This article is a stub. Please help the Doom Wiki by expanding it.
- This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Descent to Core is the fifteenth map of Speed of Doom. It was designed by Josh Sealy and uses Wash, an original track by Stuart Rynn. The par time is unknown.
Walkthrough[]
Secrets[]
- The first secret is just past the stairs that go up the blue door. Jump, not in the moat but on the catwalk to get a soulsphere.
- You see the second one up behind bars where the spider mastermind is. You need to arch-jump on the small grass thing with a health bonus. Get the red key and another soulsphere.
- The last one is down right of the end switch. Open the red door.
Speedrunning[]
Current records[]
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | [1] | ||||
NM speed | [2] | ||||
UV max | [3] | ||||
NM100S | [4] | ||||
UV -fast | [5] | ||||
UV -respawn | [6] | ||||
UV Tyson | [7] | ||||
UV pacifist | [8] |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics[]
Map data[]
Things | 300 |
Vertices | 3917 |
Linedefs | 3559 |
Sidedefs | 6284 |
Sectors | 623 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | 8 | 12 | 13 |
Arch-viles | 4 | ||
Barons of hell | 0 | 1 | |
Cacodemons | 6 | 7 | 11 |
Chaingunners | 5 | 11 | |
Cyberdemons | 1 | ||
Demons | 12 | 14 | 15 |
Hell knights | 10 | 6 | 8 |
Imps | 27 | 33 | |
Lost souls | 1 | 3 | 0 |
Mancubi | 2 | 5 | 7 |
Pain elementals | 0 | 1 | |
Revenants | 5 | 11 | 13 |
Sergeants | 9 | 14 | 18 |
Spider masterminds | 1 | ||
Troopers | 10 | 4 | 3 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | ||
Plasma guns | 1 | ||
Rocket launchers | 1 | ||
Shotguns | 1 | ||
Super shotguns | 1 | ||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | ||
Berserks | 2 | ||
Green armors | 3 | ||
Health bonuses | 1 | ||
Medikits | 14 | ||
Soul spheres | 2 | ||
Stim packs | 10 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo boxes | 4 | ||
Bulk cells | 2 | ||
Rocket boxes | 17 | ||
Shell boxes | 10 | ||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue keycards | 1 | ||
Red skull key | 1 |