m (→Walkthrough: clean up) |
m (clean up) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{map|slot=MAP16}} |
{{map|slot=MAP16}} |
||
⚫ | |||
'''MAP16: Predatorium''' is the sixteenth map of [[Plutonia 2]]. It was designed by [[Adolf Vojta (Gusta)]], and uses the music track "Come Out Fighting" by [[Eric Baker (The Green Herring)]]. |
'''MAP16: Predatorium''' is the sixteenth map of [[Plutonia 2]]. It was designed by [[Adolf Vojta (Gusta)]], and uses the music track "Come Out Fighting" by [[Eric Baker (The Green Herring)]]. |
||
Line 7: | Line 6: | ||
[[file:PL2_MAP16_map.png|thumb|300px|Map of MAP16]] |
[[file:PL2_MAP16_map.png|thumb|300px|Map of MAP16]] |
||
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
||
− | |||
− | ===Essentials=== |
||
− | |||
− | ===Other points of interest=== |
||
===Secrets=== |
===Secrets=== |
||
Line 18: | Line 13: | ||
===Bugs=== |
===Bugs=== |
||
There appears to be two red skull keys on "Hey not too rough" difficultly and higher. |
There appears to be two red skull keys on "Hey not too rough" difficultly and higher. |
||
− | |||
− | ===Demo files=== |
||
− | |||
− | == Areas / screenshots == |
||
== Speedrunning == |
== Speedrunning == |
||
It is possible to reach the exit from the beginning, by utilizing an [[Arch-vile jump]] technique. |
It is possible to reach the exit from the beginning, by utilizing an [[Arch-vile jump]] technique. |
||
− | |||
− | ===Routes and tricks=== |
||
− | |||
− | ===Current records=== |
||
− | |||
− | ===Miscellaneous demos=== |
||
− | |||
− | == Deathmatch == |
||
== Statistics == |
== Statistics == |
||
− | |||
− | ===Map data=== |
||
===Things=== |
===Things=== |
||
Line 134: | Line 115: | ||
|[[Red skull]]s||2||2||2 |
|[[Red skull]]s||2||2||2 |
||
|} |
|} |
||
− | |||
− | == Technical information == |
||
− | |||
− | == Inspiration and development == |
||
== Trivia == |
== Trivia == |
||
*Amongst possible names for this map during development were "Precariottes" and "Predation". |
*Amongst possible names for this map during development were "Precariottes" and "Predation". |
||
⚫ | |||
− | == See also == |
||
− | |||
− | == Sources == |
||
− | == External links == |
||
[[Category:Levels by name|Predatorium (Plutonia 2)]] |
[[Category:Levels by name|Predatorium (Plutonia 2)]] |
||
[[Category:Adolf Vojta levels]] |
[[Category:Adolf Vojta levels]] |
Latest revision as of 06:37, 14 December 2019
- This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Predatorium is the sixteenth map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Come Out Fighting" by Eric Baker (The Green Herring).
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
- When picking up the blue skull key just keep walking north, cross the walkway and fall into the pit north of it. At the northern end of this pit are four stimpacks. From there turn around and you will see a very small red button on the beam. Push it, then go through the teleporter on the right. Now on the walkway you just crossed a moment ago, enter the large door at it's northeastern end. In this room, a step has been lowered, enabling you to access the teleporter. Go through it for a soul sphere (#1).
- Return to the walkway mentioned in secret #1. Go west through the passage with the blue bars to your right, two steps up and down the stairs after the invisibility sphere. The northern end of this pit will have some stairs heading up. Before heading up the stairs, look left and notice the recessed wall. Open it up for nine health bonuses and a blue armor, guarded by four sergeants and a revenant.
Bugs
There appears to be two red skull keys on "Hey not too rough" difficultly and higher.
Speedrunning
It is possible to reach the exit from the beginning, by utilizing an Arch-vile jump technique.
Statistics
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 19 | 17 | 11 |
Troopers | 14 | 9 | 9 |
Chaingunners | 16 | 19 | 28 |
Pain elementals | 2 | 2 | 2 |
Cyberdemons | 0 | 1 | 1 |
Arch-viles | 1 | 4 | 9 |
Demons | 10 | 10 | 10 |
Spectres | 2 | 2 | 2 |
Imps | 37 | 36 | 34 |
Cacodemons | 2 | 4 | 4 |
Hell knights | 7 | 7 | 9 |
Barons of hell | 1 | 1 | 1 |
Revenants | 17 | 20 | 27 |
Arachnotrons | 0 | 2 | 2 |
Mancubi | 6 | 7 | 7 |
Lost souls | 9 | 9 | 9 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
BFG9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 2 | 2 | 2 |
Shells | 13 | 13 | 13 |
Shell boxes | 8 | 8 | 8 |
Rocket boxes | 12 | 12 | 12 |
Energy cells | 3 | 3 | 3 |
Bulk cells | 2 | 2 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 2 | 2 | 2 |
Berserks | 1 | 1 | 1 |
Medikits | 10 | 10 | 10 |
Stimpacks | 14 | 14 | 14 |
Health bonuses | 9 | 9 | 9 |
Soul spheres | 3 | 3 | 3 |
Green armors | 2 | 2 | 2 |
Blue armors | 1 | 1 | 1 |
Armor bonuses | 8 | 8 | 8 |
Invulnerabilities | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Red skulls | 2 | 2 | 2 |
Trivia
- Amongst possible names for this map during development were "Precariottes" and "Predation".