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===Secrets===
 
===Secrets===
  +
# When you begin the level, leave the closet you start in, and walk forward so the barrier drops. After this, walk onto it, and ride it up. The northern wall has brown borders; you can walk through this wall to find a [[light amplification visor]], and doing so will cause the barrier to lower again. ('''sector 272''') Note that if you end up west of the barrier when it rises, it will be impossible to obtain this secret.
 
  +
====Official====
# After you walk past the barrier, take the southern stairway, and look to the south to find two misaligned walls. The first will open to reveal a [[rocket launcher]]. The second, the one that counts as a secret, opens to reveal a teleporter. ('''sector 268''') Enter this teleporter to be warped into the cage southwest of the map, where you can obtain a [[blur artifact]], and step onto one of two teleporters. The western one returns you to this secret, and the other takes you to the room east of the processing area.
 
 
# After leaving the closet you started the map in, ride up the barrier that drops on approaching. The northern wall has brown borders; you can walk through this wall to find a [[light amplification visor]] ('''sector 272'''). Doing so causes the barrier to lower again. Note that if you end up west of the barrier when it rises, it will be impossible to obtain this secret.
# When you take the northern stairway down after passing over the barrier, and head to the northwest of the map, you will find a recess in the eastern wall with a light at the bottom. Open it to find a [[chaingunner]]. ('''sector 124''') After this, open the northeast piping to find a [[soul sphere]].
 
  +
# Beyond the barrier from secret #1, descend the southern stairway. Its southern wall has two misaligned portions that can be opened, revealing alcoves: While the western one hides a [[rocket launcher]], the eastern one ('''sector 268''') contains a teleporter. Enter it to get to the cage in the southwest of the map, where you can obtain a [[partial invisibility]]. Use the right (western) teleporter to return to this secret or the left (eastern) one to be teleported to the room east of the processing area (the large room with a pool and a rocket launcher on a pole in the center), where two [[sergeant]]s await you.
# In the room with the bloodfall "stairway," there is a closet containing a [[shotgun]] that is impossible to access except through a noclip [[Doom cheat codes|cheat]]. ('''sector 52''')
 
 
# Descend the northern stairway beyond the barrier mentioned in secrets #1 and #2 and follow the passage to the north, where you see a [[soul sphere]] behind bars. Follow the branch to the west where you find a recess in the eastern wall with a light at the bottom. Push it to find a [[chaingunner]] in a small room ('''sector 125'''), where you open the northern piping to reach the soul sphere.
Secret exit: In the stone room where you acquire the red [[keys|keycard]], the northern side of the teleport out of the room has a different texture than the rest. After grabbing the keycard, step onto the teleporter from this side, and you will be taken to a different-looking exit hall with a simulation portal marked "Restricted" and "Top Secret." Open the barrier, and step into the portal to go to the secret level, [[MAP31: Great Balls of Fire (Icarus: Alien Vanguard)|MAP31: Great Balls of Fire]].
 
 
# In the room with the bloodfall "stairway," there is a closet ('''sector 52''') containing a [[shotgun]] that is impossible to access except through the <tt>[[Doom_cheat_codes#idclip|idclip]]</tt> [[Doom_cheat_codes|cheat]].
  +
  +
====Non-official====
  +
# Before passing the barrier mentioned in official secret #1, lower the waterfall to gain a [[blue armor]].
 
# ''Secret exit'': In the stone room where you acquire the red [[key]]card, the northern side of the teleport out of the room has a different texture than the rest. After grabbing the keycard, step onto the teleporter from this side and you will be taken to a different-looking exit hall with a simulation portal marked "RESTRICTED" and "TOP SECRET". Open the barrier and step into the portal to go to the secret level, [[MAP31: Great Balls of Fire (Icarus: Alien Vanguard)|MAP31: Great Balls of Fire]].
   
 
===Bugs===
 
===Bugs===
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|[[Sector|Sectors]]||385
 
|[[Sector|Sectors]]||385
 
|}
 
|}
  +
 
===Things===
 
===Things===
 
{| {{prettytable}}
 
{| {{prettytable}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
 
|-
 
|-
 
![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
|[[Baron of hell|Barons of hell]]|| align="center"|0|| colspan="2" align="center"|3
 
 
|-
 
|-
  +
|[[Shotgun guy|Sergeants]]||32||34||34
|[[Cacodemon|Cacodemons]]|| align="center"|0|| colspan="2" align="center"|3
 
 
|-
 
|-
 
|[[Zombieman|Troopers]]||3||3||3
|[[Heavy weapon dude|Chaingunners]]|| colspan="2" align="center"|8|| align="center"|9
 
 
|-
 
|-
 
|[[Heavy weapon dude|Chaingunners]]||6||6||7
|[[Demon|Demons]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Demon]]s||1||1||1
|[[Imp|Imps]]|| align="center"|9|| align="center"|15|| align="center"|16
 
 
|-
 
|-
  +
|[[Spectre]]s||1||1||1
|[[Lost soul|Lost souls]]|| align="center"|8|| colspan="2" align="center"|16
 
 
|-
 
|-
  +
|[[Imp]]s||9||11||12
|[[Mancubus|Mancubi]]|| align="center"|0|| colspan="2" align="center"|1
 
 
|-
 
|-
  +
|[[Cacodemon]]s||0||1||1
|[[Pain elemental|Pain elementals]]|| align="center"|0|| colspan="2" align="center"|1
 
 
|-
 
|-
 
|[[Baron of hell|Barons of hell]]||0||1||1
|[[Revenant|Revenants]]|| align="center"|0|| colspan="2" align="center"|1
 
 
|-
 
|-
  +
|[[Mancubus|Mancubi]]||0||1||1
|[[Shotgun guy|Sergeants]]|| align="center"|32|| colspan="2" align="center"|44
 
 
|-
 
|-
  +
|[[Lost soul]]s||8||16||16
|[[Spectre|Spectres]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM
|[[Zombieman|Troopers]]|| colspan="3" align="center"|3
 
 
|-
 
|-
  +
|[[Shotgun]]s||2||2||2
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
  +
|[[Super shotgun]]s||1||2||2
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|3
 
 
|-
 
|-
  +
|[[Rocket launcher]]s||2||2||2
|[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Plasma gun]]s||1||1||1
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|2
 
 
|-
 
|-
 
![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|3
 
 
|-
 
|-
|[[Super shotgun|Super shotguns]]|| align="center"|2|| colspan="2" align="center"|3
+
|[[4 shotgun shells|Shells]]||1||1||1
 
|-
 
|-
 
|[[Box of shotgun shells|Shell boxes]]||6||6||6
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
|[[Backpack|Backpacks]]|| align="center"|1|| colspan="2" align="center"|2
 
 
|-
 
|-
  +
|[[Backpack]]s||1||1||1
|[[Megaarmor|Blue armors]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Stimpack]]s||2||2||2
|[[Computer area map|Computer maps]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
|[[Supercharge|Soul spheres]]||2||2||2
|[[Armor|Green armors]]|| colspan="2" align="center"|1|| align="center"|2
 
 
|-
 
|-
  +
|[[Armor|Green armors]]||1||1||1
|[[Partial invisibility|Invisibilities]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
|[[Megaarmor|Blue armors]]||1||1||1
|[[Light amplification visor|Light goggles]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
|[[Partial invisibility|Invisibilities]]||1||1||1
|[[Supercharge|Soul spheres]]|| colspan="3" align="center"|3
 
 
|-
 
|-
 
|[[Light amplification visor|Light amps]]||1||1||1
|[[Stimpack|Stim packs]]|| colspan="3" align="center"|5
 
 
|-
 
|-
 
|[[Computer area map|Computer maps]]||1||1||1
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
![[Key]]s||ITYTD and HNTR||HMP||UV and NM
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|7
 
 
|-
 
|-
  +
|[[Blue keycard]]s||1||1||1
|[[4 shotgun shells|Shells]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Red keycard]]s||1||1||1
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Keys|Blue keycards]]|| colspan="3" align="center"|1
 
|-
 
|[[Keys|Red keycards]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
|}
 
|}
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* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
 
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
 
 
[[Category:Levels by name|Waste Disposal (Icarus: Alien Vanguard)]]
 
[[Category:Levels by name|Waste Disposal (Icarus: Alien Vanguard)]]
 
[[Category:Ken Simpson levels]]
 
[[Category:Ken Simpson levels]]

Revision as of 13:12, 12 July 2015

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

Template:Icarus 11-20 MAP15: Waste Disposal is the fifteenth level of Icarus: Alien Vanguard. The level is set within the waste management facility of the exploration cruiser, Icarus, and it was designed by Ken Simpson and Jim Kennedy. It uses the music track "Heart of the Hive" by David "Tolwyn" Shaw.

Walkthrough

Icarus MAP15 map

Map of MAP15

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Official

  1. After leaving the closet you started the map in, ride up the barrier that drops on approaching. The northern wall has brown borders; you can walk through this wall to find a light amplification visor (sector 272). Doing so causes the barrier to lower again. Note that if you end up west of the barrier when it rises, it will be impossible to obtain this secret.
  2. Beyond the barrier from secret #1, descend the southern stairway. Its southern wall has two misaligned portions that can be opened, revealing alcoves: While the western one hides a rocket launcher, the eastern one (sector 268) contains a teleporter. Enter it to get to the cage in the southwest of the map, where you can obtain a partial invisibility. Use the right (western) teleporter to return to this secret or the left (eastern) one to be teleported to the room east of the processing area (the large room with a pool and a rocket launcher on a pole in the center), where two sergeants await you.
  3. Descend the northern stairway beyond the barrier mentioned in secrets #1 and #2 and follow the passage to the north, where you see a soul sphere behind bars. Follow the branch to the west where you find a recess in the eastern wall with a light at the bottom. Push it to find a chaingunner in a small room (sector 125), where you open the northern piping to reach the soul sphere.
  4. In the room with the bloodfall "stairway," there is a closet (sector 52) containing a shotgun that is impossible to access except through the idclip cheat.

Non-official

  1. Before passing the barrier mentioned in official secret #1, lower the waterfall to gain a blue armor.
  2. Secret exit: In the stone room where you acquire the red keycard, the northern side of the teleport out of the room has a different texture than the rest. After grabbing the keycard, step onto the teleporter from this side and you will be taken to a different-looking exit hall with a simulation portal marked "RESTRICTED" and "TOP SECRET". Open the barrier and step into the portal to go to the secret level, MAP31: Great Balls of Fire.

Bugs

Due to a secret being impossible to reach, you can only obtain 75% Secrets on this level.

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:03 Graham "Grazza" Burgess 2006-01-04 icar_gb1.zip
NM speed 00:16 Graham "Grazza" Burgess 2004-01-20 icar_gb1.zip
UV max 05:30 George Bell 1996-07-09 icuvdemo.zip
NM100S
UV -fast 08:17 Michael "Prower" Reid 1997-02-12 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV speed 15-31 00:36 Graham "Grazza" Burgess 2004-01-20 icar_gb1.zip Template:Ref
UV max TAS 02:37 Andy Olivera 2000-01-05 icuvlmps.zip

Template:Note This demo begins on this level, where the rocket launcher is acquired, and the secret exit is used, followed by a rocket-facilitated death slide on MAP31: Great Balls of Fire.

Deathmatch

Statistics

Map data

Things 172
Vertices 1443
Linedefs 1700
Sidedefs 1182
Sectors 385

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 32 34 34
Troopers 3 3 3
Chaingunners 6 6 7
Demons 1 1 1
Spectres 1 1 1
Imps 9 11 12
Cacodemons 0 1 1
Barons of hell 0 1 1
Mancubi 0 1 1
Lost souls 8 16 16
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 2 2 2
Super shotguns 1 2 2
Rocket launchers 2 2 2
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 1 1 1
Shell boxes 6 6 6
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stimpacks 2 2 2
Soul spheres 2 2 2
Green armors 1 1 1
Blue armors 1 1 1
Invisibilities 1 1 1
Light amps 1 1 1
Computer maps 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1 1 1
Red keycards 1 1 1

Technical information

Inspiration and development

Trivia

The inaccessible secret #4 originally contained a multiplayer start point, but it was removed, and the sector overlooked, during later development of the level. [1]

See also

Sources

External links