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{{Scythe 2 11-20}}
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{{map|slot=MAP15}}
{{map|slot=15}}
 
   
'''MAP15: End of the Line''' is the fifteenth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track .
+
'''MAP15: End of the Line''' is the fifteenth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track "Gut Wrencher" from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, [[MAP31: Secret (Scythe 2)|MAP31: Secret]].
   
  +
[[file: |thumb|300px|Map of **]] <br clear="left"/>
==Strategy==
 
 
==Walkthrough==
 
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
[[file:Scythe2-map15-start.png|thumb|300px|MAP15, start]]
 
 
===Walkthrough===
 
[[Image:Scythe2-map15-start.png|thumb|300px|MAP15, start]]
 
   
 
===Secrets===
 
===Secrets===
   
  +
#FIRST Option: When you finally make it inside the Yellow Door, go forward until you reach the where to your left is a Teleporter and up ahead is the elevator, dont go into either of these, instead to the opposet side of the teleporter you see a wall, there is nothing there but try to use your Use/Open key (Default: Space) until you hear a switch activate, then you can go up the big elevator thing to the top,once you are done fighting the ambush, head up the left set of stairs (the one where the Soul Sphere is/was, once up there you can see some toxic water and also a wall has opened with a Exit Sign (Reward: Secret Exit) NOTE: the switch mentioned here is actually visible but it gets lowered into the floor once u enter the Yellow Keycard area
#
 
  +
#SECOND Option: At the start of the map as u see the Yellow Keycard above the platform, to your left you see some Crates/Boxes, from the ledge with alot of speed and luck u have a chance on landing on the Crates/Boxes, from there u can reach the Yellow Keycard thus skipping the whole Map and the Switch wont be lowered into the floor
 
   
 
==Speedrunning==
 
==Speedrunning==
   
 
===Routes and tricks===
 
===Routes and tricks===
[[Image:Scythe2-map15-imps.png|thumb|300px|MAP15, dead imps]]
+
[[file:Scythe2-map15-imps.png|thumb|300px|MAP15, dead imps]]
   
 
===Records===
 
===Records===
Line 26: Line 21:
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
Line 49: Line 44:
   
 
===Map data===
 
===Map data===
[[Image:Scythe2-map15-left.png|thumb|300px|MAP15, the end]]
+
[[file:Scythe2-map15-end.png|thumb|300px|MAP15, the end]]
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
|[[Things]]||
+
|[[Things]]||200
 
|-
 
|-
|[[Vertices]]||
+
|[[Vertices]]||5765
 
|-
 
|-
|[[Linedefs]]||
+
|[[Linedefs]]||5830
 
|-
 
|-
|[[Sidedefs]]||
+
|[[Sidedefs]]||9446
 
|-
 
|-
|[[Sectors]]||
+
|[[Sectors]]||1205
 
|}
 
|}
   
 
===Things===
 
===Things===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
|[[Arachnotron]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Arch-Vile]]s|| || ||
+
|[[Arch-Vile]]s||0 ||5 ||6 ||6
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|[[Baron of Hell|Barons of Hell]]||2 ||3 ||3 ||8
 
|-
 
|-
|[[Cacodemon]]s|| || ||
+
|[[Cacodemon]]s||7 ||8 ||9 ||9
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
|[[Chaingunner]]s||3 ||3 ||19 ||19
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
|[[Cyberdemon]]s||0 ||0 ||1 ||1
 
|-
 
|-
|[[Cyberdemon]]s|| || ||
+
|[[Demon]]s||8 ||10 ||18 ||18
 
|-
 
|-
|[[Demon]]s|| || ||
+
|[[Hell Knight]]s||5 ||3 ||4 ||5
 
|-
 
|-
|[[Hell Knight]]s|| || ||
+
|[[Imp]]s||33 ||50 ||58 ||58
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|[[Mancubus|Mancubi]]||10 ||17 ||22 ||30
 
|-
 
|-
|[[Imp]]s|| || ||
+
|[[Pain Elemental]]s||0 ||0 ||1 ||1
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
|[[Revenant]]s||15 ||20 ||32 ||33
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
|[[Sergeant]]s||12 ||36 ||39 ||39
 
|-
 
|-
|[[Pain Elemental]]s|| || ||
+
|[[Spectre]]s||0 ||0 ||3 ||3
 
|-
 
|-
|[[Revenant]]s|| || ||
+
|[[Trooper]]s||6 ||34 ||34 ||34
 
|-
 
|-
|[[Sergeant]]s|| || ||
+
|[[Wolfenstein SS]]||0 ||0 ||0 ||1
 
|-
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Spectre]]s|| || ||
 
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||
+
|[[Armor bonus]]es||1 ||1 ||1 ||1
 
|-
 
|-
|[[Trooper]]s|| || ||
+
|[[Backpack]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
|[[Berserk pack]]s||1 ||1 ||1 ||1
 
|-
 
|-
 
|[[Blue armor]]s||2 ||2 ||2 ||2
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
|[[Spiritual armor|Armor bonuses]]|| || ||
+
|[[Green armor]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Backpack]]s|| || ||
+
|[[Blur artifact|Invisibilities]]||1 ||1 ||1 ||1
 
|-
 
|-
|[[Berserk pack]]s|| || ||
+
|[[Medikit]]s||11 ||11 ||11 ||11
 
|-
 
|-
|[[Blue armor]]s|| || ||
+
|[[Soul Sphere]]s||2 ||2 ||2 ||4
 
|-
 
|-
|[[Computer map]]s|| || ||
+
|[[Stimpack]]s||6 ||6 ||6 ||6
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Green armor]]s|| || ||
 
 
|-
 
|-
|[[Health potion|Health bonuses]]|| || ||
+
|[[Shotgun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||
+
|[[Super shotgun]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||
+
|[[Chaingun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||
+
|[[Rocket launcher]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Medikit]]s|| || ||
+
|[[BFG 9000]]s||1 ||1 ||1 ||1
 
|-
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Megasphere]]s|| || ||
 
 
|-
 
|-
|[[Radiation suit]]s|| || ||
+
|[[Box of ammo|Bullet boxes]]||3 ||3 ||3 ||3
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
|[[Shell]]s||8 ||8 ||8 ||8
 
|-
 
|-
|[[Stimpack]]s|| || ||
+
|[[Box of shells|Shell boxes]]||7 ||7 ||7 ||15
 
|-
 
|-
 
|[[Box of rockets|Rocket boxes]]||9 ||9 ||9 ||9
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
|[[Chainsaw]]s|| || ||
+
|[[Bulk cell]]s||5 ||5 ||5 ||10
 
|-
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Shotgun]]s|| || ||
 
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
|[[Blue keycard|Blue cards]]||1 ||1 ||1 ||1
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
|[[Red keycard|Red cards]]||1 ||1 ||1 ||1
|-
 
|[[Rocket launcher]]s|| || ||
 
|-
 
|[[Plasma rifle]]s|| || ||
 
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Energy cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Blue keycard|Blue cards]]|| || ||
 
|-
 
|[[Blue skull key|Blue skulls]]|| || ||
 
|-
 
|[[Red keycard|Red cards]]|| || ||
 
|-
 
|[[Red skull key|Red skulls]]|| || ||
 
|-
 
|[[Yellow keycard|Yellow cards]]|| || ||
 
|-
 
|[[Yellow skull key|Yellow skulls]]|| || ||
 
 
|-
 
|-
 
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
 
|}
 
|}
   
  +
{{Navbox Scythe 2}}
==Trivia==
 
 
 
==See also==
 
 
*
 
   
  +
[[Category:Levels by name|End of the Line (Scythe 2)]]
==External links==
 

Revision as of 04:37, 23 March 2020

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: End of the Line is the fifteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Gut Wrencher" from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, MAP31: Secret.

[[file: |thumb|300px|Map of **]]

Walkthrough

Scythe2-map15-start

MAP15, start

Secrets

  1. FIRST Option: When you finally make it inside the Yellow Door, go forward until you reach the where to your left is a Teleporter and up ahead is the elevator, dont go into either of these, instead to the opposet side of the teleporter you see a wall, there is nothing there but try to use your Use/Open key (Default: Space) until you hear a switch activate, then you can go up the big elevator thing to the top,once you are done fighting the ambush, head up the left set of stairs (the one where the Soul Sphere is/was, once up there you can see some toxic water and also a wall has opened with a Exit Sign (Reward: Secret Exit) NOTE: the switch mentioned here is actually visible but it gets lowered into the floor once u enter the Yellow Keycard area
  2. SECOND Option: At the start of the map as u see the Yellow Keycard above the platform, to your left you see some Crates/Boxes, from the ledge with alot of speed and luck u have a chance on landing on the Crates/Boxes, from there u can reach the Yellow Keycard thus skipping the whole Map and the Switch wont be lowered into the floor

Speedrunning

Routes and tricks

Scythe2-map15-imps

MAP15, dead imps

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Scythe2-map15-end

MAP15, the end

Things 200
Vertices 5765
Linedefs 5830
Sidedefs 9446
Sectors 1205

Things

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arachnotrons 1 1 1 1
Arch-Viles 0 5 6 6
Barons of Hell 2 3 3 8
Cacodemons 7 8 9 9
Chaingunners 3 3 19 19
Cyberdemons 0 0 1 1
Demons 8 10 18 18
Hell Knights 5 3 4 5
Imps 33 50 58 58
Mancubi 10 17 22 30
Pain Elementals 0 0 1 1
Revenants 15 20 32 33
Sergeants 12 36 39 39
Spectres 0 0 3 3
Troopers 6 34 34 34
Wolfenstein SS 0 0 0 1
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Armor bonuses 1 1 1 1
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Blue armors 2 2 2 2
Green armors 2 2 2 2
Invisibilities 1 1 1 1
Medikits 11 11 11 11
Soul Spheres 2 2 2 4
Stimpacks 6 6 6 6
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 1 1 1 1
Super shotguns 2 2 2 2
Chainguns 1 1 1 1
Rocket launchers 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Bullet boxes 3 3 3 3
Shells 8 8 8 8
Shell boxes 7 7 7 15
Rocket boxes 9 9 9 9
Bulk cells 5 5 5 10
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue cards 1 1 1 1
Red cards 1 1 1 1
Yellow cards 1 1 1 1