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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Nephilim is the sixteenth level of Memento Mori II. It was designed by Denis Möller and uses the music track "Outstretch of Sin" by David "Tolwyn" Shaw. It contains a separate area for multiplayer competition.

Mission briefing[]

According to both the text file and the Infopack:

Sector 16 used to be a big hightech area, dedicated to research of new teleporter facilities. Contact to this region lost a week ago, detailed information follows.
The guy we sent into sector 16 didn't make it back; all we know is that the enemies came in from the west. Reports say that there seems to be a real big enemie [sic] somewhere, but we don't have any further info on this. The picture was one of the last received, vital signs suddenly disappeared a few seconds after transfer.
Primary mission target:
Teleport into this sector, eliminate all enemies and find your way back, report what happened to our troops and what's left of the computers.
Secondary mission target:
Find out more about that big enemy.

Walkthrough[]

MM2 MAP16 map

Map of MAP16

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. In the northeastern computer area (where the rocket launcher is found), the southernmost section of the eastern wall is blue. Open this to find a box of shotgun shells and a stimpack (sector 377).
  2. At the west end of the hallway following the red keycard door, you can take an elevator up to a room with windows opening into the exit room, with a razor-thin inset in the southeast corner. When you lower the elevator and step on it, press on the southern wall, and it will also lower to reveal three stimpacks, four sets of shells and two energy cells (sector 193).
  3. After picking up the yellow keycard, ascend the stairs to the east and ride down the lift with the two sets of shells and the stimpack on it. In the brown section below, there is one rusted metal wall, standing out among the bronze walls in the room. Open it to reveal a switch; flip it to open a compartment (sector 166) in the northwest, containing a soul sphere.
  4. In the final teleporter room north of the yellow door, the western wall has a tear in it. Open this to access a health bonus, an armor bonus and a blue armor (sector 354).

Bugs[]

Demo files[]

Speedrunning[]

Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 05:30 Eugene Kapustin 2004-03-24 m216-530.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 525
Vertexes 1360
Linedefs 1825
Sidedefs 2585
Sectors 437

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Barons of Hell 0 1 2
Cacodemons 2 1 0
Chaingunners 7 15 22
Demons 14 8 11
Hell Knights 3 3 2
Imps 31 42 56
Lost Souls 0 2 4
Mancubi 0 3 6
Pain Elementals 0 2 2
Revenants 0 5 8
Sergeants 31 44 57
Troopers 5 12 14
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 45 45 45
Berserk packs 1 1 1
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 39 39 39
Medikits 6 6 6
Soul Spheres 1 1 1
Stimpacks 38 38 38
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 2 2 2
Shotguns 7 7 7
Super shotguns 7 7 7
Chainguns 1 1 1
Rocket launchers 2 2 2
Plasma rifles 2 2 2
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 7 7 7
Bullet boxes 4 4 4
Shells 23 23 23
Shell boxes 1 1 1
Rockets 11 11 11
Energy cells 13 13 13
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 7 7 7

External links[]