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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

The Core is the sixteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Getaway, an original MIDI by Stuart Rynn. The par time is unknown.

Walkthrough

Start

Secret passage

The core

After having killed Commander Keen

.

Secrets

  1. In the first room with the central rail with bonuses, check the pillar in front of the second lift, it reveals a switch that opens a secret area behind. Follow the path, grab the rocket launcher.
  • It's not a secret, but the left door in the start lift can be opened when you have the six keys. There is a megasphere here.

Speedrunning

Routes and tricks

In the core arena, if the player refrains from shooting until absolute necessary the monster waves will not teleport in. This makes the core considerably less hazardous.

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed [2]
UV max [3]
NM100S [4]
UV -fast [5]
UV -respawn [6]
UV Tyson [7]
UV pacifist [8]

Miscellaneous demos

Run Time Player Date File Notes
.zip

Statistics

Map data

Things 796
Vertices 4112
Linedefs 4073
Sidedefs 6749
Sectors 799

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 14 19
Arch-viles 4 8
Barons of hell 1
Cacodemons 12 16 24
Chaingunners 5
Commander Keens 2
Cyberdemons 4
Demons 28 38 58
Hell knights 22 36 40
Imps 163 275 357
Mancubi 32 37
Pain elementals 5 11
Revenants 17 27 35
Spider masterminds 1
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 2
Chainguns 1
Plasma guns 1
Rocket launchers 3
Shotguns 1
Super shotguns 1
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 6
Backpacks 1
Berserks 1
Blue armors 1
Health bonuses 14
Medikits 4 5
Soul spheres 3
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 1
Ammo clips 1
Bulk cells 16
Rocket boxes 21
Shell boxes 17
Shells 1
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1
Blue skull key 1
Red keycards 1
Red skull key 1
Yellow keycards 1
Yellow skull key 1
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