Imp]]s that teleport into the nukage-filled halls at the north-east of the level. Near the end of the map is a huge battle with ten [[Spider Mastermind]]s and assorted other monsters, but cells and [[Soul Sphere]]s are so plentiful here that the room can be easily cleared by charging around with [[BFG]] blazing.
   

Revision as of 05:42, 22 September 2019

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Lake Poison is the eighteenth map of Alien Vendetta. It was designed by Anders Johnsen and uses the music track "Death's Bells" from MAP04 of TNT: Evilution.

AlienVendetta-map18-start

Start

AlienVendetta-map18-traps

Several small traps

AlienVendetta-map18-secret

Secret soulsphere

AV MAP18 map

Automap view of MAP18: Lake Poison

Walkthrough

Lake Poison is a large map with intimidating fights that would be a lot trickier but for the extremely generous supply of health and ammo. There are a few traps along the way to gathering the three keys, most notably a Hell Knight ambush on the bridge near the first Spider Mastermind, and an army of Imps that teleport into the nukage-filled halls at the north-east of the level. Near the end of the map is a huge battle with ten Spider Masterminds and assorted other monsters, but cells and Soul Spheres are so plentiful here that the room can be easily cleared by charging around with BFG blazing.

Secrets

  1. Behind the BFG on the east side of the map is a computer panel. Open it and follow the path up and around to get a soul sphere.
  2. In the room with the yellow keycard, there are three red alcoves in the north wall. Run from the walkway into the leftmost alcove and open the back wall. Follow the path around and open the dead-end wall to get the soul sphere in the rightmost alcove.

Speedrunning

Routes and tricks

AlienVendetta-map18-bigroom

Big room full of monsters

AlienVendetta-map18-megasphere

Trapped megasphere

AlienVendetta-map18-end

End

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed Template:Competnftp
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things
Vertices
Linedefs
Sidedefs
Sectors

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls