- This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
Template:Hell Revealed II 11-20 MAP14: Metal Meltdown is the fourteenth map of Hell Revealed II. It was designed by Sam Woodman and uses a music track by Petter Mårtensen Called "Thorny Wall".
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
- The exit to this map is a Type-11 deathtrap: a sector containing a damaging floor of Type 11, into which barrels are teleported in close proximity to the player, which are then telefragged by more exploding barrels that rapidly devastate the player's health, so that the player is guaranteed to begin MAP15: The Path II with extremely low health.
Other points of interest
Secrets
At the north part of the map, there is a soulsphere blocked by 3 pillars. To lower the pillars, enter the hallway, then run back out, up the stairs & to the soulsphere. But the pillars won't stay down for long, so you better hurry.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Miscellaneous demos
Deathmatch
Statistics
Map data
Things | 230 |
Vertexes | 2477 |
Linedefs | 2442 |
Sidedefs | 883 |
Sectors | 255 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arch-Viles | 1 | 1 | 1 | 1 |
Barons of Hell | 0 | 2 | 8 | 8 |
Chaingunners | 18 | 34 | 48 | 48 |
Cyberdemons | 5 | 5 | 5 | 5 |
Demons | 4 | 6 | 8 | 8 |
Hell Knights | 36 | 42 | 18 | 18 |
Imps | 28 | 44 | 58 | 58 |
Mancubi | 2 | 2 | 2 | 2 |
Revenants | 2 | 28 | 56 | 56 |
Sergeants | 4 | 0 | 0 | 0 |
Troopers | 6 | 6 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 | 1 |
Medikits | 22 | 22 | 22 | 22 |
Soul Spheres | 5 | 5 | 5 | 6 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Super shotguns | 1 | 1 | 1 | 5 |
Chainguns | 4 | 4 | 4 | 4 |
Rocket launchers | 1 | 1 | 1 | 2 |
Plasma rifles | 1 | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shell boxes | 19 | 19 | 19 | 19 |
Rockets | 24 | 24 | 24 | 24 |
Rocket boxes | 8 | 8 | 8 | 16 |
Bulk cells | 12 | 12 | 12 | 12 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |
Technical information
Inspiration and development
Trivia
The level's name is a reference to Metal Meltdown, a song by heavy metal band Judas Priest.