Doom Wiki
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{{map|slot=MAP17}}
 
{{map|slot=MAP17}}
{{Plutonia 2 11-20}}
 
 
'''MAP17: Nuclear Horror''' is the seventeenth map of [[Plutonia 2]]. It was designed by [[Adolf Vojta (Gusta)]], and uses the music track "Night Run" by [[Stuart Rynn]].
 
'''MAP17: Nuclear Horror''' is the seventeenth map of [[Plutonia 2]]. It was designed by [[Adolf Vojta (Gusta)]], and uses the music track "Night Run" by [[Stuart Rynn]].
   
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*In the initial release of [[Plutonia 2]], the [[DEHACKED]] patch incorrectly names this map '''Mountain DOOM''', but the map's title graphic (the lump named CWILV16) correctly calls it '''Nuclear Horror'''. An upcoming re-release of the WAD will correct this issue.
 
*In the initial release of [[Plutonia 2]], the [[DEHACKED]] patch incorrectly names this map '''Mountain DOOM''', but the map's title graphic (the lump named CWILV16) correctly calls it '''Nuclear Horror'''. An upcoming re-release of the WAD will correct this issue.
 
*Including the [[MAP31: Cybernation (Plutonia 2)|secret]] and [[MAP32: Go 4 It (Plutonia 2)|super secret]] levels, this is the sixth level in a row to include a [[Cyberdemon]].
 
*Including the [[MAP31: Cybernation (Plutonia 2)|secret]] and [[MAP32: Go 4 It (Plutonia 2)|super secret]] levels, this is the sixth level in a row to include a [[Cyberdemon]].
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{{Navbox Plutonia 2}}
   
 
[[Category:Levels by name|Nuclear Horror (Plutonia 2)]]
 
[[Category:Levels by name|Nuclear Horror (Plutonia 2)]]

Latest revision as of 06:37, 14 December 2019

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Nuclear Horror is the seventeenth map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Night Run" by Stuart Rynn.

Walkthrough

PL2 MAP17 map

Map of MAP17

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. Directly north of the yellow keycard, you will see a gray stone wall with some large holes in it. Pull it down, kill the revenant (arch-vile on hard skill levels), and follow the bridge path (#1) to a soul sphere.
  2. Again from the yellow keycard, head north and drop down into a poison pit. Turn right into the hallway, and go all the way outside and under the aqueduct columns. The east side of this aqueduct has a large base with a lightning symbol on it. Pull it down for four rockets and a backpack (#2). (Or, If you just collected the soul sphere mentioned in secret #1, just walk straight north falling into the pit.)
  3. From the aqueduct near secret #2, climb the small staircase to the southeast, then head straight up an eastbound staircase to a blue armor. Walk into the paneled window, up the stairs and around the corner until you reach another poison pit. You will see a stack below, of what appears to be three computers wallpapers one on top of the other. Pull them down, then ride them up to get to a blue armor (#3).

Statistics

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 20 28 23
Troopers 26 18 16
Chaingunners 40 40 60
Pain elementals 2 2 2
Cyberdemons 1 1 1
Spider masterminds 1 1 1
Arch-viles 3 3 5
Demons 28 28 44
Spectres 3 3 3
Imps 90 95 95
Cacodemons 14 15 17
Hell knights 9 14 14
Barons of hell 4 4 5
Revenants 27 41 51
Arachnotrons 5 8 8
Mancubi 10 13 14
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 0
Super shotguns 1 1 1
Rocket launchers 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 2 2 2
Bullet boxes 5 5 5
Shells 74 74 74
Shell boxes 19 19 19
Rockets 23 23 23
Rocket boxes 15 15 15
Energy cells 2 2 2
Bulk cells 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 3 3 3
Berserks 4 4 4
Medikits 49 49 49
Stimpacks 10 10 10
Health bonuses 11 11 11
Soul spheres 2 2 2
Blue armors 4 4 4
Armor bonuses 16 16 16
Invulnerabilities 1 1 1
Invisibilities 2 2 2
Computer maps 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow keycards 1 1 1
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 4 4 4

Trivia

  • Amongst possible names for this map during development were Tullamore Dew, Mountainside Keep and Mountain DOOM.
  • In the initial release of Plutonia 2, the DEHACKED patch incorrectly names this map Mountain DOOM, but the map's title graphic (the lump named CWILV16) correctly calls it Nuclear Horror. An upcoming re-release of the WAD will correct this issue.
  • Including the secret and super secret levels, this is the sixth level in a row to include a Cyberdemon.