Template:Scythe 2 11-20
- This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16 Mr. X is the sixteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track “SA-X Appears” from Metroid Fusion. It is the first map of the waste episode. Who is Mr. X?
Strategy
There is only one enemy in this map - a deadly Evil Marine who will make occasional appearances before the real fight near the red key. He is very fast and armed with a plasma rifle.
Walkthrough
Secrets
- After getting the yellow keycard, open the yellow bars and shoot the lights to your right. This opens one piece of a misaligned wall to your left. Inside you can get 9 Health Bonuses and a Combat Armor.
- Pressing the left switch in the room of secret #1 opens a small chamber behind the blue bars with a Backpack inside.
- In the room with many boxes, go behind the right set of boxes and climb them. Then jump towards the other set where you can see a Shotgun ontop and get it.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | Template:Competnftp | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | |
Vertices | |
Linedefs | |
Sidedefs | |
Sectors |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV | |
---|---|---|---|---|---|
Arachnotrons | |||||
Arch-Viles | |||||
Barons of Hell | |||||
Cacodemons | |||||
Chaingunners | |||||
Commander Keens | |||||
Cyberdemons | |||||
Demons | |||||
Hell Knights | |||||
Icon of Sin | |||||
Imps | |||||
Lost Souls | |||||
Mancubi | |||||
Pain Elementals | |||||
Revenants | |||||
Sergeants | |||||
Spectres | |||||
Spider Masterminds | |||||
Troopers | |||||
Wolfenstein SS | |||||
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV | |
Armor bonuses | 2 | ||||
Backpacks | |||||
Berserk packs | |||||
Blue armors | |||||
Computer maps | |||||
Green armors | 1 | ||||
Health bonuses | 9 | ||||
Invisibilities | |||||
Invulnerabilities | |||||
Light goggles | |||||
Medikits | 1 | ||||
Megaspheres | 1 | ||||
Soul Spheres | |||||
Stimpacks | 1 | ||||
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV | |
Chainsaws | |||||
Shotguns | 1 | ||||
Super shotguns | |||||
Chainguns | 1 | ||||
Rocket launchers | |||||
Plasma rifles | |||||
BFG 9000s | |||||
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV | |
Ammo clips | 3 | ||||
Bullet boxes | |||||
Shells | 2 | ||||
Shell boxes | |||||
Rockets | |||||
Rocket boxes | |||||
Energy cells | |||||
Bulk cells | |||||
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV | |
Blue skulls | 1 | 1 | 1 | 1 | |
Red skulls | 1 | 1 | 1 | 1 | |
Yellow skulls | 1 | 1 | 1 | 1 |