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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: The Devil's Coterie is the fifteenth level of Memento Mori II. It was designed by Adam Windsor and uses the music track "Frivolous Encounter" (now called "Shades of Life") by Mark Klem. It contains a separate area for multiplayer competition.

Mission briefing[]

According to both the text file and the Infopack:

One of the first areas to be overrun by the Demons in this latest infestation was an old UAC industrial and storage facility. We managed to have some reconnaissance pictures taken of the exterior, the clearest of which has been provided for this briefing. Although at that time the Demons were keeping out of sight, and we were unable to get any hard data on their numbers or strength, recent long range scans suggest significant infestation, and energy discharges matching those of teleport units in action have been detected. We anticipate a very hot reception for you. Watch your six, and don't be caught napping - there's no telling what traps the Demons have in store.

Walkthrough[]

MM2 MAP15 map

Map of MAP15

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

Official[]

  1. On the walkway north of the area where you obtain the blue keycard, the wall at the eastern end bears a yellow stripe. Open it to discover a set of shells and a box of bullets (sector 457).
  2. After returning from the blue key area to the room east of the one you started the map in, enter the eastern door. In the narrow hallway to the south, there is a candle set in the southern wall. Press on it to lower an elevator (sector 312) nearby with two (four on easy skills) rockets. Note that it looks like there is only one, since all of the rockets occupy the same space.
  3. When you enter the hallway with the scrolling UAC walls, they will open to reveal red walls covered in anguished faces. There is a portion of the eastern wall that is not; open it to find two (four on easy skill levels) sets of shells and two (one on hard skills) rockets (sector 436). Flip the switch to exit the room if the walls close before you leave.
  4. In the northeastern corner of the room with the blue and yellow keycard doors, the northeasternmost computer tower (sector 170) is silver. Press on it and it will lower to reveal a box of bullets.
  5. In the computer room immediately following the blue keycard door, there is a set of bars (sector 464) in the southwestern corner. They can be opened to reveal a strip containing two rockets and a stimpack.
  6. From secret #6 proceed northwards. Using the gargoyle switch lowers you into a dark brick room. There are flickering lights in the northeastern corner. Press on the wall here, and you will be lowered into a small compartment (sector 86) containing two chaingunners, two energy cells, a stimpack and a computer map.
  7. From the dark brick room proceed northwards. In the square room with the nukage pit, enter the western door to find a room with nine metal poles in a toxic pool. Ride up the elevator to the south. There is a wooden portion of the wall (sector 486) to the east, in contrast to the stone covering the other walls. Open this to find a switch. Flip it to lower the light pole to the north, allowing you to access the megasphere (soul sphere on hard).
  8. In the room east of the yellow door, enter the eastern room. A broken panel can be found on a portion of the northern wall (sector 381) underneath flickering lights. Open it to obtain four rockets.
  9. Although it is not required to access this secret: If you run off the elevator onto the metal poles mentioned in secret #7 and grab the armor bonus, a switch will appear in the yellow keycard room beside the elevator back to the dark brick room. If you flip it, in the final area of the level, there will be a bright arrow pointing to the section of wall with the exit sign. This wall (sector 371) can be opened to reveal an exit switch leading to the secret level, MAP31: DejaVu.

Non-official[]

  1. The northwestern of the four pillars with scrolling textures in the map's final area is different from the others. Push it to reveal a soul sphere.

Bugs[]

Speedrunning[]

Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:23 Eugene Kapustin 2004-03-24 m2151023.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 794
Vertexes 2670
Linedefs 3217
Sidedefs 4646
Sectors 514

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 3 4 5
Arch-Viles 1 3 4
Cacodemons 21 28 28
Chaingunners 17 20 26
Demons 14 12 9
Imps 32 41 41
Lost Souls 6 6 0
Mancubi 5 7 8
Pain Elementals 0 0 1
Revenants 9 10 10
Sergeants 43 45 40
Spectres 4 6 9
Troopers 52 43 45
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 30 26 22
Berserk packs 0 1 0
Computer maps 1 1 1
Green armors 4 4 4
Health bonuses 26 24 18
Invisibilities 0 0 1
Invulnerabilities 1 0 0
Medikits 27 23 19
Megaspheres 1 1 0
Radiation suits 2 2 2
Soul Spheres 1 1 2
Stimpacks 58 57 43
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 2 2 2
Shotguns 7 6 6
Super shotguns 4 4 4
Chainguns 6 6 6
Rocket launchers 4 4 4
Plasma rifles 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 33 28 24
Bullet boxes 17 16 13
Shells 52 45 40
Shell boxes 9 8 8
Rockets 49 46 43
Energy cells 14 12 12
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 35 38 42

External links[]

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