Doom Wiki
m (clean up)
(Spelling)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{map|slot=MAP18}}
 
{{map|slot=MAP18}}
{{Hell Revealed II 11-20}}
 
 
'''MAP18: Excess Meat''' is the eighteenth map of [[Hell Revealed II]]. It was designed by [[Jonas Feragen (Chrozoron)|Jonas Feragen]] and uses an unnamed music track.
 
'''MAP18: Excess Meat''' is the eighteenth map of [[Hell Revealed II]]. It was designed by [[Jonas Feragen (Chrozoron)|Jonas Feragen]] and uses an unnamed music track.
   
 
== Walkthrough ==
 
== Walkthrough ==
   
[[Image:HR2_MAP18_map.png|thumb|300px|Map of MAP18]]
+
[[file:HR2_MAP18_map.png|thumb|300px|Map of MAP18]]
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
===Essentials===
 
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
#After using the first teleporter in the map, you are in a room with two lava pits. Jump to the south western mancubus alcove and push the back wall to open a secret chamber which contains a backpack, boxes of rockets and armor boni. (Sector 33)
+
#After using the first teleporter in the map, you are in a room with two lava pits. Jump to the south western mancubus alcove and push the back wall to open a secret chamber which contains a backpack, boxes of rockets and armor bonuses. (Sector 33)
 
===Bugs===
 
 
===Demo files===
 
 
== Areas / screenshots ==
 
 
== Speedrunning ==
 
 
===Routes and tricks===
 
 
===Current records===
 
 
===Miscellaneous demos===
 
 
== Deathmatch ==
 
   
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
   
Line 145: Line 123:
 
|-
 
|-
 
|Yellow skulls||1 ||1 ||1 ||1
 
|Yellow skulls||1 ||1 ||1 ||1
|-
 
 
|}
 
|}
   
 
{{Navbox Hell Revealed II}}
== Technical information ==
 
 
== Inspiration and development ==
 
 
== Trivia ==
 
 
== See also ==
 
 
== Sources ==
 
 
== External links ==
 
   
[[Category: Levels by name]]
+
[[Category:Levels by name]]
[[Category: Jonas Feragen levels]]
+
[[Category:Jonas Feragen levels]]

Latest revision as of 16:35, 1 June 2020

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Excess Meat is the eighteenth map of Hell Revealed II. It was designed by Jonas Feragen and uses an unnamed music track.

Walkthrough

File:HR2 MAP18 map.png

Map of MAP18

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. After using the first teleporter in the map, you are in a room with two lava pits. Jump to the south western mancubus alcove and push the back wall to open a secret chamber which contains a backpack, boxes of rockets and armor bonuses. (Sector 33)

Statistics

Map data

Things 362
Vertexes 1472
Linedefs 1488
Sidedefs 744
Sectors 196

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arachnotrons 2 3 3 3
Arch-Viles 7 8 19 19
Barons of Hell 4 4 18 18
Cacodemons 21 27 30 30
Chaingunners 27 9 17 17
Cyberdemons 0 4 6 6
Demons 14 27 0 0
Hell Knights 16 28 28 28
Imps 72 100 108 108
Mancubi 14 15 17 17
Pain Elementals 0 0 2 2
Revenants 7 26 33 33
Sergeants 4 22 18 18
Spectres 8 4 37 37
Troopers 16 0 0 0
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Armor bonuses 24 24 24 24
Backpacks 2 2 2 2
Berserk packs 1 1 1 1
Blue armors 1 1 1 1
Green armors 5 5 5 5
Health bonuses 15 15 15 15
Invulnerabilities 1 1 1 1
Medikits 28 28 28 28
Megaspheres 2 2 2 2
Soul Spheres 2 2 2 2
Stimpacks 12 12 12 12
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 1 1 1 1
Super shotguns 1 1 1 1
Chainguns 1 1 1 1
Rocket launchers 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips 8 8 8 8
Bullet boxes 4 4 4 4
Shells 10 10 10 10
Shell boxes 21 21 21 21
Rockets 13 13 13 13
Rocket boxes 54 54 54 54
Cells 6 6 6 6
Bulk cells 17 17 17 17
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1
Red skulls 1 1 1 1
Yellow skulls 1 1 1 1