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This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Cargo Bay is the eighteenth level of Icarus: Alien Vanguard. It is set in the cargo bay of the exploration cruiser, Icarus, and was designed by Andrew Dowswell.

Walkthrough[]

Icarus MAP18 map

Map of MAP18

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. At the map start, the eastern wall has a barrel in front of it. Destroy it and open that wall to find a backpack, a plasma gun, a chainsaw, a chaingun, a box of shotgun shells and an energy cell (sector 152).
  2. In the storage area, part of the southern wall is oriented higher than the rest. Press on it to reveal a tunnel (sector 80) containing a blue armor and a teleporter.
  3. Enter the teleporter in secret #2 to be taken to another room (sector 83) with three energy cells, two bullet boxes and a BFG9000. Press on the northern wall to exit.

Bugs[]

There are some pairs of unavoidable (at least one of each pair is triggered) Linedefs arranged like an upside-down V at the map start in single-player and coop mode, opening (Linedefs 497 and 498, Type 38 - W1 Floor Lower to Lowest Floor, Tag 12) doors that stay closed in a deathmatch and closing (Linedefs 722 and 723, Type 5 - W1 Floor Raise to Lowest Ceiling, Tag 15) the door to the deathmatch exit room.
In Addition there is a pair of Linedefs (720 and 721, Type 110 - W1 Door Close (fast), Tag 60) closing the already closed northernmost door (sector 142) south of the yellow one. Not only that this pair of Linedefs is needless, if not both are triggered before opening (Linedef 683, Type 112 - S1 Door Open Stay (fast), Tag 60) that door (it can be opened only once), one may trigger the unused Linedef after opening it, thus shutting it for good and keeping all players unable to exit the map.
To avoid this, move at the map start from the southernmost wall once straight to the western wall (between the two clips) and from the southernmost wall once straight to the eastern wall (next to the barrel), thus triggering both Linedefs.

Speedrunning[]

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed 02:09 Graham "Grazza" Burgess 2004-02-22 icar_gb1.zip
UV max 05:20 Jason Henry 1998-12-24 ic18-520.zip
NM100S
UV -fast 17:23 Roger Moraga 1997-04-12 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
UV max TAS 04:12 Andy Olivera 2000-01-09 icuvlmps.zip

Statistics[]

Map data[]

Things 282
Vertices 1090
Linedefs 967
Sidedefs 457
Sectors 191

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 3 3 4
Chaingunners 14 14 12
Pain elementals 1 1 1
Cyberdemons 1 1 1
Arch-viles 0 1 1
Spectres 1 2 2
Imps 12 11 7
Cacodemons 2 2 2
Hell knights 2 9 13
Barons of hell 8 13 14
Revenants 6 6 6
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 2 2 2
Super shotguns 4 4 4
Chainguns 2 2 2
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 2 2 2
Bullet boxes 4 4 4
Shells 4 4 4
Shell boxes 15 15 15
Rockets 5 5 5
Rocket boxes 16 16 16
Energy cells 15 15 15
Bulk cells 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 9 9 9
Stimpacks 2 2 2
Health bonuses 6 6 6
Megaspheres 1 1 1
Blue armors 2 2 2
Invulnerabilities 4 3 2
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1 1 1
Yellow keycards 1 1 1
Red keycards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 3 3 3

External links[]

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