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− | {{ |
+ | {{map|slot=MAP15}} |
− | {{map|slot=15}} |
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− | '''MAP15: End of the Line''' is the fifteenth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ |
+ | '''MAP15: End of the Line''' is the fifteenth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track "Gut Wrencher" from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, [[MAP31: Secret (Scythe 2)|MAP31: Secret]]. |
+ | [[file: |thumb|300px|Map of **]] <br clear="left"/> |
||
− | ==Strategy== |
||
⚫ | |||
− | |||
− | [[ |
+ | [[file:Scythe2-map15-start.png|thumb|300px|MAP15, start]] |
− | |||
− | |||
⚫ | |||
− | [[Image:Scythe2-map15-start.png|thumb|300px|MAP15, start]] |
||
===Secrets=== |
===Secrets=== |
||
+ | #FIRST Option: When you finally make it inside the Yellow Door, go forward until you reach the where to your left is a Teleporter and up ahead is the elevator, dont go into either of these, instead to the opposet side of the teleporter you see a wall, there is nothing there but try to use your Use/Open key (Default: Space) until you hear a switch activate, then you can go up the big elevator thing to the top,once you are done fighting the ambush, head up the left set of stairs (the one where the Soul Sphere is/was, once up there you can see some toxic water and also a wall has opened with a Exit Sign (Reward: Secret Exit) NOTE: the switch mentioned here is actually visible but it gets lowered into the floor once u enter the Yellow Keycard area |
||
− | # |
||
+ | #SECOND Option: At the start of the map as u see the Yellow Keycard above the platform, to your left you see some Crates/Boxes, from the ledge with alot of speed and luck u have a chance on landing on the Crates/Boxes, from there u can reach the Yellow Keycard thus skipping the whole Map and the Switch wont be lowered into the floor |
||
− | |||
==Speedrunning== |
==Speedrunning== |
||
===Routes and tricks=== |
===Routes and tricks=== |
||
− | [[ |
+ | [[file:Scythe2-map15-imps.png|thumb|300px|MAP15, dead imps]] |
===Records=== |
===Records=== |
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Line 26: | Line 21: | ||
The [[Compet-N]] records for the map are: |
The [[Compet-N]] records for the map are: |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
||
|- |
|- |
||
− | |[[UV speed]]|| || || ||{{competnftp|**|**}}|| |
+ | |[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}|| |
|- |
|- |
||
|[[NM speed]]|| || || || || |
|[[NM speed]]|| || || || || |
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Line 49: | Line 44: | ||
===Map data=== |
===Map data=== |
||
− | [[ |
+ | [[file:Scythe2-map15-end.png|thumb|300px|MAP15, the end]] |
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
− | |[[Things]]|| |
+ | |[[Things]]||200 |
|- |
|- |
||
− | |[[Vertices]]|| |
+ | |[[Vertices]]||5765 |
|- |
|- |
||
− | |[[Linedefs]]|| |
+ | |[[Linedefs]]||5830 |
|- |
|- |
||
− | |[[Sidedefs]]|| |
+ | |[[Sidedefs]]||9446 |
|- |
|- |
||
− | |[[Sectors]]|| |
+ | |[[Sectors]]||1205 |
|} |
|} |
||
===Things=== |
===Things=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
− | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
+ | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]] |
|- |
|- |
||
− | |[[Arachnotron]]s|| || || |
+ | |[[Arachnotron]]s||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[Arch-Vile]]s|| || || |
+ | |[[Arch-Vile]]s||0 ||5 ||6 ||6 |
|- |
|- |
||
− | |[[Baron of Hell|Barons of Hell]]|| || || |
+ | |[[Baron of Hell|Barons of Hell]]||2 ||3 ||3 ||8 |
|- |
|- |
||
− | |[[Cacodemon]]s|| || || |
+ | |[[Cacodemon]]s||7 ||8 ||9 ||9 |
|- |
|- |
||
− | |[[Chaingunner]]s|| || || |
+ | |[[Chaingunner]]s||3 ||3 ||19 ||19 |
|- |
|- |
||
− | |[[ |
+ | |[[Cyberdemon]]s||0 ||0 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Demon]]s||8 ||10 ||18 ||18 |
|- |
|- |
||
− | |[[ |
+ | |[[Hell Knight]]s||5 ||3 ||4 ||5 |
|- |
|- |
||
− | |[[ |
+ | |[[Imp]]s||33 ||50 ||58 ||58 |
|- |
|- |
||
− | |[[ |
+ | |[[Mancubus|Mancubi]]||10 ||17 ||22 ||30 |
|- |
|- |
||
− | |[[ |
+ | |[[Pain Elemental]]s||0 ||0 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Revenant]]s||15 ||20 ||32 ||33 |
|- |
|- |
||
− | |[[ |
+ | |[[Sergeant]]s||12 ||36 ||39 ||39 |
|- |
|- |
||
− | |[[ |
+ | |[[Spectre]]s||0 ||0 ||3 ||3 |
|- |
|- |
||
− | |[[ |
+ | |[[Trooper]]s||6 ||34 ||34 ||34 |
|- |
|- |
||
− | |[[ |
+ | |[[Wolfenstein SS]]||0 ||0 ||0 ||1 |
|- |
|- |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[ |
+ | |[[Armor bonus]]es||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Backpack]]s||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Berserk pack]]s||1 ||1 ||1 ||1 |
|- |
|- |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[ |
+ | |[[Green armor]]s||2 ||2 ||2 ||2 |
|- |
|- |
||
− | |[[ |
+ | |[[Blur artifact|Invisibilities]]||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Medikit]]s||11 ||11 ||11 ||11 |
|- |
|- |
||
− | |[[ |
+ | |[[Soul Sphere]]s||2 ||2 ||2 ||4 |
|- |
|- |
||
− | |[[ |
+ | |[[Stimpack]]s||6 ||6 ||6 ||6 |
|- |
|- |
||
⚫ | |||
− | |[[Green armor]]s|| || || |
||
|- |
|- |
||
− | |[[ |
+ | |[[Shotgun]]s||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Super shotgun]]s||2 ||2 ||2 ||2 |
|- |
|- |
||
− | |[[ |
+ | |[[Chaingun]]s||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Rocket launcher]]s||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[BFG 9000]]s||1 ||1 ||1 ||1 |
|- |
|- |
||
⚫ | |||
− | |[[Megasphere]]s|| || || |
||
|- |
|- |
||
− | |[[ |
+ | |[[Box of ammo|Bullet boxes]]||3 ||3 ||3 ||3 |
|- |
|- |
||
− | |[[ |
+ | |[[Shell]]s||8 ||8 ||8 ||8 |
|- |
|- |
||
− | |[[ |
+ | |[[Box of shells|Shell boxes]]||7 ||7 ||7 ||15 |
|- |
|- |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[ |
+ | |[[Bulk cell]]s||5 ||5 ||5 ||10 |
|- |
|- |
||
⚫ | |||
− | |[[Shotgun]]s|| || || |
||
|- |
|- |
||
− | |[[ |
+ | |[[Blue keycard|Blue cards]]||1 ||1 ||1 ||1 |
|- |
|- |
||
− | |[[ |
+ | |[[Red keycard|Red cards]]||1 ||1 ||1 ||1 |
− | |- |
||
− | |[[Rocket launcher]]s|| || || |
||
− | |- |
||
− | |[[Plasma rifle]]s|| || || |
||
− | |- |
||
− | |[[BFG 9000]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | |[[Ammo clip]]s|| || || |
||
− | |- |
||
− | |[[Box of ammo|Bullet boxes]]|| || || |
||
− | |- |
||
− | |[[Shell]]s|| || || |
||
− | |- |
||
− | |[[Box of shells|Shell boxes]]|| || || |
||
− | |- |
||
− | |[[Rocket]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | |[[Energy cell]]s|| || || |
||
− | |- |
||
− | |[[Bulk cell]]s|| || || |
||
− | |- |
||
⚫ | |||
− | |- |
||
⚫ | |||
− | |- |
||
− | |[[Blue skull key|Blue skulls]]|| || || |
||
− | |- |
||
− | |[[Red keycard|Red cards]]|| || || |
||
− | |- |
||
− | |[[Red skull key|Red skulls]]|| || || |
||
− | |- |
||
− | |[[Yellow keycard|Yellow cards]]|| || || |
||
− | |- |
||
− | |[[Yellow skull key|Yellow skulls]]|| || || |
||
|- |
|- |
||
⚫ | |||
|} |
|} |
||
+ | {{Navbox Scythe 2}} |
||
− | ==Trivia== |
||
− | |||
− | |||
− | ==See also== |
||
− | |||
− | * |
||
+ | [[Category:Levels by name|End of the Line (Scythe 2)]] |
||
− | ==External links== |
Revision as of 04:37, 23 March 2020
- This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: End of the Line is the fifteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Gut Wrencher" from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, MAP31: Secret.
[[file: |thumb|300px|Map of **]]
Walkthrough
Secrets
- FIRST Option: When you finally make it inside the Yellow Door, go forward until you reach the where to your left is a Teleporter and up ahead is the elevator, dont go into either of these, instead to the opposet side of the teleporter you see a wall, there is nothing there but try to use your Use/Open key (Default: Space) until you hear a switch activate, then you can go up the big elevator thing to the top,once you are done fighting the ambush, head up the left set of stairs (the one where the Soul Sphere is/was, once up there you can see some toxic water and also a wall has opened with a Exit Sign (Reward: Secret Exit) NOTE: the switch mentioned here is actually visible but it gets lowered into the floor once u enter the Yellow Keycard area
- SECOND Option: At the start of the map as u see the Yellow Keycard above the platform, to your left you see some Crates/Boxes, from the ledge with alot of speed and luck u have a chance on landing on the Crates/Boxes, from there u can reach the Yellow Keycard thus skipping the whole Map and the Switch wont be lowered into the floor
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | [1] | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | 200 |
Vertices | 5765 |
Linedefs | 5830 |
Sidedefs | 9446 |
Sectors | 1205 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arachnotrons | 1 | 1 | 1 | 1 |
Arch-Viles | 0 | 5 | 6 | 6 |
Barons of Hell | 2 | 3 | 3 | 8 |
Cacodemons | 7 | 8 | 9 | 9 |
Chaingunners | 3 | 3 | 19 | 19 |
Cyberdemons | 0 | 0 | 1 | 1 |
Demons | 8 | 10 | 18 | 18 |
Hell Knights | 5 | 3 | 4 | 5 |
Imps | 33 | 50 | 58 | 58 |
Mancubi | 10 | 17 | 22 | 30 |
Pain Elementals | 0 | 0 | 1 | 1 |
Revenants | 15 | 20 | 32 | 33 |
Sergeants | 12 | 36 | 39 | 39 |
Spectres | 0 | 0 | 3 | 3 |
Troopers | 6 | 34 | 34 | 34 |
Wolfenstein SS | 0 | 0 | 0 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Armor bonuses | 1 | 1 | 1 | 1 |
Backpacks | 1 | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 | 2 |
Green armors | 2 | 2 | 2 | 2 |
Invisibilities | 1 | 1 | 1 | 1 |
Medikits | 11 | 11 | 11 | 11 |
Soul Spheres | 2 | 2 | 2 | 4 |
Stimpacks | 6 | 6 | 6 | 6 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 1 | 1 | 1 | 1 |
Super shotguns | 2 | 2 | 2 | 2 |
Chainguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 3 | 3 | 3 | 3 |
Shells | 8 | 8 | 8 | 8 |
Shell boxes | 7 | 7 | 7 | 15 |
Rocket boxes | 9 | 9 | 9 | 9 |
Bulk cells | 5 | 5 | 5 | 10 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |