Doom Wiki
m (clean up)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{map|slot=MAP16}}
 
{{map|slot=MAP16}}
 
[[file:HellRevealed-map16.png|thumb|right|256px|A large level full of baddies]]
{{Hell Revealed 11-20}}
 
 
'''MAP16: The Path''', designed by [[Yonatan Donner]], is the sixteenth map of [[Hell Revealed]]. It uses "Watz Next?," the ending music from the shareware version of [[Wikipedia:Rise of the Triad|Rise of the Triad]].
[[Image:HellRevealed-map16.png|thumb|right|256px|A large level full of baddies]]
 
'''MAP16: The Path''', designed by [[Yonatan Donner]], is the sixteenth map of [[Hell Revealed]]. It uses "Watz Next?," the ending music from the shareware version of [[Wikipedia:Rise of the Triad|Rise of the Triad]].
 
   
 
==Description==
 
==Description==
Line 8: Line 7:
   
 
:''An underground level. First make the way to reach the bridge, and then get the two keys you will need in order to leave this bloody realm of danger and fear and rise to the surface...''
 
:''An underground level. First make the way to reach the bridge, and then get the two keys you will need in order to leave this bloody realm of danger and fear and rise to the surface...''
 
 
:''Size: large''
 
:''Size: large''
 
:''Difficulty: hard''
 
:''Difficulty: hard''
   
 
[[file:HR MAP16 map.png|thumb|260px|Automap view of MAP16: The Path]]
==Strategy==
 
 
==Walkthrough==
[[Image:HR MAP16 map.png|thumb|260px|Automap view of MAP16: The Path]]
 
===Walkthrough===
 
 
===Secrets===
 
===Secrets===
 
#Follow the path from the starting point to the north - you will eventually face a small compartment with a blue-barred switch in it. North of that compartment is a smal isle with a blue torch and some [[Hell Knight]]s on it. And north (and a step west) of that isle there is a walkthrough wall with a [[Soul sphere]] in it.
 
#Follow the path from the starting point to the north - you will eventually face a small compartment with a blue-barred switch in it. North of that compartment is a smal isle with a blue torch and some [[Hell Knight]]s on it. And north (and a step west) of that isle there is a walkthrough wall with a [[Soul sphere]] in it.
Line 27: Line 24:
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||540
 
|[[Things]]||540
 
|-
 
|-
Line 39: Line 36:
 
|}
 
|}
 
===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
Line 105: Line 102:
 
|-
 
|-
 
|[[Box of shells|Shell boxes]]||40||40||40
 
|[[Box of shells|Shell boxes]]||40||40||40
|-
 
 
|}
 
|}
  +
 
{{Navbox Hell Revealed}}
   
 
[[Category:Levels by name|Path (Hell Revealed)]]
 
[[Category:Levels by name|Path (Hell Revealed)]]

Latest revision as of 01:37, 15 December 2019

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
HellRevealed-map16

A large level full of baddies

MAP16: The Path, designed by Yonatan Donner, is the sixteenth map of Hell Revealed. It uses "Watz Next?," the ending music from the shareware version of Rise of the Triad.

Description

According to the Hell Revealed info pack:

An underground level. First make the way to reach the bridge, and then get the two keys you will need in order to leave this bloody realm of danger and fear and rise to the surface...
Size: large
Difficulty: hard
HR MAP16 map

Automap view of MAP16: The Path

Walkthrough

Secrets

  1. Follow the path from the starting point to the north - you will eventually face a small compartment with a blue-barred switch in it. North of that compartment is a smal isle with a blue torch and some Hell Knights on it. And north (and a step west) of that isle there is a walkthrough wall with a Soul sphere in it.
  2. In the very north of the map in the eastern cage-separated area with the Hell Knights in it there is a door hidden in the north wall (directly noth of the Berserk pack with a Radiation suit and a teleporter in it.

Speedrunning

See:

Statistics

Map data

Things 540
Vertices 1474
Linedefs 1515
Sidedefs 2145
Sectors 167

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 0 0 1
Spectres 7 17 24
Arch-Viles 1 4 8
Revenants 13 17 23
Mancubi 9 18 27
Arachnotrons 2 3 4
Hell Knights 21 39 55
Imps 31 50 72
Demons 10 17 23
Barons of Hell 17 32 45
Cacodemons 2 6 8
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 1 1 1
Stimpacks 27 27 27
Medikits 29 29 29
Soul spheres 3 3 3
Green armors 1 1 1
Blue armors 1 1 1
Invulnerabilities 1 1 1
Berserk packs 1 1 1
Radiation suits 27 27 27
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Bulk cells 10 10 10
Rocket boxes 51 51 51
Ammo boxes 1 1 1
Shell boxes 40 40 40