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{{Requiem 11-20}}
 
 
{{map|slot=MAP18}}
 
{{map|slot=MAP18}}
'''MAP18: Base of Thorn''' is the eighteenth map of [[Requiem]]. It was designed by Eric Sambach, and uses the music track "Dry Rot" by [[Mark Klem]].
+
'''MAP18: Base of Thorn''' is the eighteenth map of [[Requiem]]. It was designed by Eric Sambach, and uses the music track "Dry Rot" by [[Mark Klem]].
   
 
== Description ==
 
== Description ==
 
According to both the text file and the Requiem info pack:
 
According to both the text file and the Requiem info pack:
   
:''Hint: When you get the red key, it's best to run really fast to the exit.''
+
:''Hint: When you get the red key, it's best to run really fast to the exit.''
   
 
== Walkthrough ==
 
== Walkthrough ==
   
[[Image:Requiem_MAP18.png|thumb|300px|Map of MAP18]]
+
[[file:Requiem_MAP18.png|thumb|300px|Map of MAP18]]
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
===Essentials===
 
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
 
# Once you go through the first door, open the wall immediately north of you to find a [[chaingun]] and a [[backpack]]. ('''sector 26''')
 
# Once you go through the first door, open the wall immediately north of you to find a [[chaingun]] and a [[backpack]]. ('''sector 26''')
# In the red rock cavern where the blue keycard is found, [[Revenant]]s will come out of the west wall, as will multiple smaller monsters when you climb up the first step. Walk through this wall yourself to find a [[rocket launcher]] and a [[medikit]]. ('''sector 130''')
+
# In the red rock cavern where the blue keycard is found, [[Revenant]]s will come out of the west wall, as will multiple smaller monsters when you climb up the first step. Walk through this wall yourself to find a [[rocket launcher]] and a [[medikit]]. ('''sector 130''')
# In the room where you find the yellow keycard, the western pair of skull panels has two [[health bonus]]es in front of it. Push it, and return to the hallway you got there from to find that the wall has lowered below one of the northern monitors. Stand on it before it rises again, and walk through the monitors to obtain a [[soul sphere]]. ('''sector 202''')
+
# In the room where you find the yellow keycard, the western pair of skull panels has two [[health bonus]]es in front of it. Push it, and return to the hallway you got there from to find that the wall has lowered below one of the northern monitors. Stand on it before it rises again, and walk through the monitors to obtain a [[soul sphere]]. ('''sector 202''')
# In the same hallway, one of the southern monitors is flickering. Shoot it, and then use the teleporter inside the yellow keycard room. Backtrack to the start of the level to find that one of the skull pillars has risen to reveal a teleporter. ('''sector 198''') Enter it to be brought in front of the yellow key-locked door that the floor lowered in front of, and open it to find [[combat armor]], a soul sphere, a [[megasphere]], a [[BFG 9000]], and some [[Arch-Vile]]s (two on [[skill level|Hurt Me Plenty]] or lower, and three on [[skill level|Ultra-Violence]] or higher.
+
# In the same hallway, one of the southern monitors is flickering. Shoot it, and then use the teleporter inside the yellow keycard room. Backtrack to the start of the level to find that one of the skull pillars has risen to reveal a teleporter. ('''sector 198''') Enter it to be brought in front of the yellow key-locked door that the floor lowered in front of, and open it to find [[combat armor]], a soul sphere, a [[megasphere]], a [[BFG 9000]], and some [[Arch-Vile]]s (two on [[skill level|Hurt Me Plenty]] or lower, and three on [[skill level|Ultra-Violence]] or higher.
# In the stone room where the red key is found, part of the northern wall is covered in far more green moss than the others. Push on it, and it will temporarily lower, carrying a [[berserk pack]]. ('''sector 200''')
+
# In the stone room where the red key is found, part of the northern wall is covered in far more green moss than the others. Push on it, and it will temporarily lower, carrying a [[berserk pack]]. ('''sector 200''')
   
 
===Bugs===
 
===Bugs===
The back side of linedef 950 (the wall you push on to access secret #5) is untextured. As the ceiling of sector 200 is 32 units higher than the sector on the linedef's front side (sector 156,) if you stand on the lift and face outward as it rises, a [[Hall of Mirrors effect]] can briefly be seen before you are lowered again.
+
The back side of linedef 950 (the wall you push on to access secret #5) is untextured. As the ceiling of sector 200 is 32 units higher than the sector on the linedef's front side (sector 156,) if you stand on the lift and face outward as it rises, a [[Hall of Mirrors effect]] can briefly be seen before you are lowered again.
 
===Demo files===
 
*
 
   
 
== Areas / screenshots ==
 
== Areas / screenshots ==
   
 
<gallery>
 
<gallery>
  +
Image:Requiem-map18-cacos.png|[[Cacodemon]]s in the blue key zone
Image: |
 
  +
Image:Requiem-map18-acid.png|Before the acid tunnel
  +
Image:Requiem-map18-plasma.png|The trapped plasma gun
  +
Image:Requiem-map18-BFG.png|The [[BFG9000]] guarded by three [[archvile]]s
  +
Image:Requiem-map18-end.png|The end
 
</gallery>
 
</gallery>
   
 
== Speedrunning ==
 
== Speedrunning ==
 
===Routes and tricks===
 
 
 
===Current records===
 
===Current records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||02:52||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-06-19||{{competnftp|pwads/requiem/speed/rq18-252.zip|rq18-252.zip}}||
+
|[[UV speed]]||02:52||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-06-19||{{External Link|site=competnftp|file_path=pwads/requiem/speed/rq18-252.zip|text=rq18-252.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||04:53||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-06-19||{{competnftp|pwads/requiem/max/rq18-453.zip|rq18-453.zip}}||
+
|[[UV max]]||04:53||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-06-19||{{External Link|site=competnftp|file_path=pwads/requiem/max/rq18-453.zip|text=rq18-453.zip}}||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
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===Miscellaneous demos===
 
===Miscellaneous demos===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 
== Deathmatch ==
 
   
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||351
 
|[[Things]]||351
 
|-
 
|-
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===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
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|-
 
|-
 
|[[Keys|Yellow keycards]]|| colspan="3" align="center"|1
 
|[[Keys|Yellow keycards]]|| colspan="3" align="center"|1
|-
 
 
|}
 
|}
 
== Technical information ==
 
 
== Inspiration and development ==
 
 
== Trivia ==
 
 
== See also ==
 
 
*
 
 
== Sources ==
 
 
*
 
   
 
== External links ==
 
== External links ==
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
   
 
{{Navbox Requiem}}
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
 
   
 
[[Category:Levels by name|Base of Thorn (Requiem)]]
 
[[Category:Levels by name|Base of Thorn (Requiem)]]

Latest revision as of 04:40, 23 March 2020

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Base of Thorn is the eighteenth map of Requiem. It was designed by Eric Sambach, and uses the music track "Dry Rot" by Mark Klem.

Description

According to both the text file and the Requiem info pack:

Hint: When you get the red key, it's best to run really fast to the exit.

Walkthrough

Requiem MAP18

Map of MAP18

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. Once you go through the first door, open the wall immediately north of you to find a chaingun and a backpack. (sector 26)
  2. In the red rock cavern where the blue keycard is found, Revenants will come out of the west wall, as will multiple smaller monsters when you climb up the first step. Walk through this wall yourself to find a rocket launcher and a medikit. (sector 130)
  3. In the room where you find the yellow keycard, the western pair of skull panels has two health bonuses in front of it. Push it, and return to the hallway you got there from to find that the wall has lowered below one of the northern monitors. Stand on it before it rises again, and walk through the monitors to obtain a soul sphere. (sector 202)
  4. In the same hallway, one of the southern monitors is flickering. Shoot it, and then use the teleporter inside the yellow keycard room. Backtrack to the start of the level to find that one of the skull pillars has risen to reveal a teleporter. (sector 198) Enter it to be brought in front of the yellow key-locked door that the floor lowered in front of, and open it to find combat armor, a soul sphere, a megasphere, a BFG 9000, and some Arch-Viles (two on Hurt Me Plenty or lower, and three on Ultra-Violence or higher.
  5. In the stone room where the red key is found, part of the northern wall is covered in far more green moss than the others. Push on it, and it will temporarily lower, carrying a berserk pack. (sector 200)

Bugs

The back side of linedef 950 (the wall you push on to access secret #5) is untextured. As the ceiling of sector 200 is 32 units higher than the sector on the linedef's front side (sector 156,) if you stand on the lift and face outward as it rises, a Hall of Mirrors effect can briefly be seen before you are lowered again.

Areas / screenshots

Speedrunning

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 02:52 Xit Vono 2004-06-19 rq18-252.zip
NM speed
UV max 04:53 Xit Vono 2004-06-19 rq18-453.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Statistics

Map data

Things 351
Vertexes 809
Linedefs 1025
Sidedefs 1525
Sectors 217

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 2 3
Arch-viles 3 4
Barons of hell 0 5
Cacodemons 2 3
Chaingunners 6 15 25
Demons 4 3
Hell knights 6 1
Imps 11 13 15
Mancubi 1
Pain elementals 1 2
Revenants 3 4
Sergeants 19 35 38
Spectres 6 8 10
Troopers 42 29 28
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 1
Chainguns 3
Chainsaws 1
Plasma guns 2
Rocket launchers 2
Shotguns 3
Super shotguns 2
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 6
Backpacks 1
Berserks 1
Blue armors 1
Green armors 1
Health bonuses 9 11 14
Medikits 13 6
Radiation suits 1
Soul spheres 2
Stim packs 19 17 19
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 2 1 0
Ammo clips 2 8
Bulk cells 6 5 2
Energy cells 2 4 7
Rocket boxes 1
Rockets 6 5
Shell boxes 3 5
Shells 8 6
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1
Red keycards 1
Yellow keycards 1

External links