- This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
MAP14: The Portal is the fourteenth map of Requiem. It was designed by Eric Sambach, and uses the music track "Devil's Grounds" by Mark Klem.
Description[]
According to both the text file and the Requiem info pack:
- All you have to do is find the blue key so you can enter the Portal. Now get to work.
Walkthrough[]

Map of MAP14
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- In the outdoor nukage pool, the vantage point the Revenants attack you from can be climbed onto from the northwest side. Here, you can find a box of rockets (two on Hurt Me Plenty or lower,) a rocket launcher, and a switch. (sector 56) There is a radiation suit in the north-western mine, and you can leave the nukage pool by lowering the walkway in the south.
- After pressing the switch in secret #1, inside the northeast mines, you can find a switch in the northern alcove just after the Chaingunner ambush. Press it to open an alcove in the southeast, containing a Hell Knight and three medikits. (sector 176)
- After pressing the switch to access secret #2, once you get the yellow key and return to the entrance into the mines, there will be a new switch at the alcove directly north of it. Press it, and return to the room with the pillars near the start of the map to find that a new alcove has been opened to the west, containing a backpack and a plasma rifle. (sector 185)
- Within the checkerboarded hall leading to the exit teleporter, there is a section of the west wall that violates the pattern in place throughout the hall. After obtaining the blue key, press on this section to open it. Here, you will find a river with health bonuses strewn across it, broken in the middle by a waterfall with a Chaingunner, two Sergeants, and two armor bonuses at the opposite end. Directly northwest of the waterfall is a soul sphere. Jump from the waterfall to the soul sphere to trigger this secret. (sector 287) Secret #3 can be accessed from this location as well, by opening the door at the end of the tunnel, which leads to the start of the map.
- In the cage opposite of the one containing the switch to lower the blue key, there is a portion of the west wall where the ridges are not as thick as the rest. Push on it, and it will lower to reveal a switch. Press the switch. When you reach the portal, the pillar with the megasphere on top of it will have lowered, allowing you to take it. (sector 339)
Areas / screenshots[]
Speedrunning[]
Current records[]
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 04:23 | Xit Vono | 2001-11-16 | rq14-423.zip | |
NM speed | |||||
UV max | 05:57 | Radek Pecka | 2004-08-11 | rq14-557.zip | |
NM100S | |||||
UV -fast | 13:05 | Xit Vono | 2002-06-23 | rf141305.zip | |
UV -respawn | |||||
UV Tyson | 17:11 | Xit Vono | 2003-01-31 | rt141711.zip | |
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics[]
Map data[]
Things | 381 |
Vertexes | 1074 |
Linedefs | 1478 |
Sidedefs | 2096 |
Sectors | 347 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | 0 | 2 | 3 |
Arch-viles | 2 | 3 | |
Barons of hell | 0 | 1 | 4 |
Cacodemons | 2 | 3 | 4 |
Chaingunners | 3 | 11 | 19 |
Demons | 9 | 11 | 16 |
Hell knights | 10 | 9 | 8 |
Imps | 16 | 18 | 25 |
Revenants | 4 | 10 | 11 |
Sergeants | 22 | 32 | 40 |
Spectres | 5 | 7 | 10 |
Troopers | 34 | 19 | 11 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | ||
Plasma guns | 2 | ||
Rocket launchers | 2 | ||
Shotguns | 5 | ||
Super shotguns | 2 | ||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 19 | ||
Backpacks | 1 | ||
Berserks | 1 | ||
Blue armors | 1 | 0 | |
Green armors | 0 | 1 | |
Health bonuses | 12 | ||
Medikits | 8 | 9 | |
Radiation suits | 1 | ||
Soul spheres | 2 | 1 | |
Stim packs | 10 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo boxes | 1 | 0 | |
Ammo clips | 4 | ||
Bulk cells | 1 | 0 | |
Energy cells | 0 | 2 | |
Rocket boxes | 3 | 2 | 1 |
Rockets | 2 | 3 | |
Shell boxes | 3 | 2 | |
Shells | 9 | 11 | |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skull key | 1 | ||
Yellow skull key | 1 |