- This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Waste Disposal is the fifteenth level of Icarus: Alien Vanguard. The level is set within the waste management facility of the exploration cruiser, Icarus, and it was designed by Ken Simpson and Jim Kennedy. It uses the music track "Heart of the Hive" by David "Tolwyn" Shaw.
Walkthrough[]

Map of MAP15
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Official[]
- After leaving the closet you started the map in, ride up the barrier that drops on approaching. The northern wall has brown borders; you can walk through this wall to find a light amplification visor (sector 272). Doing so causes the barrier to lower again. Note that if you end up west of the barrier when it rises, it will be impossible to obtain this secret.
- Beyond the barrier from secret #1, descend the southern stairway. Its southern wall has two misaligned portions that can be opened, revealing alcoves: While the western one hides a rocket launcher, the eastern one (sector 268) contains a teleporter. Enter it to get to the cage in the southwest of the map, where you can obtain a partial invisibility. Use the right (western) teleporter to return to this secret or the left (eastern) one to be teleported to the room east of the processing area (the large room with a pool and a rocket launcher on a pole in the center), where two sergeants await you.
- Descend the northern stairway beyond the barrier mentioned in secrets #1 and #2 and follow the passage to the north, where you see a soul sphere behind bars. Follow the branch to the west where you find a recess in the eastern wall with a light at the bottom. Push it to find a chaingunner in a small room (sector 125), where you open the northern piping to reach the soul sphere.
- In the room with the bloodfall "stairway," there is a closet (sector 52) containing a shotgun that is impossible to access except through the idclip cheat.
Non-official[]
- Before passing the barrier mentioned in official secret #1, lower the waterfall to gain a blue armor.
- Secret exit: In the stone room where you acquire the red keycard, the northern side of the teleport out of the room has a different texture than the rest. After grabbing the keycard, step onto the teleporter from this side and you will be taken to a different-looking exit hall with a simulation portal marked "RESTRICTED" and "TOP SECRET". Open the barrier and step into the portal to go to the secret level, MAP31: Great Balls of Fire.
Bugs[]
Due to a secret being impossible to reach, you can only obtain 75% Secrets on this level.
Speedrunning[]
Current records[]
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:03 | Graham "Grazza" Burgess | 2006-01-04 | icar_gb1.zip | |
NM speed | 00:16 | Graham "Grazza" Burgess | 2004-01-20 | icar_gb1.zip | |
UV max | 05:30 | George Bell | 1996-07-09 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 08:17 | Michael "Prower" Reid | 1997-02-12 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed 15-31 | 00:36 | Graham "Grazza" Burgess | 2004-01-20 | icar_gb1.zip | [1] |
UV max TAS | 02:37 | Andy Olivera | 2000-01-05 | icuvlmps.zip |
Statistics[]
Map data[]
Things | 172 |
Vertices | 1443 |
Linedefs | 1700 |
Sidedefs | 1182 |
Sectors | 385 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 32 | 34 | 34 |
Troopers | 3 | 3 | 3 |
Chaingunners | 6 | 6 | 7 |
Demons | 1 | 1 | 1 |
Spectres | 1 | 1 | 1 |
Imps | 9 | 11 | 12 |
Cacodemons | 0 | 1 | 1 |
Barons of hell | 0 | 1 | 1 |
Mancubi | 0 | 1 | 1 |
Lost souls | 8 | 16 | 16 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 2 | 2 | 2 |
Super shotguns | 1 | 2 | 2 |
Rocket launchers | 2 | 2 | 2 |
Plasma guns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 1 | 1 | 1 |
Shell boxes | 6 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stimpacks | 2 | 2 | 2 |
Soul spheres | 2 | 2 | 2 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Light amps | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue keycards | 1 | 1 | 1 |
Red keycards | 1 | 1 | 1 |
Trivia[]
The inaccessible secret #4 originally contained a multiplayer start point, but it was removed, and the sector overlooked, during later development of the level. [1]
References[]
- ↑ This demo begins on this level, where the rocket launcher is acquired, and the secret exit is used, followed by a rocket-facilitated death slide on MAP31: Great Balls of Fire.