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{{map|slot=MAP16}}
 
{{map|slot=MAP16}}
 
'''MAP16: Predatorium''' is the sixteenth map of [[Plutonia 2]]. It was designed by [[Adolf Vojta (Gusta)]], and uses the music track "Come Out Fighting" by [[Eric Baker (The Green Herring)]].
{{Plutonia 2 11-20}}
 
'''MAP16: Predatorium''' is the sixteenth map of [[Plutonia 2]]. It was designed by [[Adolf "Gusta" Vojta]], and uses the music track "Come Out Fighting" by [[Eric Baker (The Green Herring)]].
 
   
 
== Walkthrough ==
 
== Walkthrough ==
   
[[Image:PL2_MAP16_map.png|thumb|300px|Map of MAP16]]
+
[[file:PL2_MAP16_map.png|thumb|300px|Map of MAP16]]
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
===Essentials===
 
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
  +
# When picking up the [[blue skull key]] just keep walking north, cross the walkway and fall into the pit north of it. At the northern end of this pit are four [[stimpack]]s. From there turn around and you will see a very small red button on the beam. Push it, then go through the teleporter on the right. Now on the walkway you just crossed a moment ago, enter the large door at it's northeastern end. In this room, a step has been lowered, enabling you to access the teleporter. Go through it for a [[soul sphere]] (#1).
  +
# Return to the walkway mentioned in secret #1. Go west through the passage with the blue bars to your right, two steps up and down the stairs after the [[partial invisibility|invisibility sphere]]. The northern end of this pit will have some stairs heading up. Before heading up the stairs, look left and notice the recessed wall. Open it up for nine [[health bonus]]es and a [[blue armor]], guarded by four [[sergeant]]s and a [[revenant]].
   
 
===Bugs===
 
===Bugs===
  +
There appears to be two red skull keys on "Hey not too rough" difficultly and higher.
 
===Demo files===
 
 
== Areas / screenshots ==
 
   
 
== Speedrunning ==
 
== Speedrunning ==
   
  +
It is possible to reach the exit from the beginning, by utilizing an [[Arch-vile jump]] technique.
===Routes and tricks===
 
 
===Current records===
 
 
===Miscellaneous demos===
 
 
== Deathmatch ==
 
   
 
== Statistics ==
 
== Statistics ==
 
===Map data===
 
   
 
===Things===
 
===Things===
  +
{| class="WikiaTable"
 
  +
|-
== Technical information ==
 
  +
![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
  +
|-
== Inspiration and development ==
 
  +
|[[Shotgun guy|Sergeants]]||19||17||11
  +
|-
  +
|[[Zombieman|Troopers]]||14||9||9
  +
|-
  +
|[[Heavy weapon dude|Chaingunners]]||16||19||28
  +
|-
  +
|[[Pain elemental]]s||2||2||2
  +
|-
  +
|[[Cyberdemon]]s||0||1||1
  +
|-
  +
|[[Arch-vile]]s||1||4||9
  +
|-
  +
|[[Demon]]s||10||10||10
  +
|-
  +
|[[Spectre]]s||2||2||2
  +
|-
  +
|[[Imp]]s||37||36||34
  +
|-
  +
|[[Cacodemon]]s||2||4||4
  +
|-
  +
|[[Hell knight]]s||7||7||9
  +
|-
  +
|[[Baron of hell|Barons of hell]]||1||1||1
  +
|-
  +
|[[Revenant]]s||17||20||27
  +
|-
  +
|[[Arachnotron]]s||0||2||2
  +
|-
  +
|[[Mancubus|Mancubi]]||6||7||7
  +
|-
  +
|[[Lost soul]]s||9||9||9
  +
|-
  +
![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Chainsaw]]s||1||1||1
  +
|-
  +
|[[Shotgun]]s||1||1||1
  +
|-
  +
|[[Super shotgun]]s||1||1||1
  +
|-
  +
|[[Rocket launcher]]s||1||1||1
  +
|-
  +
|[[BFG9000]]s||1||1||1
  +
|-
  +
![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Box of bullets|Bullet boxes]]||2||2||2
  +
|-
  +
|[[4 shotgun shells|Shells]]||13||13||13
  +
|-
  +
|[[Box of shotgun shells|Shell boxes]]||8||8||8
  +
|-
  +
|[[Box of rockets|Rocket boxes]]||12||12||12
  +
|-
  +
|[[Energy cell]]s||3||3||3
  +
|-
  +
|[[Energy cell pack|Bulk cells]]||2||2||2
  +
|-
  +
![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Backpack]]s||2||2||2
  +
|-
  +
|[[Berserk]]s||1||1||1
  +
|-
  +
|[[Medikit]]s||10||10||10
  +
|-
  +
|[[Stimpack]]s||14||14||14
  +
|-
  +
|[[Health bonus]]es||9||9||9
  +
|-
  +
|[[Supercharge|Soul spheres]]||3||3||3
  +
|-
  +
|[[Armor|Green armors]]||2||2||2
  +
|-
  +
|[[Megaarmor|Blue armors]]||1||1||1
  +
|-
  +
|[[Armor bonus]]es||8||8||8
  +
|-
  +
|[[Invulnerability|Invulnerabilities]]||1||1||1
  +
|-
  +
|[[Partial invisibility|Invisibilities]]||1||1||1
  +
|-
  +
![[Key]]s||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Blue skull]]s||1||1||1
  +
|-
  +
|[[Yellow skull]]s||1||1||1
  +
|-
  +
|[[Red skull]]s||2||2||2
  +
|}
   
 
== Trivia ==
 
== Trivia ==
  +
*Amongst possible names for this map during development were "Precariottes" and "Predation".
   
 
{{Navbox Plutonia 2}}
== See also ==
 
 
== Sources ==
 
 
== External links ==
 
   
[[Category:Levels by name]]
+
[[Category:Levels by name|Predatorium (Plutonia 2)]]
  +
[[Category:Adolf Vojta levels]]

Latest revision as of 06:37, 14 December 2019

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Predatorium is the sixteenth map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Come Out Fighting" by Eric Baker (The Green Herring).

Walkthrough

PL2 MAP16 map

Map of MAP16

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. When picking up the blue skull key just keep walking north, cross the walkway and fall into the pit north of it. At the northern end of this pit are four stimpacks. From there turn around and you will see a very small red button on the beam. Push it, then go through the teleporter on the right. Now on the walkway you just crossed a moment ago, enter the large door at it's northeastern end. In this room, a step has been lowered, enabling you to access the teleporter. Go through it for a soul sphere (#1).
  2. Return to the walkway mentioned in secret #1. Go west through the passage with the blue bars to your right, two steps up and down the stairs after the invisibility sphere. The northern end of this pit will have some stairs heading up. Before heading up the stairs, look left and notice the recessed wall. Open it up for nine health bonuses and a blue armor, guarded by four sergeants and a revenant.

Bugs

There appears to be two red skull keys on "Hey not too rough" difficultly and higher.

Speedrunning

It is possible to reach the exit from the beginning, by utilizing an Arch-vile jump technique.

Statistics

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 19 17 11
Troopers 14 9 9
Chaingunners 16 19 28
Pain elementals 2 2 2
Cyberdemons 0 1 1
Arch-viles 1 4 9
Demons 10 10 10
Spectres 2 2 2
Imps 37 36 34
Cacodemons 2 4 4
Hell knights 7 7 9
Barons of hell 1 1 1
Revenants 17 20 27
Arachnotrons 0 2 2
Mancubi 6 7 7
Lost souls 9 9 9
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Rocket launchers 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 2 2 2
Shells 13 13 13
Shell boxes 8 8 8
Rocket boxes 12 12 12
Energy cells 3 3 3
Bulk cells 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Berserks 1 1 1
Medikits 10 10 10
Stimpacks 14 14 14
Health bonuses 9 9 9
Soul spheres 3 3 3
Green armors 2 2 2
Blue armors 1 1 1
Armor bonuses 8 8 8
Invulnerabilities 1 1 1
Invisibilities 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 2 2 2

Trivia

  • Amongst possible names for this map during development were "Precariottes" and "Predation".