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{{Scythe 2 11-20}}
 
 
{{map|slot=MAP15}}
 
{{map|slot=MAP15}}
   
'''MAP15: End of the Line''' is the fifteenth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track “Gut Wrencher” from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, [[MAP31: Secret (Scythe 2)|MAP31: Secret]].
+
'''MAP15: End of the Line''' is the fifteenth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track "Gut Wrencher" from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, [[MAP31: Secret (Scythe 2)|MAP31: Secret]].
   
  +
[[file: |thumb|300px|Map of **]] <br clear="left"/>
==Strategy==
 
 
==Walkthrough==
 
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
[[file:Scythe2-map15-start.png|thumb|300px|MAP15, start]]
 
 
===Walkthrough===
 
[[Image:Scythe2-map15-start.png|thumb|300px|MAP15, start]]
 
   
 
===Secrets===
 
===Secrets===
   
  +
#FIRST Option: When you finally make it inside the Yellow Door, go forward until you reach the where to your left is a Teleporter and up ahead is the elevator, dont go into either of these, instead to the opposet side of the teleporter you see a wall, there is nothing there but try to use your Use/Open key (Default: Space) until you hear a switch activate, then you can go up the big elevator thing to the top,once you are done fighting the ambush, head up the left set of stairs (the one where the Soul Sphere is/was, once up there you can see some toxic water and also a wall has opened with a Exit Sign (Reward: Secret Exit) NOTE: the switch mentioned here is actually visible but it gets lowered into the floor once u enter the Yellow Keycard area
#
 
  +
#SECOND Option: At the start of the map as u see the Yellow Keycard above the platform, to your left you see some Crates/Boxes, from the ledge with alot of speed and luck u have a chance on landing on the Crates/Boxes, from there u can reach the Yellow Keycard thus skipping the whole Map and the Switch wont be lowered into the floor
 
   
 
==Speedrunning==
 
==Speedrunning==
   
 
===Routes and tricks===
 
===Routes and tricks===
[[Image:Scythe2-map15-imps.png|thumb|300px|MAP15, dead imps]]
+
[[file:Scythe2-map15-imps.png|thumb|300px|MAP15, dead imps]]
   
 
===Records===
 
===Records===
Line 26: Line 21:
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
Line 49: Line 44:
   
 
===Map data===
 
===Map data===
[[Image:Scythe2-map15-end.png|thumb|300px|MAP15, the end]]
+
[[file:Scythe2-map15-end.png|thumb|300px|MAP15, the end]]
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
|[[Things]]||
+
|[[Things]]||200
 
|-
 
|-
|[[Vertices]]||
+
|[[Vertices]]||5765
 
|-
 
|-
|[[Linedefs]]||
+
|[[Linedefs]]||5830
 
|-
 
|-
|[[Sidedefs]]||
+
|[[Sidedefs]]||9446
 
|-
 
|-
|[[Sectors]]||
+
|[[Sectors]]||1205
 
|}
 
|}
   
 
===Things===
 
===Things===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
|-
 
|-
|[[Arachnotron]]s|| || || ||1
+
|[[Arachnotron]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Arch-Vile]]s|| || || ||5
+
|[[Arch-Vile]]s||0 ||5 ||6 ||6
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || || ||8
+
|[[Baron of Hell|Barons of Hell]]||2 ||3 ||3 ||8
 
|-
 
|-
|[[Cacodemon]]s|| || || ||9
+
|[[Cacodemon]]s||7 ||8 ||9 ||9
 
|-
 
|-
|[[Chaingunner]]s|| || || ||19
+
|[[Chaingunner]]s||3 ||3 ||19 ||19
 
|-
 
|-
|[[Cyberdemon]]s|| || || ||1
+
|[[Cyberdemon]]s||0 ||0 ||1 ||1
 
|-
 
|-
|[[Demon]]s|| || || ||18
+
|[[Demon]]s||8 ||10 ||18 ||18
 
|-
 
|-
|[[Hell Knight]]s|| || || ||5
+
|[[Hell Knight]]s||5 ||3 ||4 ||5
 
|-
 
|-
|[[Imp]]s|| || || ||57
+
|[[Imp]]s||33 ||50 ||58 ||58
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || || ||30
+
|[[Mancubus|Mancubi]]||10 ||17 ||22 ||30
 
|-
 
|-
|[[Pain Elemental]]s|| || || ||1
+
|[[Pain Elemental]]s||0 ||0 ||1 ||1
 
|-
 
|-
|[[Revenant]]s|| || || ||33
+
|[[Revenant]]s||15 ||20 ||32 ||33
 
|-
 
|-
|[[Sergeant]]s|| || || ||39
+
|[[Sergeant]]s||12 ||36 ||39 ||39
 
|-
 
|-
|[[Spectre]]s|| || || ||3
+
|[[Spectre]]s||0 ||0 ||3 ||3
 
|-
 
|-
|[[Trooper]]s|| || || ||34
+
|[[Trooper]]s||6 ||34 ||34 ||34
 
|-
 
|-
|[[Wolfenstein SS]]|| || || ||1
+
|[[Wolfenstein SS]]||0 ||0 ||0 ||1
 
|-
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Armor bonus]]es|| || || ||1
+
|[[Armor bonus]]es||1 ||1 ||1 ||1
 
|-
 
|-
|[[Backpack]]s|| || || ||1
+
|[[Backpack]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Berserk pack]]s|| || || ||1
+
|[[Berserk pack]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Blue armor]]s|| || || ||2
+
|[[Blue armor]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Green armor]]s|| || || ||2
+
|[[Green armor]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || || ||1
+
|[[Blur artifact|Invisibilities]]||1 ||1 ||1 ||1
 
|-
 
|-
|[[Medikit]]s|| || || ||10
+
|[[Medikit]]s||11 ||11 ||11 ||11
 
|-
 
|-
|[[Soul Sphere]]s|| || || ||4
+
|[[Soul Sphere]]s||2 ||2 ||2 ||4
 
|-
 
|-
|[[Stimpack]]s|| || || ||5
+
|[[Stimpack]]s||6 ||6 ||6 ||6
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Shotgun]]s|| || || ||1
+
|[[Shotgun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Super shotgun]]s|| || || ||2
+
|[[Super shotgun]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Chaingun]]s|| || || ||1
+
|[[Chaingun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Rocket launcher]]s|| || || ||1
+
|[[Rocket launcher]]s||1 ||1 ||1 ||1
 
|-
  +
|[[BFG 9000]]s||1 ||1 ||1 ||1
 
|-
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || || ||3
+
|[[Box of ammo|Bullet boxes]]||3 ||3 ||3 ||3
 
|-
 
|-
|[[Shell]]s|| || || ||8
+
|[[Shell]]s||8 ||8 ||8 ||8
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || || ||15
+
|[[Box of shells|Shell boxes]]||7 ||7 ||7 ||15
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || || ||9
+
|[[Box of rockets|Rocket boxes]]||9 ||9 ||9 ||9
 
|-
 
|-
|[[Bulk cell]]s|| || || ||10
+
|[[Bulk cell]]s||5 ||5 ||5 ||10
 
|-
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
Line 149: Line 146:
 
|-
 
|-
 
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
 
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
|-
 
 
|}
 
|}
   
 
{{Navbox Scythe 2}}
==Trivia==
 
 
 
==See also==
 
 
*
 
   
==External links==
 
 
[[Category:Levels by name|End of the Line (Scythe 2)]]
 
[[Category:Levels by name|End of the Line (Scythe 2)]]

Revision as of 04:37, 23 March 2020

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: End of the Line is the fifteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Gut Wrencher" from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, MAP31: Secret.

[[file: |thumb|300px|Map of **]]

Walkthrough

MAP15, start

Secrets

  1. FIRST Option: When you finally make it inside the Yellow Door, go forward until you reach the where to your left is a Teleporter and up ahead is the elevator, dont go into either of these, instead to the opposet side of the teleporter you see a wall, there is nothing there but try to use your Use/Open key (Default: Space) until you hear a switch activate, then you can go up the big elevator thing to the top,once you are done fighting the ambush, head up the left set of stairs (the one where the Soul Sphere is/was, once up there you can see some toxic water and also a wall has opened with a Exit Sign (Reward: Secret Exit) NOTE: the switch mentioned here is actually visible but it gets lowered into the floor once u enter the Yellow Keycard area
  2. SECOND Option: At the start of the map as u see the Yellow Keycard above the platform, to your left you see some Crates/Boxes, from the ledge with alot of speed and luck u have a chance on landing on the Crates/Boxes, from there u can reach the Yellow Keycard thus skipping the whole Map and the Switch wont be lowered into the floor

Speedrunning

Routes and tricks

MAP15, dead imps

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

MAP15, the end

Things 200
Vertices 5765
Linedefs 5830
Sidedefs 9446
Sectors 1205

Things

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arachnotrons 1 1 1 1
Arch-Viles 0 5 6 6
Barons of Hell 2 3 3 8
Cacodemons 7 8 9 9
Chaingunners 3 3 19 19
Cyberdemons 0 0 1 1
Demons 8 10 18 18
Hell Knights 5 3 4 5
Imps 33 50 58 58
Mancubi 10 17 22 30
Pain Elementals 0 0 1 1
Revenants 15 20 32 33
Sergeants 12 36 39 39
Spectres 0 0 3 3
Troopers 6 34 34 34
Wolfenstein SS 0 0 0 1
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Armor bonuses 1 1 1 1
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Blue armors 2 2 2 2
Green armors 2 2 2 2
Invisibilities 1 1 1 1
Medikits 11 11 11 11
Soul Spheres 2 2 2 4
Stimpacks 6 6 6 6
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 1 1 1 1
Super shotguns 2 2 2 2
Chainguns 1 1 1 1
Rocket launchers 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Bullet boxes 3 3 3 3
Shells 8 8 8 8
Shell boxes 7 7 7 15
Rocket boxes 9 9 9 9
Bulk cells 5 5 5 10
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue cards 1 1 1 1
Red cards 1 1 1 1
Yellow cards 1 1 1 1