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Template:Requiem 11-20

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Base of Thorn is the eighteenth map of Requiem. It was designed by Eric Sambach, and uses the music track "Dry Rot" by Mark Klem.

Description

According to both the text file and the Requiem info pack:

Hint: When you get the red key, it's best to run really fast to the exit.

Walkthrough

Requiem MAP18

Map of MAP18

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Once you go through the first door, open the wall immediately north of you to find a chaingun and a backpack. (sector 26)
  2. In the red rock cavern where the blue keycard is found, Revenants will come out of the west wall, as will multiple smaller monsters when you climb up the first step. Walk through this wall yourself to find a rocket launcher and a medikit. (sector 130)
  3. In the room where you find the yellow keycard, the western pair of skull panels has two health bonuses in front of it. Push it, and return to the hallway you got there from to find that the wall has lowered below one of the northern monitors. Stand on it before it rises again, and walk through the monitors to obtain a soul sphere. (sector 202)
  4. In the same hallway, one of the southern monitors is flickering. Shoot it, and then use the teleporter inside the yellow keycard room. Backtrack to the start of the level to find that one of the skull pillars has risen to reveal a teleporter. (sector 198) Enter it to be brought in front of the yellow key-locked door that the floor lowered in front of, and open it to find combat armor, a soul sphere, a megasphere, a BFG 9000, and some Arch-Viles (two on Hurt Me Plenty or lower, and three on Ultra-Violence or higher.
  5. In the stone room where the red key is found, part of the northern wall is covered in far more green moss than the others. Push on it, and it will temporarily lower, carrying a berserk pack. (sector 200)

Bugs

The back side of linedef 950 (the wall you push on to access secret #5) is untextured. As the ceiling of sector 200 is 32 units higher than the sector on the linedef's front side (sector 156,) if you stand on the lift and face outward as it rises, a Hall of Mirrors effect can briefly be seen before you are lowered again.

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 02:52 Xit Vono 2004-06-19 Template:Competnftp
NM speed
UV max 04:53 Xit Vono 2004-06-19 Template:Competnftp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 351
Vertexes 809
Linedefs 1025
Sidedefs 1525
Sectors 217

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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