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{{map|slot=MAP15}} |
{{map|slot=MAP15}} |
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'''MAP15: Internal Reaches''' is the fifteenth map of [[Community Chest]]. It was designed by [[Samuel "Kaiser" Villarreal]]. |
'''MAP15: Internal Reaches''' is the fifteenth map of [[Community Chest]]. It was designed by [[Samuel "Kaiser" Villarreal]]. |
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== Walkthrough == |
== Walkthrough == |
||
− | [[ |
+ | [[file:Cchest_MAP15_map.png|thumb|300px|Map of MAP15]] |
− | : Letters in ''italics'' refer to marked spots on the map. |
+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
===Essentials=== |
===Essentials=== |
||
:''Normal exit:'' |
:''Normal exit:'' |
||
− | Open the door in front of you. |
+ | Open the door in front of you. Run to the north of the next room, and hit the switch. Go through the tunnel with the [[armor bonus]]es, and hit the eastern switch. Run back to the north of the room, and go through the opening. Drop to the ground from the walkway, and run through the southern door. Open the next two doors to the west. Go around the curve, and open the eastern door. Press on the lift in the south, run in the alcove, and hit the switch. Take the lift up, and hit both switches in the newly-revealed closets. Head north, and through the eastern door. Run east until the walls open to the north, east, and south, and then grab the blue [[keys|key]] in the east. Flip the switch behind it, enter the southern alcove, and go through the western opening. Take the northern lift, hit the switch, and quickly run to the southern lift. Take it up, hit the switch, and then dash over to the western lift. Ride it up, open the blue door, head north, and open the northern door again. |
− | Jog to the blue door in the west, go up any of the rocky stairways, and head to the switch in the southeast. |
+ | Jog to the blue door in the west, go up any of the rocky stairways, and head to the switch in the southeast. Hit it, go down the stairway, and enter the eastern tunnel. Take the teleporter, and then jump to the teleporter in the northeast. Go back in the teleporters you arrive in three times, and grab the yellow key in the next compartment. Enter the teleporter, and return to the western, blue door. Go up the stairway again, and open the yellow door. Go up the next staircase, run to the east, and flip the switch in the northwest compartment after it opens. Once the southern wall is lowered, enter the hallway, go up the next stairway, and open either of the doors. Flip the switch to the west to raise "steps" at the edge of the platforms in this area. Go into the teleporter and run southeast until the northeast wall lowers. Open the doors, go down the stairs, and trigger the western switch. Go back out, take the southeast teleporter, and open the southeast doors. Open the eastern door, take the lift down, and flip the eastern switch. Return to the outside, drop back down, and open the eastern, blue door. |
− | Go across the bridge, open the door, and run to the switch in the east. |
+ | Go across the bridge, open the door, and run to the switch in the east. Flip it, and run up the southern stairway. Open the door, head over the bridge, and flip the switch on the other side. Return to where you came from, and head up the stairs to the north. Flip the switch to lower the pillar. Grab the red key sitting on it, and leave through the next two doors to the west. Head through the red door at the north, and go under the skylight to open closets to the east and west. Hit the switch in the northwest compartment, go through the doorway, and go into either one of the northern corners in the next room. Hit the switch. |
:''Secret exit:'' |
:''Secret exit:'' |
||
− | Open the door in front of you. |
+ | Open the door in front of you. Dash to the north of the next room, and flip the switch. Go through the tunnel with the armor bonuses, and press the eastern switch. Run back to the north of the room, and go through the opening. Drop to the ground from the walkway, and head through the southern door. Open the next two doors to the west. Dash around the curve, and open the eastern door. Use the southern lift, go into the alcove, and press the switch. Ride the lift up, and trigger both switches in the newly-revealed closets. Head north, and through the eastern door. Run east until the walls open to the north, east, and south, and then snatch the blue key in the east. Flip the switch behind it, enter the southern alcove, and go through the western opening. Take the northern lift, press the switch, and swiftly run to the southern lift. Take it up, flip the switch, and then dash over to the western lift. Ride it up, open the blue door, head north, and open the northern door again. |
− | Run to the blue door in the west, go up any of the rocky stairways, and head to the switch in the southeast. |
+ | Run to the blue door in the west, go up any of the rocky stairways, and head to the switch in the southeast. Press it, go down the stairway, and enter the eastern tunnel. Take the teleporter, and then jump to the teleporter in the northeast. Go back in the teleporters you arrive in three times, and grab the yellow key in the next compartment. Enter the teleporter, and return to the western, blue door. Go up the stairway again, and open the yellow door. Go up the next staircase, run to the east, and flip the switch in the northwest compartment after it opens. Once the southern wall is lowered, enter the hallway, go up the next stairway, and open either of the doors. Flip the switch to the west to raise "steps" at the edge of the platforms in this area. Go into the teleporter and run southeast until the northeast wall lowers. Open the doors, go down the stairs, and trigger the western switch. Go back out, take the southeast teleporter, and open the southeast doors. Open the eastern door, take the lift down, and flip the eastern switch. Return to the outside, drop back down, and open the eastern, blue door. |
− | Go across the bridge, open the door, and run to the switch in the east. |
+ | Go across the bridge, open the door, and run to the switch in the east. Flip it, and run up the southern stairway. Open the door, head over the bridge, and flip the switch on the other side. Return to where you came from, and head up the stairs to the north. Go into the alcove, and then dash as fast as you can back to the southern room, and through the opening in the west, before it closes. Take the lift, and open the misaligned wall to the west. Enter the alcove to the north, and flip the switch. Go down the stairway until you find a dead end. Open it, and head to the southern alcove. Run as quickly as you can through the eastern room to the teleporter, and then from your destination to the opening in the west, before it closes, into the teleporter. |
− | |||
− | ===Other points of interest=== |
||
===Secrets=== |
===Secrets=== |
||
# Open the wall behind the marine's corpse at the start of the map to find a [[backpack]]. ('''sector 38''') |
# Open the wall behind the marine's corpse at the start of the map to find a [[backpack]]. ('''sector 38''') |
||
− | # After flipping the switch leading outside in the storage room, go into the closet with the [[medikit]] in it. |
+ | # After flipping the switch leading outside in the storage room, go into the closet with the [[medikit]] in it. Open the back wall to find a secret tunnel. ('''sector 60''') Lower the lift to find a [[blur artifact]]. |
− | # At the southwest of the level, before the curved passage, hit the switch to the north, and then the switch behind that one to lower walls in the north and south. |
+ | # At the southwest of the level, before the curved passage, hit the switch to the north, and then the switch behind that one to lower walls in the north and south. Take the now revealed northern lift, and ride it all the way to the top. Turn to the east and open the wall to find a [[box of ammo]], a [[box of shells]], and a [[box of rockets]]. ('''sector 153''') |
− | # In the southwest, curved passageway, one of the northern walls at the southern side of the route is misaligned. |
+ | # In the southwest, curved passageway, one of the northern walls at the southern side of the route is misaligned. Open it to find a switch. ('''sector 146''') |
# Flip the switch in secret #4, and go to the northern end of the hall to find [[combat armor]]. ('''sector 148''') |
# Flip the switch in secret #4, and go to the northern end of the hall to find [[combat armor]]. ('''sector 148''') |
||
# At the switch lowering the east end of the eastern bridge, open the opposite wall to find a switch. ('''sector 391''') Flip it to open an alcove to the southeast containing four [[health bonus]]es, a [[medikit]], a [[box of shells]], and a [[light amplification visor]]. |
# At the switch lowering the east end of the eastern bridge, open the opposite wall to find a switch. ('''sector 391''') Flip it to open an alcove to the southeast containing four [[health bonus]]es, a [[medikit]], a [[box of shells]], and a [[light amplification visor]]. |
||
− | # After lowering the east end of the eastern bridge, go back outside, and look inside the teleporter at the southeast platform to find that the back wall now has a completely different texture. |
+ | # After lowering the east end of the eastern bridge, go back outside, and look inside the teleporter at the southeast platform to find that the back wall now has a completely different texture. Enter this teleporter, and then go in the teleporter to arrive on. After this, turn around, and run through the wall into another teleporter. You will be taken into a secret room in the northeast of the map with two [[stimpack]]s. ('''sector 429''') Open the paneled wall in front of you to find a previously inaccessible [[soul sphere]]. |
# The lift you ride up on your way to the secret exit counts as a secret. ('''sector 472''') On the platform beyond, you will find a [[plasma rifle]] and a [[bulk cell]]. |
# The lift you ride up on your way to the secret exit counts as a secret. ('''sector 472''') On the platform beyond, you will find a [[plasma rifle]] and a [[bulk cell]]. |
||
# The secret passageway you find on your way to the secret exit counts as a secret. ('''sector 473''') In here, you will find a [[health bonus]], a [[box of rockets]], a [[bulk cell]], and a [[computer map]]. |
# The secret passageway you find on your way to the secret exit counts as a secret. ('''sector 473''') In here, you will find a [[health bonus]], a [[box of rockets]], a [[bulk cell]], and a [[computer map]]. |
||
− | # The eastern end of the southeast cavern you warp to the secret exit from counts as a secret. ('''sector 501''') |
+ | # The eastern end of the southeast cavern you warp to the secret exit from counts as a secret. ('''sector 501''') In this area, you will find seven health bonuses, as well as an [[invulnerability]]. |
# The door that opens to reveal the secret exit counts as a secret. ('''sector 509''') |
# The door that opens to reveal the secret exit counts as a secret. ('''sector 509''') |
||
− | |||
− | ===Bugs=== |
||
− | |||
− | ===Demo files=== |
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− | * |
||
== Areas / screenshots == |
== Areas / screenshots == |
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== Speedrunning == |
== Speedrunning == |
||
− | |||
− | ===Routes and tricks=== |
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− | |||
===Current records=== |
===Current records=== |
||
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are: |
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are: |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
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|- |
|- |
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===Miscellaneous demos=== |
===Miscellaneous demos=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
||
|- |
|- |
||
| || || || ||[ftp://.zip .zip]|| |
| || || || ||[ftp://.zip .zip]|| |
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|} |
|} |
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− | |||
− | == Deathmatch == |
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== Statistics == |
== Statistics == |
||
− | |||
===Map data=== |
===Map data=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
|[[Things]]||814 |
|[[Things]]||814 |
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|- |
|- |
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Line 109: | Line 95: | ||
===Things=== |
===Things=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
− | ! |
+ | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
|- |
|- |
||
− | |[[Arachnotron]] |
+ | |[[Arachnotron|Arachnotrons]]|| colspan="3" align="center"|4 |
|- |
|- |
||
+ | |[[Cacodemon|Cacodemons]]|| align="center"|14|| colspan="2" align="center"|19 |
||
− | |[[Arch-Vile]]s|| || || |
||
|- |
|- |
||
+ | |[[Heavy weapon dude|Chaingunners]]|| align="center"|18|| align="center"|27|| align="center"|33 |
||
− | |[[Baron of Hell|Barons of Hell]]|| || || |
||
|- |
|- |
||
+ | |[[Cyberdemon|Cyberdemons]]|| colspan="3" align="center"|2 |
||
− | |[[Cacodemon]]s|| || || |
||
|- |
|- |
||
+ | |[[Demon|Demons]]|| align="center"|29|| align="center"|32|| align="center"|36 |
||
− | |[[Chaingunner]]s|| || || |
||
|- |
|- |
||
+ | |[[Hell knight|Hell knights]]|| align="center"|18|| align="center"|19|| align="center"|23 |
||
− | |[[Commander Keen]]s|| || || |
||
|- |
|- |
||
+ | |[[Imp|Imps]]|| align="center"|40|| align="center"|75|| align="center"|95 |
||
− | |[[Cyberdemon]]s|| || || |
||
|- |
|- |
||
⚫ | |||
− | |[[Demon]]s|| || || |
||
|- |
|- |
||
+ | |[[Pain elemental|Pain elementals]]|| colspan="2" align="center"|10|| align="center"|11 |
||
− | |[[Hell Knight]]s|| || || |
||
|- |
|- |
||
+ | |[[Revenant|Revenants]]|| align="center"|7|| colspan="2" align="center"|8 |
||
− | |[[Icon of Sin]]|| || || |
||
|- |
|- |
||
+ | |[[Shotgun guy|Sergeants]]|| align="center"|47|| align="center"|80|| align="center"|102 |
||
− | |[[Imp]]s|| || || |
||
|- |
|- |
||
+ | |[[Spectre|Spectres]]|| align="center"|19|| align="center"|29|| align="center"|30 |
||
− | |[[Lost Soul]]s|| || || |
||
|- |
|- |
||
+ | |[[Zombieman|Troopers]]|| align="center"|35|| align="center"|41|| align="center"|40 |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
− | |[[Pain Elemental]]s|| || || |
||
|- |
|- |
||
+ | |[[BFG 9000|BFG 9000s]]|| colspan="3" align="center"|1 |
||
− | |[[Revenant]]s|| || || |
||
|- |
|- |
||
+ | |[[Chaingun|Chainguns]]|| colspan="3" align="center"|1 |
||
− | |[[Sergeant]]s|| || || |
||
|- |
|- |
||
+ | |[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|2 |
||
− | |[[Spectre]]s|| || || |
||
|- |
|- |
||
+ | |[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|2 |
||
− | |[[Spider Mastermind]]s|| || || |
||
|- |
|- |
||
+ | |[[Shotgun|Shotguns]]|| colspan="3" align="center"|1 |
||
− | |[[Trooper]]s|| || || |
||
|- |
|- |
||
+ | |[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|1 |
||
− | |[[Wolfenstein SS]]|| || || |
||
|- |
|- |
||
− | ! |
+ | !Powerups||ITYTD and HNTR||HMP||UV and NM |
|- |
|- |
||
− | |[[Armor bonus]] |
+ | |[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|30 |
|- |
|- |
||
− | |[[Backpack]] |
+ | |[[Backpack|Backpacks]]|| colspan="3" align="center"|1 |
|- |
|- |
||
− | |[[Berserk |
+ | |[[Berserk|Berserks]]|| colspan="3" align="center"|1 |
|- |
|- |
||
− | |[[ |
+ | |[[Megaarmor|Blue armors]]|| colspan="3" align="center"|1 |
|- |
|- |
||
− | |[[Computer map]] |
+ | |[[Computer area map|Computer maps]]|| colspan="3" align="center"|1 |
|- |
|- |
||
− | |[[ |
+ | |[[Armor|Green armors]]|| colspan="2" align="center"|1|| align="center"|2 |
|- |
|- |
||
− | |[[Health bonus]] |
+ | |[[Health bonus|Health bonuses]]|| colspan="3" align="center"|46 |
|- |
|- |
||
− | |[[ |
+ | |[[Partial invisibility|Invisibilities]]|| colspan="3" align="center"|1 |
|- |
|- |
||
− | |[[Invulnerability |
+ | |[[Invulnerability]]|| colspan="3" align="center"|1 |
|- |
|- |
||
− | |[[Light amplification visor|Light goggles]]|| |
+ | |[[Light amplification visor|Light goggles]]|| colspan="3" align="center"|1 |
|- |
|- |
||
− | |[[Medikit]] |
+ | |[[Medikit|Medikits]]|| colspan="2" align="center"|14|| align="center"|13 |
|- |
|- |
||
+ | |[[Supercharge|Soul spheres]]|| colspan="3" align="center"|1 |
||
− | |[[Megasphere]]s|| || || |
||
|- |
|- |
||
+ | |[[Stimpack|Stim packs]]|| colspan="3" align="center"|25 |
||
− | |[[Radiation suit]]s|| || || |
||
|- |
|- |
||
⚫ | |||
− | |[[Soul Sphere]]s|| || || |
||
|- |
|- |
||
+ | |[[Box of bullets|Ammo boxes]]|| colspan="2" align="center"|11|| align="center"|12 |
||
− | |[[Stimpack]]s|| || || |
||
|- |
|- |
||
+ | |[[Energy cell pack|Bulk cells]]|| colspan="2" align="center"|9|| align="center"|8 |
||
⚫ | |||
|- |
|- |
||
+ | |[[Energy cell|Energy cells]]|| colspan="3" align="center"|3 |
||
− | |[[Chainsaw]]s|| || || |
||
|- |
|- |
||
⚫ | |||
− | |[[Shotgun]]s|| || || |
||
|- |
|- |
||
+ | |[[Rocket|Rockets]]|| align="center"|13|| align="center"|11|| align="center"|12 |
||
− | |[[Super shotgun]]s|| || || |
||
|- |
|- |
||
⚫ | |||
− | |[[Chaingun]]s|| || || |
||
|- |
|- |
||
+ | |[[4 shotgun shells|Shells]]|| colspan="2" align="center"|13|| align="center"|14 |
||
− | |[[Rocket launcher]]s|| || || |
||
|- |
|- |
||
− | | |
+ | !Keys||ITYTD and HNTR||HMP||UV and NM |
|- |
|- |
||
+ | |[[Keys|Blue skull key]]|| colspan="3" align="center"|1 |
||
− | |[[BFG 9000]]s|| || || |
||
|- |
|- |
||
+ | |[[Keys|Red skull key]]|| colspan="3" align="center"|1 |
||
⚫ | |||
− | |- |
||
− | |[[Ammo clip]]s|| || || |
||
− | |- |
||
− | |[[Box of ammo|Bullet boxes]]|| || || |
||
− | |- |
||
− | |[[Shotgun shells|Shell]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | |[[Rocket]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | |[[Cell]]s|| || || |
||
− | |- |
||
− | |[[Bulk cell]]s|| || || |
||
− | |- |
||
− | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM |
||
− | |- |
||
− | |Blue cards|| || || |
||
− | |- |
||
− | |Blue skulls|| || || |
||
− | |- |
||
− | |Red cards|| || || |
||
− | |- |
||
− | |Red skulls|| || || |
||
− | |- |
||
− | |Yellow cards|| || || |
||
− | |- |
||
− | |Yellow skulls|| || || |
||
|- |
|- |
||
+ | |[[Keys|Yellow skull key]]|| colspan="3" align="center"|1 |
||
|} |
|} |
||
− | |||
− | == Technical information == |
||
− | |||
− | == Inspiration and development == |
||
− | |||
− | == Trivia == |
||
− | |||
− | == See also == |
||
− | |||
− | * |
||
− | |||
− | == Sources == |
||
− | |||
− | * |
||
== External links == |
== External links == |
||
⚫ | |||
⚫ | |||
⚫ | |||
[[Category:Levels by name|Internal Reaches (Community Chest)]] |
[[Category:Levels by name|Internal Reaches (Community Chest)]] |
Latest revision as of 05:07, 22 September 2019
- This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Internal Reaches is the fifteenth map of Community Chest. It was designed by Samuel "Kaiser" Villarreal.
This level contains a secret exit leading to MAP31: Mt. Chaos.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
- Normal exit:
Open the door in front of you. Run to the north of the next room, and hit the switch. Go through the tunnel with the armor bonuses, and hit the eastern switch. Run back to the north of the room, and go through the opening. Drop to the ground from the walkway, and run through the southern door. Open the next two doors to the west. Go around the curve, and open the eastern door. Press on the lift in the south, run in the alcove, and hit the switch. Take the lift up, and hit both switches in the newly-revealed closets. Head north, and through the eastern door. Run east until the walls open to the north, east, and south, and then grab the blue key in the east. Flip the switch behind it, enter the southern alcove, and go through the western opening. Take the northern lift, hit the switch, and quickly run to the southern lift. Take it up, hit the switch, and then dash over to the western lift. Ride it up, open the blue door, head north, and open the northern door again.
Jog to the blue door in the west, go up any of the rocky stairways, and head to the switch in the southeast. Hit it, go down the stairway, and enter the eastern tunnel. Take the teleporter, and then jump to the teleporter in the northeast. Go back in the teleporters you arrive in three times, and grab the yellow key in the next compartment. Enter the teleporter, and return to the western, blue door. Go up the stairway again, and open the yellow door. Go up the next staircase, run to the east, and flip the switch in the northwest compartment after it opens. Once the southern wall is lowered, enter the hallway, go up the next stairway, and open either of the doors. Flip the switch to the west to raise "steps" at the edge of the platforms in this area. Go into the teleporter and run southeast until the northeast wall lowers. Open the doors, go down the stairs, and trigger the western switch. Go back out, take the southeast teleporter, and open the southeast doors. Open the eastern door, take the lift down, and flip the eastern switch. Return to the outside, drop back down, and open the eastern, blue door.
Go across the bridge, open the door, and run to the switch in the east. Flip it, and run up the southern stairway. Open the door, head over the bridge, and flip the switch on the other side. Return to where you came from, and head up the stairs to the north. Flip the switch to lower the pillar. Grab the red key sitting on it, and leave through the next two doors to the west. Head through the red door at the north, and go under the skylight to open closets to the east and west. Hit the switch in the northwest compartment, go through the doorway, and go into either one of the northern corners in the next room. Hit the switch.
- Secret exit:
Open the door in front of you. Dash to the north of the next room, and flip the switch. Go through the tunnel with the armor bonuses, and press the eastern switch. Run back to the north of the room, and go through the opening. Drop to the ground from the walkway, and head through the southern door. Open the next two doors to the west. Dash around the curve, and open the eastern door. Use the southern lift, go into the alcove, and press the switch. Ride the lift up, and trigger both switches in the newly-revealed closets. Head north, and through the eastern door. Run east until the walls open to the north, east, and south, and then snatch the blue key in the east. Flip the switch behind it, enter the southern alcove, and go through the western opening. Take the northern lift, press the switch, and swiftly run to the southern lift. Take it up, flip the switch, and then dash over to the western lift. Ride it up, open the blue door, head north, and open the northern door again.
Run to the blue door in the west, go up any of the rocky stairways, and head to the switch in the southeast. Press it, go down the stairway, and enter the eastern tunnel. Take the teleporter, and then jump to the teleporter in the northeast. Go back in the teleporters you arrive in three times, and grab the yellow key in the next compartment. Enter the teleporter, and return to the western, blue door. Go up the stairway again, and open the yellow door. Go up the next staircase, run to the east, and flip the switch in the northwest compartment after it opens. Once the southern wall is lowered, enter the hallway, go up the next stairway, and open either of the doors. Flip the switch to the west to raise "steps" at the edge of the platforms in this area. Go into the teleporter and run southeast until the northeast wall lowers. Open the doors, go down the stairs, and trigger the western switch. Go back out, take the southeast teleporter, and open the southeast doors. Open the eastern door, take the lift down, and flip the eastern switch. Return to the outside, drop back down, and open the eastern, blue door.
Go across the bridge, open the door, and run to the switch in the east. Flip it, and run up the southern stairway. Open the door, head over the bridge, and flip the switch on the other side. Return to where you came from, and head up the stairs to the north. Go into the alcove, and then dash as fast as you can back to the southern room, and through the opening in the west, before it closes. Take the lift, and open the misaligned wall to the west. Enter the alcove to the north, and flip the switch. Go down the stairway until you find a dead end. Open it, and head to the southern alcove. Run as quickly as you can through the eastern room to the teleporter, and then from your destination to the opening in the west, before it closes, into the teleporter.
Secrets
- Open the wall behind the marine's corpse at the start of the map to find a backpack. (sector 38)
- After flipping the switch leading outside in the storage room, go into the closet with the medikit in it. Open the back wall to find a secret tunnel. (sector 60) Lower the lift to find a blur artifact.
- At the southwest of the level, before the curved passage, hit the switch to the north, and then the switch behind that one to lower walls in the north and south. Take the now revealed northern lift, and ride it all the way to the top. Turn to the east and open the wall to find a box of ammo, a box of shells, and a box of rockets. (sector 153)
- In the southwest, curved passageway, one of the northern walls at the southern side of the route is misaligned. Open it to find a switch. (sector 146)
- Flip the switch in secret #4, and go to the northern end of the hall to find combat armor. (sector 148)
- At the switch lowering the east end of the eastern bridge, open the opposite wall to find a switch. (sector 391) Flip it to open an alcove to the southeast containing four health bonuses, a medikit, a box of shells, and a light amplification visor.
- After lowering the east end of the eastern bridge, go back outside, and look inside the teleporter at the southeast platform to find that the back wall now has a completely different texture. Enter this teleporter, and then go in the teleporter to arrive on. After this, turn around, and run through the wall into another teleporter. You will be taken into a secret room in the northeast of the map with two stimpacks. (sector 429) Open the paneled wall in front of you to find a previously inaccessible soul sphere.
- The lift you ride up on your way to the secret exit counts as a secret. (sector 472) On the platform beyond, you will find a plasma rifle and a bulk cell.
- The secret passageway you find on your way to the secret exit counts as a secret. (sector 473) In here, you will find a health bonus, a box of rockets, a bulk cell, and a computer map.
- The eastern end of the southeast cavern you warp to the secret exit from counts as a secret. (sector 501) In this area, you will find seven health bonuses, as well as an invulnerability.
- The door that opens to reveal the secret exit counts as a secret. (sector 509)
Areas / screenshots
Speedrunning
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 19:39 | Mark "Marco" Anders | 2005-11-20 | cc_marco1.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 814 |
Vertexes | 2605 |
Linedefs | 3344 |
Sidedefs | 4655 |
Sectors | 580 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | 4 | ||
Cacodemons | 14 | 19 | |
Chaingunners | 18 | 27 | 33 |
Cyberdemons | 2 | ||
Demons | 29 | 32 | 36 |
Hell knights | 18 | 19 | 23 |
Imps | 40 | 75 | 95 |
Mancubi | 2 | ||
Pain elementals | 10 | 11 | |
Revenants | 7 | 8 | |
Sergeants | 47 | 80 | 102 |
Spectres | 19 | 29 | 30 |
Troopers | 35 | 41 | 40 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
BFG 9000s | 1 | ||
Chainguns | 1 | ||
Plasma guns | 2 | ||
Rocket launchers | 2 | ||
Shotguns | 1 | ||
Super shotguns | 1 | ||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 30 | ||
Backpacks | 1 | ||
Berserks | 1 | ||
Blue armors | 1 | ||
Computer maps | 1 | ||
Green armors | 1 | 2 | |
Health bonuses | 46 | ||
Invisibilities | 1 | ||
Invulnerability | 1 | ||
Light goggles | 1 | ||
Medikits | 14 | 13 | |
Soul spheres | 1 | ||
Stim packs | 25 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo boxes | 11 | 12 | |
Bulk cells | 9 | 8 | |
Energy cells | 3 | ||
Rocket boxes | 10 | 12 | 13 |
Rockets | 13 | 11 | 12 |
Shell boxes | 7 | 8 | 10 |
Shells | 13 | 14 | |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skull key | 1 | ||
Red skull key | 1 | ||
Yellow skull key | 1 |