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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Bootcamp is the sixteenth level of Icarus: Alien Vanguard. The level takes place in a simulation, and was designed by Mike Marcotte.

Walkthrough[]

Icarus MAP16 map

Map of MAP16

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. In the room following the starting area, a portion (sector 257) of the northern wall in the northwestern compartment can be walked through to obtain a soul sphere.
  2. From secret #1, return to the passage connecting the aforementioned room and compartment. After opening the western door, climb up the stairs to the computer panels and look to the east to find that two of the metal panels are situated lower than the rest. Open these to find an invulnerability (on easy) or a partial invisibility (on medium and hard skills) (sector 105).
  3. Approaching the blue keycard from the east triggers an ambush. The southern monster alcove has a lightning bolt symbol in its southeastern corner. Approach it to be lowered into a room (sector 170) containing a trooper and two boxes of rockets. (On medium and hard skills, there is also an imp and four armor bonuses.)
  4. Return to the door you passed to enter the blue keycard room and wait five seconds. Run down the southern stairway, enter secret #3 as quickly as you can to grab a newly revealed rocket launcher (sector 171).
    (Stepping from the third to the fourth stair from below triggers the pillar surrounding the rocket launcher to lower.)
  5. Inside the library, the westernmost shelf bears a painting on its western side. Stepping on the chair's lowermost platform from the north darkens the whole library, so step on it from the northwestern or northeastern side. Grab the chainsaw on the chair to lower the painting as well as the southern wall, releasing (skill dependent) none/four/eight spectres and four imps(, also revealing three armor bonuses on medium and hard). Return to where the painting was to find a secret alcove (sector 275) containing a light amplification visor (not on easy skills).
  6. From the red keycard, drop off the northwestern side (thus lowering a lift) and run northwards following the passage. After the bend to the southwest at its northernmost point (where the second lamp is) look out for a recess in the southern wall that you enter. The recess in fact is a lift: it takes you up to a vantage point (sector 248) from that you can jump to the item situated on the pole: a soul sphere on easy or a BFG9000 on medium and hard skills.

Speedrunning[]

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 14:38 George Bell 1996-07-03 icuvdemo.zip
NM100S
UV -fast 13:51 Roger Moraga 1997-03-22 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
UV max TAS 04:45 Andy Olivera 2000-01-06 icuvlmps.zip

Statistics[]

Map data[]

Things 327
Vertices 1360
Linedefs 1529
Sidedefs 1232
Sectors 321

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 16 73 84
Troopers 45 45 45
Chaingunners 1 9 23
Cyberdemons 0 0 1
Arch-viles 0 0 1
Demons 0 2 3
Spectres 0 12 17
Imps 8 9 8
Cacodemons 3 3 3
Hell knights 1 1 1
Barons of hell 1 0 0
Revenants 0 3 6
Arachnotrons 0 2 4
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 0 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 4 4 4
Shell boxes 0 0 1
Rocket boxes 10 10 10
Bulk cells 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 10 10 11
Health bonuses 26 26 26
Soul spheres 2 1 1
Blue armors 1 1 1
Armor bonuses 7 14 14
Invulnerabilities 1 0 0
Invisibilities 0 1 1
Light amps 0 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1 1 1
Yellow keycards 1 1 1
Red keycards 1 1 1

External links[]

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