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(Secrets: Refurbished & added non-official secret/Things: Replaced table) Tag: sourceedit |
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===Secrets=== |
===Secrets=== |
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⚫ | # |
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+ | ====Official==== |
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− | # After you walk past the barrier, take the southern stairway, and look to the south to find two misaligned walls. The first will open to reveal a [[rocket launcher]]. The second, the one that counts as a secret, opens to reveal a teleporter. ('''sector 268''') Enter this teleporter to be warped into the cage southwest of the map, where you can obtain a [[blur artifact]], and step onto one of two teleporters. The western one returns you to this secret, and the other takes you to the room east of the processing area. |
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⚫ | # After leaving the closet you started the map in, ride up the barrier that drops on approaching. The northern wall has brown borders; you can walk through this wall to find a [[light amplification visor]] ('''sector 272'''). Doing so causes the barrier to lower again. Note that if you end up west of the barrier when it rises, it will be impossible to obtain this secret. |
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⚫ | # |
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+ | # Beyond the barrier from secret #1, descend the southern stairway. Its southern wall has two misaligned portions that can be opened, revealing alcoves: While the western one hides a [[rocket launcher]], the eastern one ('''sector 268''') contains a teleporter. Enter it to get to the cage in the southwest of the map, where you can obtain a [[partial invisibility]]. Use the right (western) teleporter to return to this secret or the left (eastern) one to be teleported to the room east of the processing area (the large room with a pool and a rocket launcher on a pole in the center), where two [[sergeant]]s await you. |
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⚫ | |||
⚫ | # Descend the northern stairway beyond the barrier mentioned in secrets #1 and #2 and follow the passage to the north, where you see a [[soul sphere]] behind bars. Follow the branch to the west where you find a recess in the eastern wall with a light at the bottom. Push it to find a [[chaingunner]] in a small room ('''sector 125'''), where you open the northern piping to reach the soul sphere. |
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⚫ | Secret exit: In the stone room where you acquire the red [[ |
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⚫ | |||
+ | |||
+ | ====Non-official==== |
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+ | # Before passing the barrier mentioned in official secret #1, lower the waterfall to gain a [[blue armor]]. |
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⚫ | # ''Secret exit'': In the stone room where you acquire the red [[key]]card, the northern side of the teleport out of the room has a different texture than the rest. After grabbing the keycard, step onto the teleporter from this side and you will be taken to a different-looking exit hall with a simulation portal marked "RESTRICTED" and "TOP SECRET". Open the barrier and step into the portal to go to the secret level, [[MAP31: Great Balls of Fire (Icarus: Alien Vanguard)|MAP31: Great Balls of Fire]]. |
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===Bugs=== |
===Bugs=== |
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|[[Sector|Sectors]]||385 |
|[[Sector|Sectors]]||385 |
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===Things=== |
===Things=== |
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{| {{prettytable}} |
{| {{prettytable}} |
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+ | |[[Shotgun guy|Sergeants]]||32||34||34 |
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− | |[[Cacodemon|Cacodemons]]|| align="center"|0|| colspan="2" align="center"|3 |
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⚫ | |||
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− | |[[Demon|Demons]]|| colspan="3" align="center"|1 |
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+ | |[[Demon]]s||1||1||1 |
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− | |[[Imp|Imps]]|| align="center"|9|| align="center"|15|| align="center"|16 |
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+ | |[[Spectre]]s||1||1||1 |
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− | |[[Lost soul|Lost souls]]|| align="center"|8|| colspan="2" align="center"|16 |
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+ | |[[Imp]]s||9||11||12 |
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− | |[[Mancubus|Mancubi]]|| align="center"|0|| colspan="2" align="center"|1 |
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+ | |[[Cacodemon]]s||0||1||1 |
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− | |[[Pain elemental|Pain elementals]]|| align="center"|0|| colspan="2" align="center"|1 |
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− | |[[Revenant|Revenants]]|| align="center"|0|| colspan="2" align="center"|1 |
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+ | |[[Mancubus|Mancubi]]||0||1||1 |
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− | |[[Shotgun guy|Sergeants]]|| align="center"|32|| colspan="2" align="center"|44 |
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+ | |[[Lost soul]]s||8||16||16 |
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− | |[[Spectre|Spectres]]|| colspan="3" align="center"|1 |
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+ | |[[Shotgun]]s||2||2||2 |
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+ | |[[Super shotgun]]s||1||2||2 |
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− | |[[Chaingun|Chainguns]]|| colspan="3" align="center"|3 |
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+ | |[[Rocket launcher]]s||2||2||2 |
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− | |[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1 |
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+ | |[[Plasma gun]]s||1||1||1 |
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− | |[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|2 |
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− | |[[Shotgun|Shotguns]]|| colspan="3" align="center"|3 |
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− | |[[ |
+ | |[[4 shotgun shells|Shells]]||1||1||1 |
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− | |[[Backpack|Backpacks]]|| align="center"|1|| colspan="2" align="center"|2 |
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+ | |[[Backpack]]s||1||1||1 |
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+ | |[[Stimpack]]s||2||2||2 |
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− | |[[Armor|Green armors]]|| colspan="2" align="center"|1|| align="center"|2 |
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+ | |[[Armor|Green armors]]||1||1||1 |
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− | |[[Stimpack|Stim packs]]|| colspan="3" align="center"|5 |
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+ | |[[Blue keycard]]s||1||1||1 |
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− | |[[4 shotgun shells|Shells]]|| colspan="3" align="center"|1 |
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+ | |[[Red keycard]]s||1||1||1 |
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− | |- |
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− | |[[Keys|Blue keycards]]|| colspan="3" align="center"|1 |
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− | |- |
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− | |[[Keys|Red keycards]]|| colspan="3" align="center"|1 |
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* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive] |
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive] |
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− | |||
[[Category:Levels by name|Waste Disposal (Icarus: Alien Vanguard)]] |
[[Category:Levels by name|Waste Disposal (Icarus: Alien Vanguard)]] |
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[[Category:Ken Simpson levels]] |
[[Category:Ken Simpson levels]] |
Revision as of 13:12, 12 July 2015
- This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Template:Icarus 11-20 MAP15: Waste Disposal is the fifteenth level of Icarus: Alien Vanguard. The level is set within the waste management facility of the exploration cruiser, Icarus, and it was designed by Ken Simpson and Jim Kennedy. It uses the music track "Heart of the Hive" by David "Tolwyn" Shaw.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
Official
- After leaving the closet you started the map in, ride up the barrier that drops on approaching. The northern wall has brown borders; you can walk through this wall to find a light amplification visor (sector 272). Doing so causes the barrier to lower again. Note that if you end up west of the barrier when it rises, it will be impossible to obtain this secret.
- Beyond the barrier from secret #1, descend the southern stairway. Its southern wall has two misaligned portions that can be opened, revealing alcoves: While the western one hides a rocket launcher, the eastern one (sector 268) contains a teleporter. Enter it to get to the cage in the southwest of the map, where you can obtain a partial invisibility. Use the right (western) teleporter to return to this secret or the left (eastern) one to be teleported to the room east of the processing area (the large room with a pool and a rocket launcher on a pole in the center), where two sergeants await you.
- Descend the northern stairway beyond the barrier mentioned in secrets #1 and #2 and follow the passage to the north, where you see a soul sphere behind bars. Follow the branch to the west where you find a recess in the eastern wall with a light at the bottom. Push it to find a chaingunner in a small room (sector 125), where you open the northern piping to reach the soul sphere.
- In the room with the bloodfall "stairway," there is a closet (sector 52) containing a shotgun that is impossible to access except through the idclip cheat.
Non-official
- Before passing the barrier mentioned in official secret #1, lower the waterfall to gain a blue armor.
- Secret exit: In the stone room where you acquire the red keycard, the northern side of the teleport out of the room has a different texture than the rest. After grabbing the keycard, step onto the teleporter from this side and you will be taken to a different-looking exit hall with a simulation portal marked "RESTRICTED" and "TOP SECRET". Open the barrier and step into the portal to go to the secret level, MAP31: Great Balls of Fire.
Bugs
Due to a secret being impossible to reach, you can only obtain 75% Secrets on this level.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:03 | Graham "Grazza" Burgess | 2006-01-04 | icar_gb1.zip | |
NM speed | 00:16 | Graham "Grazza" Burgess | 2004-01-20 | icar_gb1.zip | |
UV max | 05:30 | George Bell | 1996-07-09 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 08:17 | Michael "Prower" Reid | 1997-02-12 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed 15-31 | 00:36 | Graham "Grazza" Burgess | 2004-01-20 | icar_gb1.zip | Template:Ref |
UV max TAS | 02:37 | Andy Olivera | 2000-01-05 | icuvlmps.zip |
Template:Note This demo begins on this level, where the rocket launcher is acquired, and the secret exit is used, followed by a rocket-facilitated death slide on MAP31: Great Balls of Fire.
Deathmatch
Statistics
Map data
Things | 172 |
Vertices | 1443 |
Linedefs | 1700 |
Sidedefs | 1182 |
Sectors | 385 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 32 | 34 | 34 |
Troopers | 3 | 3 | 3 |
Chaingunners | 6 | 6 | 7 |
Demons | 1 | 1 | 1 |
Spectres | 1 | 1 | 1 |
Imps | 9 | 11 | 12 |
Cacodemons | 0 | 1 | 1 |
Barons of hell | 0 | 1 | 1 |
Mancubi | 0 | 1 | 1 |
Lost souls | 8 | 16 | 16 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 2 | 2 | 2 |
Super shotguns | 1 | 2 | 2 |
Rocket launchers | 2 | 2 | 2 |
Plasma guns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 1 | 1 | 1 |
Shell boxes | 6 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stimpacks | 2 | 2 | 2 |
Soul spheres | 2 | 2 | 2 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Light amps | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue keycards | 1 | 1 | 1 |
Red keycards | 1 | 1 | 1 |
Technical information
Inspiration and development
Trivia
The inaccessible secret #4 originally contained a multiplayer start point, but it was removed, and the sector overlooked, during later development of the level. [1]