Sector 16 used to be a big hightech area, dedicated to research of new teleporter facilities. Contact to this region lost a week ago, detailed information follows.
The guy we sent into sector 16 didn't make it back; all we know is that the enemies came in from the west. Reports say that there seems to be a real big enemie [sic] somewhere, but we don't have any further info on this. The picture was one of the last received, vital signs suddenly disappeared a few seconds after transfer.
Primary mission target:
Teleport into this sector, eliminate all enemies and find your way back, report what happened to our troops and what's left of the computers.
At the west end of the hallway following the red keycard door, you can take an elevator up to a room with windows opening into the exit room, with a razor-thin inset in the southeast corner. When you lower the elevator and step on it, press on the southern wall, and it will also lower to reveal three stimpacks, four sets of shells and two energy cells (sector 193).
After picking up the yellow keycard, ascend the stairs to the east and ride down the lift with the two sets of shells and the stimpack on it. In the brown section below, there is one rusted metal wall, standing out among the bronze walls in the room. Open it to reveal a switch; flip it to open a compartment (sector 166) in the northwest, containing a soul sphere.
In the final teleporter room north of the yellow door, the western wall has a tear in it. Open this to access a health bonus, an armor bonus and a blue armor (sector 354).
When entering the teleporter (sector 283) at the east side of the level, you are normally placed on a teleporter (sector 172) where a pillar used to be. However, it is possible to bypass the linedefs that cause the pillar to open (Linedefs 1201 and 1214, Type 109 - W1 Door Open Stay (fast), Tag 25). If you do this, once you enter the teleporter, you will become trapped inside the pillar, unable to escape unless you use the idclipcheat.